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TITLE		: SLAUGHTER
AUTHOR		: MEGALODON
EMAIL		: r_dorland@hotmail.com
DESCRIPTION	: Plugin model for Quake1NOT GLQUAKE!!!: A cool cyborg made from scratch, so it's 
not some modified model from someone else with a different name. It also has 100 brandnew animation 
frames!!! This means this model is worth looking at in a model editor to cycle through my animations.  

New Graphics?         : Yes
New Sounds?           : Yes
New Models?            : Yes
New qc?		: Modified client.qc
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INSTALLATION:

- Make a subdirectory in your Quake directory called 'sl'
- Unzip the the PAK file into that subdirectory
- Then run Quake from DOS by typing: quake -game sl +map end
(Since my model replaces the Shambler, you'll see a Slaughter coming at ya instead!)

note: Ofcourse you can run Quake with the '-game sl' option and then type any map wich normally 
contains a Shambler monster. Example: map e2m2. You can also do this from the console by pressing 
the tilde '~' key, typing: 'map end' (just explaining to the new Quakers, ok? Relax).
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USAGE FOR YOUR CUSTOM MAPS/LEVELS:

It can't be easier: just place a 'monster_Shambler' in your custom map like you always do in your map 
editor. Just don't forget to run Quake with the '-game' option like I described above, otherwise you'll end 
up with a Shambler instead of a new Slaughter monster.
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CREDITS:

Id Software for Quake (including the shambler.qc for that matter)
Brian martin for Meddle (I know it's a classic, but it works and it's free)
Rene Post for Qme (very easy to use, great results)

And all the other people who released their models on the internet (like Marc 'Cyberdemon' Fontaine) 
and/or people who gave good information (like Bubbah).
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ADDITIONAL INFORMATION:

This is my first completed model. Since I don't yet know much about programming, it uses the standard 
Shambler.qc. But DON'T THINK I USED THE SHAMBLER- OR ANY OTHER STANDARD ID MODEL 
TO BUILD THIS THING!!! No sir; the Slaugther.mdl + animations are built from scratch. I didn't even use 
objects; I've built the model vertice by vertice in Qme, so I guess you could say I'm a triangular thinker :). 
Ofcourse the next model will be much better. For instance, I know the skin needs some touching up so it 
would be more realistic. I'm sure I'll get the hang of that with my future models. 
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I hereby announce that I would very much like to work together with programmers out there, as long as I 
get credit for my work. So if you're interested, mail me (Just don't send files to me without asking and 
receiving my reply).
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KNOWN BUGS:

- When the Slaughter is walking close to a wall, his elbows sometimes stick through the wall. He can't 
reach you if you're standing behind the wall, it just looks a bit odd. 
- A slight frame problem in the 'stand' scene. When playing, you won't see it, 'cause the Slaughter will 
probably see you first. 
- In GLQuake, the model deforms to a piece of shit. If someone knows why, please DO mail me (I hate 
this problem!!!).
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THIS FILE IS TO BE FOUND AT:

ftp.cdrom.com
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Still reading? Go on boy; get slaughtered!!! It ain't gonna bite ya, it'll just toast you and if you come close, 
it'll probably give you a nice header!!!
