For Hexen related info with DMapEdit.

I have added the Hexspc09.txt file for detailed info on Hexen data. There
are a few new files added to the DMapEdit files. They are acc.exe, acc.bat
and descript.exe which are all used for hexen support. There are also 
several .acs files that work with the .acc files so, please leave them in
the main DMapEdit directory. The acc.* files are used directly by
DMapEdit, and the descript.exe file is not (at this time). Descript will
allow you to pull an .acs file from any .wad file. There is a detailed
text file in the DOCS directory on descript if you feel the need to use it.

With the DMapEdit 4.2 version and higher you can now convert your Doom,
Doom2, and Heretic maps to Hexen. Just insert the default infile.acs 
compiled script into your newly converted and saved Hexen map, and the 
map will run in Hexen. You can not convert Hexen maps back to the other 
game types.

You need to keep your .acs files in your DMapEdit directory if you want
DMapEdit to compile them to the default HXSCRIPT.O file. The HXSCRIPT.O
file is the compiled hexen script that DMapEdit will insert into the .wad
map. Once you have compiled your .acs script into the HXSCRIPT.O file you
will need to Save the .wad for it to be actually inserted into the .wad
map. The compiling of .acs files and insertion of the HXSCRIPT.O scripts
are done from the Advanced Menu.

When you choose the compile script option under the Advanced Menu, a
window will appear. Enter the .acs filename to be compiled (no 
.acs extension) in the first row. The second row want to know if you want
a Basic or Detailed compiled.log written. As suggested, the Basic option
writes the basic data about the compiled file, the Detailed writes
detailed data about the compiled file to a compile.log file. The next two
options in the window are for saving your .wad and making the map. If the
Make map option is checked the Save map option will automatically be
checked. If one or more of these two options are check it is best to leave
them alone and just click the Ok button. DMapEdit exits to compile the
.acs file and then returns back to DMapEdit again. So, if you do not Save
and/or Make the map when it was needed don't come crying to me. To be safe, 
you should always Save the map before clicking the Ok button in this
window. Unlike the Play Game option under the File Menu where the map is
auto saved, I wanted to give you the option to save the map here. Just
save the map when in doubt!

For conversions from a Doom thur Heretic to Hexen, see the Map Conversions
in the general Help window in DmapEdit. Press the H key twice and click
on Map Conversions.

You can run hexdemo.rec to view this demo just type the following:
DMAPEDIT -PLAY HEXDEMO.REC
Now sit back and enjoy.

    -Bruce
