7/11/97		ALBA02.TXT        [new Quake Single Player level]
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TITLE: 		 ALBA02 - "INVERURIE"   

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Author          : Neil Manke   - neil@mail.netshop.net
Quake C		: Einar Saukas - einar@ime.usp.br

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Special Thanks to the Map testers:
		 
              	* Paul Taylor - AWOQ <http://awoq.time2quake.com>
		* Magnus Jansén 
		* Einar Saukas
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BEFORE PLAYING PLEASE TAKE NOTE:

	* Visit all crucified zombies in the game. Some have very 
	  important messages for you. 
	* ...watch for those bubbles, they can indicate passageways
	  /etc
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ALBA TC Notes:
	
	* This map is the second pilot level for the Alba TC and as such 
	  doesn't contain the 'many' Alba QC mods. Check out the Alba site 
          for details on all the goodies in store for following levels. 
	  
	* The upcoming shareware version of this map will have the full 
	  ALBA QC, monsters and weapons and thus will provide a different 
	  gaming experience than this version. 

	
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Setting/story for ALBA 02

PLACE:	ALBA (ANCIENT SCOTLAND)  

The year is 1303 A.D.

In Alba01 you escaped from the English and made your way back to the
village of Inverurie. Thus, 'Inverurie' starts with you at the edge of town 
and you must make your way through the town and then escape into the 
Scottish countryside.


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Filename(s)     : alba02.zip  containing...
		
			- pak0.pak
			- ALBA02.txt

Description     : Quake Single Player level (Level 02 of the shareware
		  version of the ALBA TC) 
	          
Author          : Neil Manke - neil@mail.netshop.net
		  -I live in Kamloops, B.C. Canada, also home of my 
		   level authoring sig, the "Black Widow" spider.
		  -I am a member of:

		ALBA TC - http://homepages.force9.net/crinan/
 		Black Star Coven - 
			 http://www.geocities.com/TimesSquare/8666/
	
Quake C		: Einar Saukas - einar@ime.usp.br - Brasil
		  -Special thanks to Einar for not only the great QC 
		  but for gametesting and good suggestions on design, 
		  gameflow, etc.
	    

Thanks also to: * Ben Morris for Worldcraft 
		* Id Software and Hypnotic Interactive   

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* Play information *

*Single Player*         : Yes
Deathmatch              : No
Difficulty Settings     : Yes 
New sound/music		: Yes, 2 ambient sounds adapted from .wavs from
			  Dustin Yoder site @:
			  http://home.valkyrie.net/~dustiny/wavshop.html
New graphics/skins      : Textures by me (+2 altered Mark Wheeler 
			  textures...thanks Mark, +1 old stained glass pic) 
			  Zombie skin by me.
New Monsters		: No
Base                    : New level from scratch
Tools used              : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, 
			  Paint Shop Pro, Light, etc.
			  Vis-ts (vis mod by Arch Vile)
Build Time              : QBSP		   -    a couple minutes       
			: Light	-extra	   -    OO:15:35
			: Vis-ts -level 4  -    OO:O4:38 (CR 2.0)
Machine Used		: Dell XPS P120c

Max Kills Possible	: Skill 0  44+
			  Skill 1  58+
			  Skill 2  72+

Known Bugs/nonbugs	: None Known

Distribution  		: This level may be electronically distributed 
			  only if ALBA02.txt is included and at no 
charge to the recipient, and may not be used or modified in any way 
without written permission from the author. I would also like to 
request anyone who reviews and/or lists "ALBA02" at their site to 
kindly inform me that they have done so. Thanks:)
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*** HOW TO RUN "Inverurie" *** (with the reg. version of Quake)
	- you 'may' have to allocate 12 megs (I didn't) to Quake & 16 
          is even better. 
	  Info on changing that is in your Quake>techinfo.txt 
	

As per following diagram, create a directory in Quake parallel to Id1 
named ALBA and extract the pak0.pak contained in ALBA02.zip directly 
into the ALBA directory. * DO NOT extract into the id1 directory *

*** NOTE: Alba 01 and 02 (in these pilot releases) both require their 
respective paks to run properly. 

C:\QUAKE
   |
   +--- ID1
   |     |
   |     +--- MAPS
   |
   +--- ALBA---pak0.pak 
        

Start quake with the parameter: QUAKE -game ALBA

THEN...pull down the console	(by using the ~ tilde key)
	
	]skill 0          <--- or 1, or 2   
	]map alba02

**Win95 EXAMPLE (also allocates 16 megs to quake): 
Quake properties>Program>Cmd Line:
C:\QUAKE\QUAKE.EXE -winmem 16 -game alba
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ALBA TC - 	http://homepages.force9.net/crinan/
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