~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QuakeWorld Server Console Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

======================================================================
Abstract
======================================================================

Author: JakFrost
Email: jakfrost@planetquake.com
Web Site: http://www.planetquake.com/console/
Created: April 13, 1997
Last Modified: November 6, 1998
Based On: QuakeWorld v2.30
Source:
http://www.planetquake.com/console/commands/quakeworld_server.html

Copyright 1997, 1998 JakFrost; All Rights Reserved

This is the complete list of console commands, console variables, and
command line parameters for QuakeWorld Server.  All console commands
and variables are identified, documented, tagged, and classified.
This document has been designed to help out all those people who want
to customize the game to their liking.

======================================================================
Index
======================================================================

1. Introduction
2. Command Types Key
3. Console Commands List
4. Command Line Parameters List
5. Version Information
6. Legal
    6.1. Copyright
    6.2. License
    6.3. Trademarks and Servicemarks
    6.4. Warranty Disclaimer

======================================================================
1. Introduction
======================================================================

This is the complete list of commands for the QuakeWorld Client.  All
commands are identified, documented, tagged, and classified.  With
permission, I have used the work of Daniel "Prog" Rinehart and
information from his web site - Quake Console Command Pages - to
complete my list.  I have also visited the QuakeWorld Central Console
List a few times to gain some insight into a couple of troubling
commands.

======================================================================
2. Command Types Key
======================================================================

Command:
    Performs a command, sometimes with extra parameters.  The default
    syntax is "command".

Parameter:
    Command line parameter used upon launching the executable file.
    The Type: field is not shown for parameters because of the
    seperate list.  The default syntax is "-parameter".

Toggle:
    Toggles the setting between known attributes, usually on and off
    only.  The default syntax is "command (0|1)".

Variable:
    Allows for the change of a game variable with numeric input.  The
    default syntax is "command (value)".

======================================================================
3. Console Commands List
======================================================================

addip

    Type: Command

    Syntax: addip (IP address)

    Description: Add a single IP or a domain of IPs to the IP list of
    the server.  Very useful for banning people or for specifing which
    IPs only have access to the server.

    Example:
    addip 123.123.123.123
    addip 123.123.123

alias

    Type: Command

    Syntax: alias (name) "(command list)"

    Description: Used to create a reference to a command or list of
    commands.  When used without parameters it displays all current
    aliases.

    Note: Enclose multiple commands within double-quotes (") and
    seperate each command with a semi-colon (;).

    Example:
    alias
    alias quickaxe "impulse 1;wait;+attack;wait;-attack"
    alias sayhi "say Hi foo!"

allow_download

    Type: Toggle

    Default: 1

    Description: Toggle if clients can download game data from the
    server.  Useful for protecting commerial game data from being
    download by users or when restricting the use of the server to
    people who only have the necessary files.

allow_download_maps

    Type: Toggle

    Default: 1

    Description: Toggle if clients can download maps files (.BSP) from
    the server.

allow_download_models

    Type: Toggle

    Default: 1

    Description: Toggle if clients can download model files (.MDL)
    from the server.

allow_download_skins

    Type: Toggle

    Default: 1

    Description: Toggle if clients can download skin files (.PCX) from
    the server.

allow_download_sounds

    Type: Toggle

    Default: 1

    Description: Toggle if clients can download sound files (.WAV)
    from the server.

cl_rollangle

    Type: Variable

    Default: 2.0

    Description: * Non-functional.  How much a player's screen tilts
    when strafing.

cl_rollspeed

    Type: Variable

    Default: 200

    Description: * Non-functional.  How quickly a player straightens
    out after strafing.

deathmatch

    Type: Toggle

    Syntax: deathmatch (1|2|3)

    Default: 1

    Description: Sets the rules for weapon and item respawning.

    Values:
    1 - Does not leave weapons on the map. You can pickup weapons and
    items and they will respawn.
    2 - Leaves weapons on the map. You can only pick up a weapon once.
    Picked up items will not respawn.
    3 - Leaves weapons on the map. You can only pick up a weapon once.
    Picked up items will respawn.

developer

    Type: Toggle

    Default: 0

    Description: Toggle verbose output of server information.  Useful
    for diagnosing problems and learning more about the server.

echo

    Type: Command

    Syntax: echo (string)

    Description: Display text to the console.

    Note: Quotes around the string are not neccessary for this
    command.  This is an excpetion.

