### Overview:

Top20Skins provides a collection of 19 player skins which interfere
as little as possible with the atmosphere of the levels and look as
realistic as possible.

Top20Skins contains a player model file 'player.mdl' (player skins)
and a player-heads model file 'h_player.mdl' (skins for gibbed heads).
These files are to be used by players connecting to servers supporting
MultiSkin or better extensions.
The model files are meant to be replacements for the ones included in
the MultiSkin package by Dennis  Noordsij (lnoordsi@inter.NL.net).

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### Skins contained in Top20Skins-3:

1   Soldier              by id software
        Description:     the default player skin.
        Comments:        
2   Enforcer             by Paul J. Paella (paco@buffnet.net) (*)
        Description:     based on the monster skin.
        Comments:        
3   Toad                 by David B. Silverman (drktoad@aol.com)
        Description:     
        Comments:        color has no effect (*)
4   Stormtroper          by Lucas Pope (lupope@vt.edu)
        Description:     based on the 'Star Wars' stormtrooper
        Comments:        
5   Hell Knight          by Paolo Perrotta (nan0744@comune.bologna.it) (*)
        Description:     based on the monster skin.
        Color:           any
        Comments:        
6   Terminator           by Dan Bickell (danbickell@loop.com)
        Description:     based on the 'Terminator' movie character.
        Comments:        color has no effect
7   Cowboy               by Lucas Pope (lupope@vt.edu)
        Description:     
        Comments:        
8   Hitman               by Jim Steers (Jim@espero.demon.co.uk)
        Description:     a hitman.
        Comments:        color affects shirt and tie (separately)
9   Biosuit              by Frank Chen (golgo13@hotmail.com) (*)
        Description:     player looks like wearing a biosuit.
        Comments:        no axe
10  Delavar              by Peter Greim (soft@iphthp.physik.uni-mainz.de)
        Description:     based on 4 monster skins.
        Color:           
11  Predator             by Scot Roberts (scaatt@execpc.com) (*)
        Description:     based on the 'Predator' movie character.
        Comments:        
12  C3PO                 by Dan Bickell (danbickell@loop.com)
        Description:     based on a StarWars movie character.
        Comments:        color has no effect
13  Knight               by Paul J. Paella (paco@buffnet.net) (*)
        Description:     based on the monster skin.
        Comments:        
14  Henry Rollins        by Scott Roberts (scaatt@execpc.com) (*)
        Description:     
        Comments:        color has no effect
15  Bossk                by Les D. Helper (helper@citynet.net)
        Description:     based on a StarWars movie character.
        Comments:        color has no effect
16  Barbarian            by Peter Greim (soft@iphthp.physik.uni-mainz.de)
        Description:     based on 4 monster skins.
        Comments:        
17  Ogre                 by Paul J. Paella (paco@buffnet.net) (*)
        Description:     based on the monster skin.
        Comments:        
18  Zombie               by Paul J. Paella (paco@buffnet.net) (*)
        Description:     based on the monster skin.
        Comments:        no skin for gibbed head
19  Moleman              by Sar (sar@zipnet.net)
        Description:     fantasy creature.
        Comments:        color has no effect, no skin for gibbed head

(*): Gibbed heads provided by Peter Greim (soft@iphthp.physik.uni-mainz.de)

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### Installation:

Assuming that the directory 'c:\quake' contains the quake
executable 'quake.exe' you should

  - create the directory 'c:\quake\topskins'
  - create the directory 'c:\quake\topskins\progs'
  - copy the files 'player.mdl' and 'h_player.mdl' included in the
    Top20Skins archive into the directory 'c:\quake\topskins\progs'
  - change directory to 'c:\quake'
  - start quake by typing 'quake -game topskins'
  - connect to the server of your choice supporting MultiSkin.
  - to let your favorite skin get auto-detected when connecting to a 
    server running at least ServerModules-1.8 you may add the lines
       alias init    init01
       alias init01 "init-nextcall; alias init init02; echo successful; "
       alias init02 "init-nextskin; alias init init03; " // skin  2
       alias init03 "init-nextskin; alias init init04; " // skin  3
       alias init04 "init-nextskin; alias init init05; " // skin  4
       alias init05 "init-nextskin; alias init init06; " // skin  5
       alias init06 "init-nextskin; alias init init07; " // skin  6
       alias init07 "init-nextskin; alias init init08; " // skin  7
       alias init08 "init-nextskin; alias init init09; " // skin  8
       alias init09 "init-nextskin; alias init init10; " // skin  9
       alias init10 "init-nextskin; alias init init11; " // skin 10
       alias init11 "init-nextskin; alias init init12; " // skin 11
       alias init12 "init-nextcall; alias init init13; color 5; "
       alias init13 "               alias init init01; "
    to your 'autoexec.cfg'. These lines cause that you are assigned 
    skin 11 and color 5 when connecting to such a server (which must 
    have the 'Init' module enabled).

Please note that depending on the kind of MultiSkin extension the
server you're connected to is running you may or may not
  - see gibbed heads with correct skins.
  - see corpses with correct skins.

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### Acknowledgements

Many thanks to all the creators of the skins contained in this 
version of Top20Skins. Due to their skills Quake became even more fun.  

The largest collection of player skins can be found on Chris Hallbeck's
Quake page:
  The Quake Grinder (http://www.zipnet.net/~biff/qgrinder/)
Almost all skins in this version of Top20Skins were taken from
this excellent collection.

MultiSkin was invented by Dennis Noordsij (lnoordsi@inter.NL.net).
Visit his MultiSkin page at
   http://web.inter.NL.net/users/L.J.Noordsij/qc.htm
for further details about MultSkin.

Rene Post (renep@xs4all.nl) created QuakeMe 2.3 and 
Cable Hicks (hicks@goldrush.com) is the author of AdQuedit.
Both programs have been used to produce the model files.


Regards,

   Johannes Plass (plass@dipmza.physik.uni-mainz.de)





