================================================================
Title                   : The Ascent from Hell.
Filename                : afhell.bsp   
Author                  : DeSoto
Email Address           : desoto@primenet.com
Description             : The theme revolves around that of The 
                          Evil Dead Clan of which I am a member.
                          The undead Quake warrior, and his ascent
                          from Hell.
Additional Credits to   : id, of course.
                          H.R. Giger, Boris Vallejo & Olivia for their 
                             incredible artwork.
                          Tom Grandgent/Woofer (tgrand@ultra.net) for 
                             qbsp256c.  I couldn't have compiled this
                             map without it.
                          Jonas P. (JoXonoX@berlin.snafu.com) for Quake
                             Grafixer v1.0.  This util has made my life 
                             much more liveable.
                          Katana for her advice on texture and color 
                             matching.
                          Hentai Knight and DaRippah for beta testing.
                          The entire EVD clan.
                          Stefano Biefeni for the iris door concept. 
================================================================

* Play Information *

Level Name              : The Ascent from Hell.
Single Player           : yes.  It exits to the 'start' map.
Cooperative 1-16 Player : yes. Gameflow is completely different in co-op.
Deathmatch 2-16 Player  : YES!!! 16 DM start points. 
Difficulty Settings     : All the way.
New Sounds              : No
New Graphics            : No
Sound Track             : 5
Demos Replaced          : None
Source Included         : No.  The .zip is big enough already.
Anything else new       : New textures.  Some mine, some borrowed.
                          It's easy to tell them apart.  The ones that suck
                          are mine, the ones that look cool are borrowed.
                          Well, maybe my new water texture is OK. 
                          These new textures account for much of the large
                          size of this level. 

Comments                : This level *requires* more than 8 megs.  Make sure 
                          you set the -winmem parm to at least 12.

                          I sort of learned how to do it as I went so the 
                          quality of contruction varies wildly over 
                          different parts of the map.  

                          I also recommend trying 'coop 1' at the console
                          b4 you start the map as the gameflow is changed 
                          completely. It's a little harder IMO.  The goal 
                          becomes raiding the tomb and getting out in one 
                          piece rather than escaping from it.  I don't know 
                          of any other 'reverseable' levels at this time. 

                          Game flow is different in DM also in that
                          many doors and items are removed in place of more
                          appropriate ones.  I consider this a DM map.
                          
                          There are 4 secrets and a several traps.  All the
                          weapons are in there but some are hard to find 
                          and/or get. 
                          *Note*:  Rocket jumping is required if you plan 
                                   on finding all secrets.

* Construction *

Base            : Scratch. 
Build Time      : 2-1/2 weeks, pretty intensely.  Of course, I guess that
                  includes the time spent learning how to make maps, but a 
                  long time anyway.

Times & stats   : On a P133 running Win95 with 40megs o' ram.              
                 Qbsp             : 46min 54sec
                 Vis (-level 4)   : 4hrs 4min 16sec
                 Light (-extra)   : 18min 17sec
                 Brushes          : 1638 
                 entities         : 418
                 miptex           : 143

Texture WAD used: Uniwad.wad - A hybrid of quake101.wad and others along 
                  with some of my own, basically tossed together just 
                  for this level.
Editor(s) used  : WorldCraft and MSDOS edit.
Known Bugs      : ReaperBot patch occasionally does some weird things.
                  It's far from unplayable, just slightly buggy. :(

* Legal Stuff *

All artwork contained in this BSP is the property of the original artist.

You may distribute this level and include it in any compilation
etc., as long as you include this text file.
