        Optimus Prime Skin Replacement for Player
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'More Than Meets the Eye'

Included files:         optimus.bmp
                        h_optim.bmp        
Destination Model:      player.mdl
Author:                 Lucas Pope (Skywalker) with the exception
                        of the gun and axe (by iD Software)
Author e-mail:          lupope@vt.edu

Description:            This is an original Optimus Prime skin for the
                        player model.

Gibs:                   h_optim.bmp head gib only.

Notes:                  What can I say? Tranformers rule. A friend of
                        mine suggested I do Optimus Prime, so I did.
                        Unfortunately, the player model is less than
                        perfect for a boxy Prime, so I took a few
                        liberties here and there. It is set up to use
                        shirt and pants color. The shirt color changes
                        his 'cab' and the pant's color changes his arms
                        boots, and helmet. It was designed with 'color 4 13'
                        in mind and these (red cab, blue boots) are
                        really the only colors that make it look like
                        the real Optimus Prime we all know and love.
                        Also, the lights on his cab are fullbright. It's
                        hard to blend into the shadows with headlights.

                        I didn't pay much attention to the head gib
                        so it might look pixelated. To make it, I just
                        took the original head and stretched it in
                        16 million colors, then converted it to the
                        Quake pallette.

                        I used Adobe Photoshop 3.0 for all the
                        graphics, QuakeME 2.3 to import it into the
                        player model, and Meddle 1.5 for final analysis
                        because it seems to have more accurate texture
                        mapping than QuakeME, and support for higher
                        resolutions.
                        
Bugs:                   bugcount = 0 

Thanks:                 to iD Software 
                        to Johannes Plass (plass@dipmza.physik.uni-mainz.de)
                         for including a few of my skins in his top20skins
                         compilation.
                        everybody on my LAN who helps me 'test' the skins.

Distribution notes:     Since this doesn't include any models, you'll
                        need a utility like QuakeME 2.3 to apply it
                        to the player model.

This .zip file may be distributed freely so long as it is unaltered.
And please give me credit if you use this skin in any other distributions.
Other than that, do with this what you will...


                |_(_)(
                lupope@vt.edu
