
** The rules for U_DTAG are slightly different than for DETHTAG **


		      D E A T H T A G

	 Forget EVERYTHING you ever knew about deathmatch.


What is Deathtag?
==================

Deathtag is a whole new approach to playing multiplayer Doom.       
In the past, the purpose was to have as many frags as possible.
Deathtag offers a new purpose for two-on-two Doom II play, to
invade the opposing fort, reach a switch, and escape alive.


How do you play?
================

Playing U_DTAG is very simple.

1)  There are two teams, a blue team and a red team.  Each team has their
    own fort.  (Green/Indigo = Blue Team, Brown/Red = Red Team)

2)  The objective:  In the opposing fort, there is a switch that you
    must reach.  IF you hit that switch, back in your own fort your partner
    will be awaiting the bars to lower to access a radiation suit.

3)  The radiation suit is needed because your team will then have to cross
    a long pit of lava to reach a scoring switch.  You can only get one
    point per suit, and make sure you don't miss that switch when you get
    to it (better be slamming on that spacebar once you start getting close).

4)  Once your team has scored FIVE points (there are colored posts raised
    up all over the map indicating each team's score), your team will THEN
    have access to "The Flag" (remember, this is a capture-the-flag style
    level).  "The Flag" is a final switch that will need to be hit, still out
    in the lava so an additional suit will be needed to reach it.  Once this
    final switch has been hit, at the exit a "RED WINS" or "BLUE WINS" sign
    will raise and the level reset switch will then be accessible.

    Note:  You can ONLY take the suit out of your own fort.  The blue team
    gets their suit out of the blue fort, the red team gets their suit out
    of the red fort.  Obtaining the suit out of the opponents fort will not
    help you to score a point.

5)  Deathtag also has additional elements - items in the game are accessible 
    depending on the score.  You will notice two megaspheres, one in each 
    fortress.  These are ONLY available if the score is tied 4 to 4.  This 
    adds an extra element to the final battle for that last point.  

6)  Teleports:  When you first start, you will see colored teleports.  Going 
    into the blue will take you to the blue side of the battlefield, and 
    going into the red will take you to the red side of the battlefield.

7)  Telefrags:  Since frags are not the goal, telefrags coming out of the 
    starting area are frowned upon.

8)  Reset Switch:  The switch with the label "Reset Deathtag" doesn't take
    you to the next level, it starts the same deathtag level AGAIN without 
    having to exit to re-configure another game.  This comes in handy because 
    usually one match of Deathtag just is not enough.

9)  How can you see the score?   You count the score based on the number of 
    poles raised out of the ground.  There are several places you can find 
    these poles:  The start area, in both fortresses, and near the opening
    to the sea of lava.