    Example: echo I love Quake!

edict

    Type: Command

    Syntax: edict (edict number)

    Description: Report information on a given edict in the game.

    Example: edict 128

edictcount

    Type: Command

    Syntax: edictcount

    Description: Display summary information on the edicts in the
    game.

edicts

    Type: Command

    Syntax: edicts

    Description: Display information on all edicts in the game.

exec

    Type: Command

    Syntax: exec (filename)

    Description: Execute a script file containing commands and
    aliases.

    Example: exec mysetup.cfg

filterban

    Type: Toggle

    Syntax: filterban (0|1)

    Default: 1

    Description: Determines the rules for the IP list.  Useful for
    limiting the access to the server in a very specific way based on
    IP addresses.

    Values:
    0 - Only IP addresses on the Ban list will be allowed onto the
    server.
    1 - Only IP addresses NOT on the Ban list will be allowed onto the
    server.

floodprot

    Type: Command

    Syntax: floodprot (number of messages) (number of seconds)
    (silence time in seconds)

    Default: 4 4 10

    Description: Sets the options for flood protection.  Useful for
    keeping those people that constantly repeat messages in check.

    Example:
    floodprot 4 8 30
    floodprot 2 1 10

floodprotmsg

    Type: Command

    Syntax: floodprotmsg "(string)"

    Description: Sets the message displayed after flood protection is
    invoked.

    Example: floodprotmsg "Shut up foo!"

flush

    Type: Command

    Syntax: flush

    Description: Flush the server cache.

fraglimit

    Type: Variable

    Default: 0

    Description: Amount of frags a player must attain in order to exit
    the level.

fraglogfile

    Type: Command

    Syntax: fraglogfile

    Description: Enables logging of kills to a file.  Useful for
    external frag polling programs.  The file name is frag_##.log.

gamedir

    Type: Command

    Syntax: gamedir (directory)

    Description: Specifies the directory where the QWPROGS.DAT file is
    found and other additional files such as maps, models, sound, and
    skins for Quake modifications.

    Note: This command can be specified while a game is in progress,
    after the current map ends this command will take effect.  This
    command is very useful for changing the Quake mod type without
    restarting the server.  Any connected players will still remain on
    the server after the map change and they will be able to play the
    new mod.

    Example:
    gamedir ctf
    gamedir fortress

give

    Type: Command

    Syntax: give (user id) (item) (amount)

    Description: Give user a certain amount of an item.

    Items:
    1 - Axe
    2 - Shotgun
    3 - Double-Barrelled Shotgun
    4 - Nailgun
    5 - Super Nailgun
    6 - Grenade Launcher
    7 - Rocket Launcher
    8 - ThunderBolt
    C - Cells
    H - Health
    N - Nails
    R - Rockets
    S - Shells

    Note: The -cheats parameter must be used to launch the server to
    use the give command.  Also the key and value *cheats ON will be
    displayed in the serverinfo information.

    Example:
    give 1234 R 99
    give 1234 7

god

    Type: Command

    Syntax: god (user id)

    Description: Toggle god mode for a certain user.  Useful for
    testing levels or features.

    Example: god 1234

heartbeat

    Type: Command

    Syntax: heartbeat

    Description: Force a heartbeat to be sent to the master server.  A
    heartbeat informs the master server of the server's IP address
    thus making sure that the master server knows that the server is
    still alive.

hostname

    Type: Command

    Syntax: hostname "(string)"

    Description: Report or sets the server name.

    Example: hostname "The Foo Pit"

kick

    Type: Command

    Syntax: kick (user id)

    Description: Remove a user from the server.  Use the status
    command to receive the user's id.

    Example: kick 1234

listip

    Type: Command

    Syntax: listip

    Description: Print out the current list of IPs on the server list.
    Not to be confused with the status command which prints out the
    list of the IPs of the connected players.

localinfo

    Type: Command

    Syntax: localinfo (key) "(value)"

    Description: Shows or sets localinfo variables.  Useful for mod
    programmers who need to allow the admin to change settings.  This
    is an alternative storage space to the serverinfo space for mod
    variables.  The variables stored in this space are not broadcast
    on the network.  This space also has a 32-kilobyte limit which is
    much greater then the 512-byte limit on the serverinfo space.

    Special Keys: (current map) (next map) - Using this combination
    will allow the creation of a custom map cycle without editing
    code.

