Title      : Brute 
filename   : brute.zip
Author     : ghost
Email      : ghost@arn.net          
Credits    : Free Models Project
             Rene Post for QuakeMe 3.0 (http://www.xs4all.nl/~renep/quakeme/), and
             ID Software (http://www.idsoftware.com) for all the best games.

Type of Mod
-----------
 Quake C  : no
 Sound    : no
 MDL      : yes


Format of QuakeC
----------------
 unified diff  : no
 context diff  : no
 .qc files     : no

Description of the Modification
-------------------------------

Just a little model I made from some screenshots taken from Epic Megagames upcoming game Unreal.  I'm no Paul Steed-so the walking and runing animations
aren't too good.  But it's something to work with if anyone is interested.
I've seen the Unreal avi's and this doesn't look enough (it's NOWHERE near as good!!!) like the original Brute to be copyright infringement.  I wish it was 
better.  I just got the registered version of QMe and I'm still learning.


HOW TO
-------

Just replace the enforcer.mdl in some patch or mod to see the new monster.


Use this for anything as long as you don't break any laws.


thanks!

ghost