HexDev Hexen II CTF Documentation

Title    : HexDev Hexen II CTF
Filename : h2ctf_20.zip
Version  : 2.0
Date     : 1/08/98  
Author   : Phayyde
Email    : phayyde@hexenworld.com
Web      : http://www.hexenworld.com/hexdev/

[note: You can visit the online version of this document at:  ]
[http://www.hexenworld.com/hexdev/h2ctfdoc.html               ]
[It will always be the most current version.                  ]

Contents

        What is HexDev Hexen II CTF? ................................... Section 1.0 
        Where can I get HexDev Hexen II CTF? ........................... Section 1.1 
        What do I need to play HexDev Hexen II CTF? .................... Section 1.2 
        What's New in 2.0? ............................................. Section 1.3

        How to Install ................................................. Section 2.0 
        The Impulses ................................................... Section 2.1 
        The Grappling Hook ............................................. Section 2.2
        The Levels ..................................................... Section 2.3

        Notes .......................................................... Section 3.0 
        Credits ........................................................ Section 3.1
        Legal Formalities .............................................. Section 3.2 
                                                                                      


   1.0 - What is Hexen II CTF?

     Hexen II CTF is basically Zoid's Classic CTF ported 
   to Hexen II with a few extra twists. There are two
   teams - Gold and Silver. Each team has a flag. Points (frags) 
   are awarded when players snatch the enemy
   flag and bring it to their flag. This is almost 
   straight Capture The Flag. Hexen II has many features that affect
   and enhance the CTF experience. For example, the Chaos Device 
   still works. Next time you get the
   "defense!" call, just hit the chaos device and *poof* 
   you are home ready to defend. Also, I have added
   features such as Weapon toss, and decoy backpacks 
   which should help with resource allocation and
   enemy deception, respectively. This is version 1.0. 
   If it's popular enough, it will enjoy a long procession of
   upgrades well into the future. But for now, fire this baby 
   up and latch on to a server near you. And go get our Flag! 
   
   Type of Mod
   -----------
   HexenC   : yes
   Sound    : yes
   MDL      : yes


   Format of HexenC
   ----------------
   unified diff  : no
   context diff  : no
   .hc files     : no, not yet.
   progs.dat     : yes, in the pak
   pak file      : yes
   

   1.1 - Where can I get HexDev Hexen II CTF?

   You can download it from this site: 
   http://www.hexenworld.com/hexdev/ 
   The filename is h2ctf_10.zip. I will post other locations as 
   they become available. 

   1.2 - What Do I Need to Play Hexen II CTF?

   You'll need the following: 

        Registered version of Hexen II 
        The h2ctf_10.zip file available as per Section 1.1. 
        Access to a TCP/IP Network of some sort. 
        Any utility that can read zip files. 

   1.3 - What's New in 2.0?

   It's all bugfixes.  Here's the list in no particular order:
        
        * New Phoebus sounds!  You knew about his stint as the bassist 
          for Seven Simons.  Now hear him in H2CTF!
        * Experience now awarded for frags, captures, returns, 
          defends and assists!  
        * Welcome message now contains URL of HexDev.  This is
          for the people who connect without having installed
          H2CTF v2.0.  Now they'll have a clue where to get it.
        * Ice Skin bug fixed.  Some players were getting stuck
          with a permanent ice skin after being frozen twice or
          more repeatedly without thawing.
        * Remote Admin interface fixed.  Remote admin from raven
          observer mode is still disabled.
        * Crusader weapons weakened.  In version 1.0, the meteor
          staff was just waay too much.  "1 shot dead" - Keefo  
        * Imps, Tornadoes and Ice storms now know about teams.
        * Tornadoes disappear when they get near enemy spawn spots.
        * Gold Team colors fixed.  The red is shifted from assassins 
          and paladins to Crusaders and Necros.  Looks much better.
        * Map Pack.  Got 7 CTF maps in there.  Most are Raven maps.
          Two are "fresh".  See Map Pack section below for more info.
        * Crash Bug.  If there was a raven observer on the level when
          the level changed, the server would K-rash.  Fixed.
          

