01/08/97		DARKNITE.TXT
================================================================
Title        	: Dark Night
Filename        : darknite.bsp  			1,O81 KB
Author          : Neil Manke - neil@mail.netshop.net
Description     : Quake single player level
Thanks To	: Ben Morris for creating Worldcraft, Id Software 
		  & a special thanks to Gyro Gearloose for 
		  testing the 1st version and offering some good
		  suggestions.
================================================================
Setting/story	: You awaken, locked in a cell. Far below is the 
		  courtyard where you are to be executed in the 
		  morning. Your obvious goals; escape from the 
	cell, find a way to the courtyard, and then escape from 
	the Medieval compound. On the way, visit the blacksmith's 
	shop, see what's for dinner in the cookhouse and check 
	out the guilliotine. 
================================================================
* Play information *

Single Player           : Yes
Coop/deathmatch         : No
Difficulty Settings     : Yes
New sound/music/graphics: No
Base                    : New level from scratch
Tools used              : Worldcraft shareware ver. 1.0a, QBSP256b
Build Time              : QBSP		-      O7:3O 
			: Light	-extra	-      O8:39
			: Vis (full)	-   O7:16:17
Machine Used		: Dell XPS P120c w/ 32 megs Ram 
Known Bugs		: You can not get a perfect kill score.
			  There's 1 monster lost somewhere in the 
			  level. I tried but couldn't find him. 	
Distribution  		: This level may be electronically 
			  distributed only if darknite.txt is 
	included and at no charge to the recipient, and may not 
	be used or modified in any way without written 
	permission from the author.  
================================================================
* Other & perhaps useless Info *

This is my first level, of any sort, but I believe it is certainly
worth taking a look at. Visually it is interesting and quite 
unique. Please let me know what you think of it and any 
suggestions you may have. If it's liked I'll do more levels, as 
this one gave me countless ideas. But...I'll probably do more, 
time permitting, even if you jokers don't like it :-)
================================================================
* To run LONG NIGHT * (with the registered version of Quake)

	- copy darknite.bsp to quake\id1\maps (create the "maps" 
	  subdirectory under your "id1" directory if you don't 
	  already have one). Then to play....
from dos 	
C:\Quake>quake +skill O +map darknite	<---easy single player
	>quake +skill 1 +map darknite  	<---medium
	>quake +skill 2 +map darknite  	<---hard
from console	
	]skill O                   	<---or 1, or 2    
	]map darknite
     
================================================================
--- SPOILER WARNING --- READ NO FURTHER if you don't want hints.

The Cell: There is a brick sticking out slightly behind the 
pillow. Shoot it and the powerbox door will open. Shoot the 
circuit breaker and the cell door will open.

To get down to the Courtyard: Take notice of the floor grate you 
walk over in the hall just after leaving the cell. At the end of 
the hall is a small open patio area with an opening crossed by a 
metal bar. Jump up on the ledge of the opening and look down into 
the courtyard. Shoot the target on the top of the shipping crate 
and, if you hit it properly, the floor grate in the hall will 
open (for a time). Leap down into the water supply and swim to 
the intersection. Go right a short distance and then up into a 
secret chamber. Go back into the water and go straight to the end 
then up & out of the well. 

In the courtyard: At the dark end you should just be able to 
discern the opening to the blacksmith's shop, there you'll find 
the light switch for the courtyard. Make sure to turn it on... 
for several reasons.

Around the Courtyard: Enter the tower to the left of the 
Shambler'scell and go up the 2 flights of circular stairs. Go 
along the upperwalkway then jump down onto the narrow ledge 
ringing the 2nd tower. Follow the ledge and you'll find a 
shootable switch that opens the Chapel door. Jump down and go to 
the Chapel and find the switch for the Cookhouse door. Go back up 
to ledge and follow it all the way to the doors opposite the upper 
walkway between the towers. There you'll find the Cookhouse and 
the switch to the Shambler's cell (where the silver key for the 
maingate is).

Grand Hall: After getting out of the maingate you'll eventually 
come to the Grand Hall. There is a gold key behind the metal door 
in the far corner. The door's switch is on the upper ledge. 
There's a HIDDEN elevator that is found by walking below the 
center of the ledge. Once activating the switch, run to the room 
and grab the gold key. The door will trap you in the room if you 
do not exit immediately. Take the gold key back to the 1st door 
you passed after leaving the maingate. Exit the level.

Extra Hints: The Shambler & Vole are included even in the easy 
skillsetting. The Vole (across from the upper walkway) can be 
eliminated easily by shooting at the  Hell Knight & Ogre across 
the way and maybe running back and forth across the walkway until
one of them kills the Vole for you. The Shambler is easily killed
by getting into the Chapel and just whittling away at him since 
he can't get in there.


