Title    : Quake Kids
Filename : qkids.zip
Version  : 1.1
Date     : 3 May 96
Author   : Paul Khoudaev(Lord Deathwing)
Email    : khoudaev@first.sakhanet.ru
Web site : http://www.geocities.com/TimesSquare/Arcade/7589
Credits  : MY GLORYOUS SELF
	   Rob Albin for ChaseCam
		   

Type of Mod
-----------
 Quake C  : yes
 Sound    : no
 MDL      : yes


Format of QuakeC
----------------
 unified diff  : no
 context diff  : no
 .qc files     : no
 progs.dat     : yes, (ver 1.06)


Impulses
-------------------------------

 impulse 30   View-point toggle
              (Chase view, Normal view)
 impulse 31   Laser-targeter toggle
              (Standard, Glowing, off)

 impulse 200  multiskin impulse up
 impulse 201  multiskin impulse down

 Multiskin v1.1
 -The server code for Multiskin v1.1 by Dennis Noordsij is built in,
  the player.mdl is not included, but if you have the player.mdl,
  you can add it to this game as described in Multiskin.

 Auto switching
 -Chase view temporarily auto disables while in water.  Quake does
  not like to track the view between water surfaces.  So the chase
  view avoids it like the plague :)

 Multi Player
 -Chase eyes are visible behind a player when in chase view.
  Haven't run any tests yet, but I've heard it works fine for MP.

 Single Player
 -In single player only, your current settings for the targeter and
  view are saved between levels. (ver40: Also saves HUD state)
  (Only saves when switching levels, not if you die and restart -
  they'll auto-switch to what they were when you first entered)

 
Description:
  On seeing Virtua Fighter Kids I decided to have a good rest from work for 
Mario Mafia 32 and test a new version of qMe.This resulted in an awesome .mdl
patch: Quake Kids.Every monster(except for the Spawn) has been shrinked to half
of its original size and the monsters' heads are left unchanged...Me and my 
brother were rolling on the floor 'cos of the beasts' looks!It's also fun to
watch RGB-II:Assault on Gloom Keep with it,though the mdls tend to hang in the
air in demos(because of the strict mdl placement rules in demos).But it's worth
checking out!It's COOL!!!

Author Info:
  I'm a 14-year Quaker who uses his brains and skills to create awesome mdls 
with the best tools ever:QuakeMe,Animator Pro and Meddle.