   2.0 - How to Install...

   If you already have version 1 installed, you can just
   install this baby right over the old one.  Or you can
   manually delete the old pak0.pak file before you install
   version 2.0.  It's your call.  

   If you do NOT have version 1.0 installed, do this:
   Under your main HexenII dir, create a new dir called H2CTF. 
   Unzip h2ctf_20.zip into H2CTF. 
   Run Hexen II like this: h2 -heapsize 16000 -game H2CTF 
   That will give Hexen II 16Megs of memory to run in. Tailor the 
   16000 number to meet your needs. The more the better. :) 

   2.1 - the Impulses 

   44 - drop item (just like regular ol' Hexen II) 
   45 - toss weapon or decoy backpack 
   46 - Cast Combo spell number one: Magnus Gravis 

   230 - Flag status report. 
   244 - show what team you're on 
   245 - print your location 
   247 - statusbar toggle 

   2.2 - The Grappling Hook

   We are using Perecli Manole's excellent SwingHook. 
   The impulses have been aliased already via hook.cfg. 
   The aliases are set up on startup and are bound by default to: 

   SHIFT - throw the hook (hold down SHIFT to climb to the hook) 
   h - slide down the chain. 
   y - climb up the chain. 

   This thing is so cool. It takes some getting used to though. 
   It's not weapon based, like the old CTF hook, so
   you can fire real weapons while you use it. Also the damage 
   has been minimized when you hook other
   players. It takes 1 hit point and doesn't stick. 
   It takes time to master.  It is a deep tool.  Treat it
   with respect and it will reward you with life saving capabilities.

   If you want to configure the hook to use other keys, do this in the console: 

   bind KEY1 +hook 
   bind KEY2 +grow 
   bind KEY3 +shrink 

   Where KEY1 is the key you want to use the hook, 
   KEY2 is the key you want to climb down the chain and
   KEY3 is the key you want to climb up the chain. 

   2.3 - The Levels

   I have included 7 levels with this release.  I renamed them
   using a standard naming convention.  They are h2ctf1.bsp-h2ctf7.bsp.
   Here they are.
   h2ctf1.bsp  - This level was created by Headrot. He tells me 
                 that he plays H2CTF on a lan at school.  When he 
                 emailed me the level he called CTF1.bsp, I nearly
                 fell out of my chair. When I cranked it up in H2CTF,
                 I fell the rest of the way.  Giant echo chamber rooms.
		 Tight constricted passages.
		 Silver vs. Gold theme.
		 Cool powerup placement.
		 Hexen II CTF at its most primal level.

   h2ctf2.bsp  - This is Tower.bsp from Raven.  CTF-ized by me.

   h2ctf3.bsp  - The Stables. Ravens Village3.bsp in its CTF form.  By me.

   h2ctf4.bsp  - Demo1.bsp from Raven.  A tribute to Siege.
                 Done by the skilled hands of Catalyst and ::Gloom::.

   h2ctf5.bsp  - Demo2.bsp CTFified by Choc-ola.  Fun map.  Follows
                 the Siege theme what with the castle and all.

   h2ctf6.bsp  - Demo3.bsp CTF style.  By Choc-ola.  This one is
                 the potential for some MAJOR action.

   h2ctf7.bsp  - ISM.bsp from the Virtus HexMaker product.
                 Choc-ola CTFized it for your amusement.
                 

