Welcome to DMapEdit v4.2.2! Here is a list of all the files you should have
with this package.  Files preceeded with a '*' are required files, while
those preceeded with a '+' are not required to run DMapEdit.

* dmapedit.bin   Main DMapEdit program file
* dmapedit.exe   External process driver (XPD)
* go32.exe       DJGPP executables DOS extender
* itemlist.dme   List of all things and general information about them
* linetype.dme   Line of all linetypes and their descriptions
* palette.dme    The palette of colors used by DMapEdit
* shapes.dme     Table of all block shapes used in DMapEdit
* sectypes.dme   List of all sector types and their descriptions.
* convert.dme    Main convertion specification file for converting maps
* coltable.dme   Doom/Doom 2/ZDoom Color Conversion Table (CCT)
* help.dme       Help topics for DmapEdit.
* hxspec.dme     Hexen/ZDoom effect and arg1-arg5 descriptions
* acc.exe        For compiling .acs files for Hexen
* acc.bat        DMapEdit calls this file to execute the acc.exe
* common.acs     Required for acc.exe to compile hexen scripts
* defs.acs       Required for acc.exe to compile hexen scripts
* specials.acs   Required for acc.exe to compile hexen scripts
* wvars.acs      Required for acc.exe to compile hexen scripts
* infile.acs     The basic script file to run a no script hexen map
+ sample.acs     A sample .acs file for hexen
* zcommon.acs    Required for acc.exe to compile zdoom scripts
* zdefs.acs      Required for acc.exe to compile zdoom scripts
* zspecial.acs   Required for acc.exe to compile zdoom scripts
* zwvars.acs     Required for acc.exe to compile zdoom scripts
* zinfile.acs    The basic script file to run a no script zdoom map
+ zsample.acs    A sample .acs file for zdoom
+ descript.exe   Decompiles hexen scripts back to an .acs file
+ wadlist.exe    Utility Jason wrote to view a PWADs directory structure.
+ symify.exe     Converts traceback lists to function names.
+ univesa.exe    Universal vesa driver (required only if you don't have vesa)
* spawnie.exe    Used to spawn the wad in the game
* dmapedit.ini   Initial settings file for DMapEdit
* xpd.exe        Xpd execuable file
* xpd.ini        Initial settings file for XPD.
+ demo.ini       Initial settings file when creating demos.
+ hexdemo.rec    Demo file for Hexen map making (must have the Hexen game)
+ hexdemo.wad    Map created for the hexdemo demo (must have the Hexen game).
+ dm2demo1.rec   Demo file for Doom II map making (first in series).
+ dm2demo2.rec   Demo file for Doom II map making (second in series).
+ dm2demo3.rec   Demo file for Doom II map making (third in series).
+ dm2demo4.rec   Demo file for Doom II map making (forth and last in series).
+ dm2demo1.wad   Map created from the first in series.
+ dm2demo2.wad   Map created from the second in series.
+ dm2demo3.wad   Map created from the third in series.
+ dm2demo4.wad   Map created from the forht and last in series.
+ fondell.wad    The official DMapEdit PWAD, written by Jason.
+ file_id.diz    Short description of package for BBS softwares
+ readme.txt     This file, of course
+ setup.txt      Installation proceedure instructions
+ dmapedit.txt   Main documentation for DMapEdit, explaining operation
+ dmapedit.doc   Word 6.0 version of dmapedit.txt.  Better for printing out.
+ concepts.txt   Basic concepts of map design (understanding required)
+ linetype.txt   Detailed explaination of all linetypes
+ doors.txt      Detailed explaination of doors and how to make them
+ secrets.txt    Detailed explaination of secret areas and how to make them
+ bridges.txt    Detailed explaination of bridges and how to make them
+ windows.txt    Detailed explaination of windows and how to make them
+ dme_ini.txt    Detailed explaination of all dmapedit.ini variables
+ demos.txt      Detailed explaination of demo files for DMapEdit
+ djgpp.txt      Information about DJGPP, the C compiler I used.
+ hexspc09.txt   Detailed info on the specs needed for hexen map making
+ hexspec1.doc   Detailed info on the specs needed for hexen map making
+ hexen.txt      For Hexen related info with DMapEdit.
+ zdoom.txt      For ZDoom related info and setup with DMapEdit.
+ dmapedit.faq   Frequently asked questions and their answers.
+ copyrigh       Copyright information for the UniVesa program
+ univesa.doc    Documentation for the UniVesa program
+ emu387
+ vesa.bgi

Note that you must also have the registered version of Doom or Doom II
in order to use this product.  If you do not, this program will not
work, since information from either of these files are required for
DMapEdit's operation.  Id software has also asked that all add-on
software for Doom not work with the shareware version of Doom.

For ZDoom editing in DMapEdit, read the ZDoom.txt file for setting it
up correctly.

Well, if you just have the Heretic or Hexen games and not Doom or 
Doom II DMapEdit should still run.

The file 'setup.txt' explains how to setup DMapEdit to run.  Please
read that file next.  After that, you can begin making maps.  You may
want to run the demo to learn more about DMapEdit's features, how to use
them, etc.  To run the demo, just type 'demo'.  

What! You don't have the docs directory off of your base directory for
DMapEdit, then you didn't use the -d switch when unzipping the zipped file.

Enjoy!

    -Bruce