    Example:
    localinfo dm2 dm4
    localinfo dm4 dm6
    localinfo dm6 dm2

logfile

    Type: Command

    Syntax: logfile

    Description: Toggles logging of console text.  The file name is
    qconsole.log.

map

    Type: Command

    Syntax: map (filename)

    Description: Change to a new map.

    Example: map dm2

maxclients

    Type: Variable

    Default: 8

    Description: Sets how many clients can connect to your server,
    this includes spectators and players.

maxspectators

    Type: Variable

    Default: 8

    Description: Sets how many spectators can connect to your server.
    The maxclients value takes precidence over this value so this
    value should always be equal-to or less-then the maxclients value.

noclip

    Type: Command

    Syntax: noclip (user id)

    Description: Toggle no-clipping mode for a player.

    Example: noclip 1234

password

    Type: Command

    Syntax: password "(string)"

    Description: Assigns a password to a server. Players attempting to
    join must have a valid matching password variable set to connect.
    Also if the password is equal to none then the password function
    is disabled.

    Example:
    password "foo"
    password "none"

path

    Type: Command

    Syntax: path

    Description: Report what file paths the server is using.

profile

    Type: Command

    Syntax: profile

    Description: Report information about QuakeC stuff.

quit

    Type: Command

    Syntax: quit

    Description: Shutdown and exit the server disconnecting all
    clients.

rcon_password

    Type: Command

    Syntax: rcon_password "(string)"

    Description: Set the remote control password. This is required
    when doing remote control of a server.  Very useful is the server
    is in a different physical location than the administrator.  All
    server functions can be performed remotelly when the remote client
    uses the rcon command.

    Example: rcon_password "foo"

registered

    Type: Toggle

    Default: 1

    Description: Toggle if the game is registered or not.  This will
    affect the default level cycle and the accessibility of other
    episodes through the start map.

    Example: rcon_password "foo"

removeip

    Type: Command

    Syntax: removeip (IP address)

    Description: Remove an IP address from the server IP list.

    Example:
    removeip 123.123.123.123
    removeip 123.123.123

samelevel

    Type: Toggle

    Syntax: samelevel (0|1|2|3)

    Default: 0

    Description: Determines the rules for level changing and exiting.

    Values:
    0 - Allows advancing to the next level.
    1 - The same level will be played until someone exits.
    2 - The same level will be played and the exit will kill anybody
    that tries to exit.
    3 - The same level will be played and the exit will kill anybody
    that tries to exit, except on the Start map.

say

    Type: Command

    Syntax: say (string)

    Default: 0

    Description: Send a message to all connected players on your
    server.

    Note: Quotes around the string are not neccessary for this
    command.  This is an excpetion.

    Example: say I love Quake!

serverinfo

    Type: Command

    Syntax: serverinfo (key) "(value)"

    Description: Reports or sets information about server.  The
    information stored in this space is broadcast on the network to
    all players.

    Values:
    dq - Drop Quad Damage when a player dies.
    dr - Drop Ring of Shadows when a player dies.
    rj - Sets the multiplier rate for splash damage kick.
    needpass - Displays the passwords enabled on the server.
    watervis - Toggle the use of r_watervis by OpenGL clients.

    Note: Keys with (*) in front cannot be changed.  Maximum key size
    cannot exceed 64-bytes.  Maximum size for all keys cannot exceed
    512-bytes.

    Example:
    serverinfo
    serverinfo dq 1
    serverinfo admin "admin@foo.com"

setmaster

    Type: Command

    Syntax: setmaster (IP:port #1) (IP:port #2) ... (IP:port #8)

    Description: Lists the server with up to eight masters.  When a
    server is listed with a master, the master is aware of the
    server's IP address and port and it is added to the list of
    current server connected to a master.  A heartbeat is sent to the
    master from the server to indicated that the server is still
    running and alive.

    Example:
    setmaster 192.246.40.12:27002
    setmaster 192.246.40.12:27002 192.246.40.12:27004

showdrop

    Type: Toggle

    Default: 0

    Description: Toggle reporting on which clients are dropping
    packets.

showpackets

    Type: Toggle

    Default: 0

    Description: Toggle the display of all network packets.

spawn

    Type: Toggle

    Default: 0

    Description: * Non-functional.

spectator_password

    Type: Command

    Syntax: spectator_password "(string)"

    Description: Assigns a spectator password to the server. Clients
    wishing to connect the server as an observer must have the
    spectator flag enabled as well as provide the correct
    spectator_password.