   Now all we need is a start level. :)
                 

   3.0 - Notes

   * The skins are the old Siege beta skins. They need 
   to be worked on. This will be addressed in the next version. 
   * The Combo spell, Magnus Gravis, is difficult to 
   operate for a reason. The power it unleashes is incredible.
   Also, the ancient manuscript that describes 
   its use was destroyed in some long forgotten conflict. 
   No one knows even what the effects are, much less how 
   to pull it off successfully. There is a legend about there
   having to be "...a hand plus one of men" cooperating. 
   You might be able to work it after some proper research. 
   If you are wondering if you did it right, you didn't. 
   The effects of Magnus Gravis will be obvious and breathtaking. 
   I assure you that. Question is, do you really have time to sit 
   around and research the spell? I mean, what with all the
   enemies coming for your flag and all. :) 
   * Hexen II CTF version 2.0 includes a pack of 7 CTF maps.
   If enough new CTF maps come out, I'll do a release to support them.
   I will provide any new levels at my website, also. 
   You are more than welcome to submit levels as well.
   Hexen II CTF needs a start level.  Please, someone make one! 



   3.1 - Credits

   id Software.  You guys are proof of a cornerstone of my personal 
                 ideology.  That you actually can succeed by doing
                 the Right Thing.  

   Raven Software.  What can I say?  For all the long hours, sleepless nights
                    and deep sacrifice, I thank you.  You guys do all that
                    the small glamourous companies do.  And you don't get 
                    the compensation they do.  I salute you.  

   Zoid.  All the CTF code is his.  Thank you, Zoid.  I love you. 

   Perecli Manole.  Thank you for providing the source to your most
                    excellent SwingHook! :)

   Phoebus of HexenWorld.  Number one prime Lord rocker of the Multiverse.
                           Created 3 of the new sounds you hear in Hexen II CTF.  

   Headrot.  Made the first real Hexen II CTF level.  Keep your eyes on this guy.
             Thanks, man.  I hope you'll do more levels for us in the future. 
                                                  
   Keefo of GAF Central.  Thanks for the ongoing support!  It's like I did 
                          H2CTF for you alone.  Heheh..  KeefoNet Rules!

   Mark (Choc-ola) Danielson.  The extra console output from the crash bug
                               helped me solve the problem.  This release 
                               just would not have happened were it not for
                               the great debug info you gave me.  In all 
                               fairness, Keefo gave me the first server logs
                               containing the problem.  But you gave me the
                               first CONSOLE logs that displayed the action
                               I needed.  Thanks, man.

                               Also, Choc-ola CTF-ized Demo2 and Demo3 for us.
                               And to top it off, he converted the Virtus Hexmaker
                               level called ISM to H2CTF.  Rockage!  

   All the beta testers:  Slayve, Cruce, Retlaw, Spodely, Phoebus (again:)
                          Flame me if I forgot to list you here.  /me winces.

   ::Gloom:: and Catalyst.  The demise of the Siege project dragged H2CTF 
                            into existance.  I would not have done this 
                            without these guys.  Relics of Siege are still
                            evident in H2CTF where I did not have time to
                            do quality work. Skins, the Demo1 level, and 
                            the awesome Raven Observer mode.  For all of 
                            this, I thank you deeply.      

   Toadboy.  You brought me weapons against the cheaters and annoying users
             that plague the gaming Internet.  How can I repay you?

   Randal (Landar) Albertson.  Thank you so much for notifying me about 
                               putting +mlook in the autoexec.cfg file 
                               included with ver 1.0.  I'm sorry I left it in.
                               I thought EVERYONE used mlook.  
                               Thanks for opening my eyes. :) 

   Steve Morse Band.  The Capture sound.  User Friendly off of Coast to Coast.

   Ozric Tentacles.  The Return sound and the Flag Take sound.  These guys 
                     rock us all.


   3.2 - Legalities

   Thank you, Activision, for making this so simple.
   *ahem*  here we go...

   As per the Activision Utilities End User License Agreement by which I am bound, 
   this all belongs to Activision.  Contact them if you want to do anything
   besides play this mod.  

                                                 

  
  
                           Hexen, Hexen II are Trademarks of Raven Software
                          All relevant names and art are © 1997 Raven Software
                         All rights reserved. Copyright © 1997 by Spencer Jones 
    