========================================================================

DEM Title               : "SKYnet's Archives of the Nutsack GOD"
DEM version             : 1.06 to 1.08
Filename(s)             : ( see below )
Map Level               : ( see below )
Skill                   : depends who is playing...
Play Type               : Modified CTF 3.5 and Reaper Bots 8.1
Number of Players       : 2 to 15
Perspective             : ( see below )
Length                  : total running time - x mins x secs ?

Author                  : Chad Reindahl  ( Manflayer )
Email Address           : rein@ionet.net

Description             : A little taste of SKYnet deathmatching...  				
                          5 mixed demos of non-stop action on our favorite
                          levels. All demos have been edited by hand to trim
			  out all of the boring shit. plus as an added bonus: 
			  most common quotes heard around SKYnet.
                          

Additional Thanks to    : id, Linus, Zoid, and Uwe Girlich
	
			  SKYNET : destruct, mughi, joker, striker, 
				blindside, jetboy, karrde, boogieman, 
				killer-T, shadow hawke, jester, viper,
				jeske, grim_reaper, anal_agitator, manic
				masturbater, and all the other dudes i 
				cant remember


========================================================================

* Installation *

     NOTE: This external release requires the use of three-wave's Capture
	   the Flag patch. The file '3wctf301.zip' contains some of the
	   maps, gfx, and sounds that nutsack requires. You will have to
	   copy pak0.pak from your ctf directory into the nutsack directory.

     1) Unzip the zip file into a directory ( like c:\quake\nutsack ).

     2) Copy pak0.pak from your ctf directory into the nutsack directory.

     3) Run this patch with the nutsack game parameter ( c:\quake\quake -game nutsack )



* Content *

        Upon running nutsack, the demos will play in the following order.

DEM       Perspective                 Description
-------- -----------------------------------------------------------------
intro   - Manflayer                   lame ass intro DEM... 
idctf1  - Manflayer                   pigg-CTF 3.5
dm5     - Manflayer                   small demo of Me and Destruct vs. some reapers
ctf5    - Manflayer                   pigg-CTF 3.5
dm6     - Mughi and Manflayer         Man and Dest vs. reapers + Mughi's Dorm warz
ctf2    - Destruct and Manflayer      pigg-CTF 3.5 + SKYnet quotes

	in the original package i wanted to include our hipnotic demos as
well. Since it is not legal to distribute hipnotic bsps in this package i will
release them as seperate demos. The following demos have been released in
single demo nutsack format.

	nutsh3m1.zip	--	This is a really kick-ass demo on hip3m1!
				its got some really cool long range frags!

	nutshdm1.zip	--	( hipdm1 . not finished yet )

* Construction *

Base                    : Countless megs of demos recorded by our group

Tool(s) used            : LMPC 2.9.32 - 3.0.0  ( for just about everything )
                          several hand-made tools for manipulating 
                          	.DEM files  ( Uwe is God )
                          linux 2.0.27  ( a hell of a lot faster than 95! )

Known Bugs              : Occasional reaper color loss on dm6 ( fuck it )

Build Time              : a bit here and a bit there

Editing machine(s)      : P133/32 MB RAM  ( Linux 2.0.27 / NT4 SVR / 95b )
                          Micron P133/16 MB RAM  ( Linux 2.0.27 / 95b )


* Copyright / Permissions *

( hopefully i haven't broken any copyrights already! )

oh yah, i'm not liable for anything or something...

do what you will. i'm not your god.



* Mindless Chatter *

        The modified CTF, contains a few changes. We put in the original
QTEST sounds since they are way better than the quake sounds. The 'Aww Dammit'
sound is played when somebody runs out of ammo with their currently selected
weapon. Most of the CTF demos are recording using the real deathmatch 3. Where
weapons are stagnant and items respawn. We fill that this is the best way to
play since the less skilled players will be able to use something other than a
freaking shotgun. Other features not used in these demos is some sysop controls
for crashing players, moving players around teams, and so on. There is also some
incomplete code for team captains ( the skins are a little different in
these demos).

        Oh yah, and if anybody is in the OKC area or within driving distance
email us! We have a weekly LAN gaming session. Averaging about 8 to 12 players 
a session. Every month we try and pull together 16+ players...
We're always looking for some more quakers to kill.