    Example: spectator_password "foo"

status

    Type: Command

    Syntax: status

    Description: Report information on the current connected clients
    and the server.  Very useful command for every server
    administrator.

stuffcmds

    Type: Command

    Syntax: stuffcmds

    Description: Execute all command which were specified command line
    with the + parameter.

sv_accelerate

    Type: Variable

    Default: 10

    Description: Sets the acceleration value for the player.

sv_aim

    Type: Variable

    Default: 2

    Description: Sets the value for auto-aiming leniency.

sv_airaccelerate

    Type: Variable

    Default: 0.7

    Description: Sets how quickly the player accelerates in air.

sv_friction

    Type: Variable

    Default: 6

    Description: Sets the friction value for the player.

    Note: Default friction value for regular Quake is 4.

sv_gamedir

    Type: Command

    Syntax: sv_gamedir (directory)

    Description: Displays or determines the value of the serverinfo
    *gamedir variable.

    Note: Useful when the physical gamedir directory has a different
    name than the widely accepted gamedir directory.

    Example:
    gamedir tf2_5; sv_gamedir fortress
    gamedir ctf4_2; sv_gamedir ctf

sv_gravity

    Type: Variable

    Default: 800

    Description: Sets the global value for the amount of gravity.

sv_highchars

    Type: Toggle

    Default: 1

    Description: Toggle the use of high character color names for
    players.

sv_mapcheck

    Type: Toggle

    Default: 1

    Description: Toggle the use of map checksumming to check for
    players who edit maps to cheat.

    Note: A player who has edited his map files to cheat by removing
    textures from walls will not be able to join the server and play.

sv_maxspeed

    Type: Variable

    Default: 320

    Description: Sets the maximum speed a player can move.

sv_maxtic

    Type: Variable

    Default: 0.1

    Description: The maximum amount of time in seconds before a client
    a receives an update from the server.

    Note:The default time of 0.1 means that at least a packet must be
    send to the client every 100-milliseconds.  If the value was 0.5
    then it would stand for 500-milliseconds.

sv_maxvelocity

    Type: Variable

    Default: 2000

    Description: Sets the maximum velocity an object can travel.

sv_mintic

    Type: Variable

    Default: 0.03

    Description: The minimum amount of time the server will wait
    before sending packets to a client.

    Note: The default time of 0.03 means that if possible a packet can
    be send to the client every 30-milliseconds.  If the value was
    0.07 then it would stand for 70-milliseconds.  It is best to set
    the value to 0.05 if the server is available to modem players,
    this will limit the amount of packets that the server has to send
    out and will make modem players happier.  Also, there is a weird
    phenomenon that happens if the value is changed drastically,
    projectiles seem to move slower and their movement becomes
    jumpier.

sv_phs

    Type: Toggle

    Default: 1

    Description: * Unknown.  Has something to do with the table which
    is build at the loading time of the map.

sv_spectalk

    Type: Toggle

    Default: 1

    Description: Toggles the ability of spectators to talk to players.

sv_spectatormaxspeed

    Type: Variable

    Default: 500

    Description: Sets the maximum speed a spectator can move.

sv_stopspeed

    Type: Variable

    Default: 100

    Description: Sets the value that determines how fast the player
    should come to a complete stop.

sv_wateraccelerate

    Type: Variable

    Default: 10

    Description: Sets the water acceleration value.

sv_waterfriction

    Type: Variable

    Default: 1

    Description: Sets the water friction value.

sys_nostdout

    Type: Toggle

    Default: 0

    Description: Toggles console screen output.

teamplay

    Type: Toggle

    Syntax: teamplay (0|1|2|3)

    Default: 0

    Description: Determines teamplay rules.

    Values:
    0 - No teams.  You can hurt yourself and others.
    1 - You cannot hurt yourself nor your teammates.
    2 - You can hurt yourself, your teammates, and you will lose one
    frag for killing a teammate.
    3 - You can hurt yourself but you cannot hurt your teammates.

timelimit

    Type: Variable

    Default: 0

    Description: Sets the amount of time in minutes that is needed
    before advancing to the next level.

timeout

    Type: Variable

    Default: 65

    Description: Sets the amount of time in seconds before a client is
    considered disconnected if the server does not receive a packet.

user

    Type: Command

    Syntax: user (user id)

    Description: Report information about a given user id.

    Example: user 1234

wait

    Type: Command

    Syntax: wait

    Description: Wait a game tic.  Useful for alias scripts.

writeip

    Type: Command

    Syntax: writeip

    Description: Record all IP addresses on the server IP list.  The
    file name is listip.cfg.

zombietime

    Type: Variable

    Default: 2

    Description: The number of minutes that the server will keep the
    character of a player on the map who seems to have disconnected.

======================================================================
4. Command Line Parameter List
======================================================================

+

    Type: Parameter

    Syntax: +(console command)

    Description: Allow for the passing of console commands from the
    command line to the console.

    Example:
    +map dm2
    +exec server.cfg
    +rcon_password "foo"

-basedir

    Type: Parameter

    Syntax: -basedir (directory)

    Description: Point to the Quake directory.

    Example: -basedir c:\games\quake

-cheats

    Type: Parameter

    Description: Enable cheat commands.

    Note: Note: Will also display the message *Cheats ON in the
    serverinfo parameters.

-game

    Type: Parameter

    Syntax: -game (directory)

    Description: * Non functional.  Used to specify the directory
    where mod files were stored.

-minmemory

    Type: Parameter

    Syntax: -minmemory (kilobytes)

    Description: Allocate the minimum amount of memory for Quake.

    Example: -minmemory 16384

-nocdaudio

    Type: Parameter

    Description: * Not implemented. Left over code that was supposted
    to disable Quake's ability to play CDs.

-nojoy

    Type: Parameter

    Description: * Not implemented.  Left over code that was supposed
    to disable joystick support.

-nolan

    Type: Parameter

    Description: * Not implemented.  Disable networking support.

-nomouse

    Type: Parameter

    Description: * Not implemented.  Disable mouse support.

-nosound

    Type: Parameter

    Description: * Not implemented.  Disable sound support.

-port

    Type: Parameter

    Syntax: -port (port)

    Default: 27500

    Description: Specify the port number that the server should run
    on.

    Example: -port 27501

-safe

    Type: Parameter

    Description: * Not implemented.  Start Quake in safe mode.

-stdvid

    Type: Parameter

    Description: * Not implemented.

======================================================================
5. Version Information
======================================================================

----------------------------------------------------------------------
November 6, 1998
----------------------------------------------------------------------

- New legal terms for this document.  It is now released under the
  Free Software Foundation's GNU General Public License Version 2.

----------------------------------------------------------------------
September 29, 1998
----------------------------------------------------------------------

- Updated the HTML markup in the document.  This should be the last
  such update because I think I solved all of the previous problems
  with HTML and the correct display of this document.

- Added my email address to the Abstract section.  It was been removed
  long time ago because of too many emails, and I hope that this isn't
  the case this time.

- Updated the HTML 4.0 deceleration to include the URI of the DTD, as
  stated in the standard.

- Added the MIME Content-Type and Content-Language fields to
  explicitly set the character set encoding and language information.

- Added HTML meta information to each document to include all
  necessary header information to help search engines.

- Changed the Modified: field to Last Modified:, and Location: to
  Source: to avoid ambiguity.

- Changed the formatting for the lists of commands and parameters from
  heading section based formatting into definition list formatting
  with each command or parameter being the definition term and the
  fields being the definition data.  This is the proper way to display
  this information in HTML avoiding excessive H3 and BLOCKQUOTE tags
  which were not being used correctly in the previous versions of this
  document.

- Changed the usage of bold and italic stylistic markup in order to
  facilitate better display of this document in browsers which do not
  support Cascading Style Sheets.

- Updated the document because of QuakeWorld v2.30 release.

- Added the sv_mapcheck command.

----------------------------------------------------------------------
July 20, 1998
----------------------------------------------------------------------

- I have removed my email address from this document because I was
  getting unwanted emails.  If you want to contact me, go to my web
  site.

----------------------------------------------------------------------
July 16, 1998
----------------------------------------------------------------------

- Changed the internal HTML style for indentations and also to space
  out the fields for easier reading.

- Added subsection 6.4. Trademarks in the 6. Legal section to take
  care of any trademark legalities.

- Added a copyright notice to the Abstract section along with a short
  description about this document.

----------------------------------------------------------------------
June 19, 1998
----------------------------------------------------------------------

- Updated document because of QuakeWorld v2.21 release.

- Added the serverinfo watervis variable.

- Changed the default value for the sv_aim variable.

----------------------------------------------------------------------
June 9, 1998
----------------------------------------------------------------------

- Modified the document because of the site redesign.

- Revised parts of the Legal section to enforce stricter standards for
  the display and distribution of this document.

----------------------------------------------------------------------
May 23, 1998
----------------------------------------------------------------------

- Changed the HTML formatting that was used to display the fields for
  each of the console commands.  This new style will conserve a lot
  more space.

----------------------------------------------------------------------
March 16, 1998
----------------------------------------------------------------------

- Fixed the time rates for the sv_maxtic and sv_mintic commands so
  that milliseconds now stand for 1,000 of a second not 100.  Thanks
  to Connor O' Gorman and his arguable friend for pointing this out.

----------------------------------------------------------------------
March 13, 1998
----------------------------------------------------------------------

- Made some formatting changes.

- Added the Abstract section to identify this document.

- Added links to each individual command.

----------------------------------------------------------------------
January 19, 1998
----------------------------------------------------------------------

- Made a few HTML changes.

----------------------------------------------------------------------
December 27, 1997
----------------------------------------------------------------------

- Updated the zombietime command with new information.

----------------------------------------------------------------------
October 26, 1997
----------------------------------------------------------------------

- Made a few more minor HTML changes and incorporated support for
  Cascading Style Sheets into the document.

----------------------------------------------------------------------
October 22, 1997
----------------------------------------------------------------------

- Made a major change to the HTML structure.

- Removed all stylistic HTML tags to achieve 100% HTML compliance.

----------------------------------------------------------------------
August 27, 1997
----------------------------------------------------------------------

- Rewrote the whole document into HTML.

- Modified each and every part of the document to fix up a few things
  and rewrite other things

----------------------------------------------------------------------
August 10, 1997
----------------------------------------------------------------------

- Update for version 2.0 of the server.

- Added the following commands: floodprot, floodprotmsg, localinfo,
  sv_accelerate, sv_airaccelerate, sv_friction, sv_highchars,
  sv_maxspeed, sv_phs, sv_spectatormaxspeed, sv_stopspeed,
  sv_wateraccelerate, sv_waterfriction.

- Modified the descritpion for the profile command.

----------------------------------------------------------------------
July 29, 1997
----------------------------------------------------------------------

- Added a list of command line parameters.

----------------------------------------------------------------------
July 18, 1997
----------------------------------------------------------------------

- Updated the "serverinfo needpass" variable.

- Updated the "spawn" command.

----------------------------------------------------------------------
June 14, 1997
----------------------------------------------------------------------

- Updated for version 1.64 of the QuakeWorld Server.

- Added commands: allow_download_maps, allow_download_models,
  allow_download_skins, allow_download_sounds, spawn, sv_spectalk,
  sv_gamedir, serverinfo dq, serverinfo dr.

----------------------------------------------------------------------
April 14, 1997
----------------------------------------------------------------------

- A few changes here and there.

----------------------------------------------------------------------
April 13, 1997
----------------------------------------------------------------------

- Original version.

======================================================================
6. Legal
======================================================================

----------------------------------------------------------------------
6.1. Copyright
----------------------------------------------------------------------

This work is copyrighted pseudonymously by the author under all
applicable laws.  The author reserves all rights to this work.  The
copyright statement for this work is "Copyright 1997, 1998 JakFrost;
All Rights Reserved".

----------------------------------------------------------------------
6.2. License
----------------------------------------------------------------------

I hereby grant the right to distribute and modify this work according
to the Free Software Foundation's GNU General Public License Version
2, which can be accessed from http://www.gnu.org/copyleft/gpl.html; or
write to the Free Software Foundation, Inc., 59 Temple Place, Suite
330, Boston, MA 02111-1307, USA.  If you received this work in archive
format you should have this license in a file called 'copying.txt'.
Please preserve all authorship and contact information when
distributing or modifying this work.  All derivative works or works
containing parts of this work must be released under the same license
or a later version of it.

----------------------------------------------------------------------
6.3. Trademarks and Servicemarks
----------------------------------------------------------------------

All trademarks and servicemarks used in this work are acknowledged and
are the property of their rightful owners.

----------------------------------------------------------------------
6.4. Warranty Disclaimer
----------------------------------------------------------------------

THIS WORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY; WITHOUT EVEN THE
IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE.  THE AUTHOR IS NOT LIABLE FOR ANY RESULTS ARRISING FROM THE
USE OF THIS WORK.  ALL RISKS AND RESULTS THEREOF FALL ON THE USER.

See the Free Software Foundation's GNU General Public License Version
2 for details.

**********************************************************************
Copyright 1997, 1998 JakFrost; All Rights Reserved
