                                 DOOMIT 1.0
                      BayStubb Innovative Technologies
                            Copyright (c)1996 by
                                John Bayley

For bug reports or comments you can send e-mail to: jbayley@barint.on.ca
To register, see the REGISTER.TXT file for information.

To jump to any section of the manual, open a search window (usually Alt-E-F or
Alt-S-F) and type in the Section number.  For example, to jump to the Quick
Start section, enter 3.0

Table Of Contents:                                                      Section

About DOOMIT............................................................1.0
   Disclosure
   What is DoomIt?
   eXternal Process Driver
   Features
      All versions
      Registered version only
      Future additions
System Requirements.....................................................2.0
Quick Start.............................................................3.0
   Step 1 (Installing the files)
      Setting up and unpacking
      List of files distributed with DoomIt
   Step 2 (Running DoomIt for the first time)
      What you should see
			Setup Dialogs
The Basics..............................................................4.0
   User Interface Objects...............................................4.1
      Dialog Boxes
         Controls
            Moving between controls
            Types of controls
               List Boxes
               Buttons
               Radio Buttons
               Checkboxes
               Input Lines
               Static Text
         Status Bar
         Menus
The Main Window.........................................................4.2
   Main Menu
   The Lists
      Pwad List
         Viewing The Maps That A Pwad Contains
         AutoFill
         File Details
			Maps List
			Iwad Maps List
         Warp Indicator
      Replacing And Restoring Map Entries
         Replacing An Iwad Map
         Restoring An Iwad Map
         Other Controls In The Main Window
Menu Commands...........................................................5.0
   File
      Phone Book
      Rescan Drives
      Load Pwad List
      Save Pwad List
      Save Pwad List As
      Pwad Description File
      Trash Pwad
      UnTrash Pwad
      Purge Trashcan
      Rename Pwad
      Exit
   Edit
      Map
      Editor Settings
      More Game Options
   Run
      Game
      Demo
      Modem Game
      Network Game
      DOS Shell
   Config
      Modem Play
      Network Play
      DoomIt Settings
      File Transfer Settings
   Transfer
      Send pwads to opponent
      Receive pwads from opponent
   Help
      About DoomIt
      Cheat Codes

Modem Connection Problems...............................................6.0
Compatibility Issues....................................................7.0

1.0	About DOOMIT:
   Disclosure:
   The designers, Authors, and distributors of this software are in no way
   liable for any damages resulting from the use or misuse of this
   product. (period!)

   eXternal Process Driver (XPD)
      This information is IMPORTANT!  If you plan to run DoomIt from anywhere
      but the DOS command line (like from within another program, or from
      Windows using a PIF file) you must use what's called an XPD loader.
      Because DoomIt unloads itself from memory when running another program
      (like your map editor, or DOOM etc) and inserts its commands into the
      DOS command line, you will run into problems using this method when
      DoomIt is run from within another program.  The reason for this is
      because the program that called DoomIt to run, will think that DoomIt
      is finished running when DoomIt itself tries to run another program, and
      therefor, the program that Doomit tries to run, will never get run!
      Here is basically how DoomIt normally runs another program when NOT
      using the XPD method:
         - DoomIt posts instructions to DOS to run the requested program
         - DoomIt TOTALLY removes itself from memory
         - DOS reloads DoomIt using the LOADSTUB.EXE program
      This method should work under most circumstances without any problems.
      This method is also what allows you to load even TSR programs from
      within DoomIt.  However, you should use the XPD method under the
      following circumstances:
         1) If you run DoomIt from within another program
         2) If you run DoomIt from Windows using a PIF file or by clicking
            on the DoomIt icon or clicking on DoomIt.Exe from within Explorer
            or File Manager.  You can run a DOS prompt (full screen) and type
            DoomIt without any problems.  DoomIt will run fine from Windows
            this way, but not using the other methods mentioned.
      If you are having problems with DoomIt running other programs such as
      your editor or DOOM (in other words, if those programs never actually
      get run), then use the XPD method of loading DoomIt as described
      below.
   How to Switch Between XPD loading and Normal loading:
      To use the XPD method, change the "UseXPD" entry in the [DoomIt] section
      in the DOOMIT.INI file to:
         UseXPD = True
      To restore DoomIt back to it's normal loading method, set this entry
      to:
         UseXPD = False
      The default is "UseXPD = False" and shouldn't be changed unless you
      are having problems with DoomIt running other programs.
      After changing this entry in the ini file, the next time you run DoomIt,
      it will inform you that it needs to reload itself using the new method.
      Click OK and DoomIt will exit, then reload itself using the new method.

   Acknowledgements
      DOOM and DOOM II are trademarks of id Software
      DMapEdit is a trademark of Jason Hoffoss
      Windows is a trademark of Microsoft
      LogoPop is copyright (c)1995 John Bayley for C.E.K. and Associates
      DoomIt copyright(c)1996 by John Bayley for
         BayStubb Innovative Technologies...

   What Is DoomIt?:
      DoomIt is a shell for running your DOOM and DOOM II map editors, and of
      course, running DOOM or DOOM II itself.  The layout of DoomIt is designed
      to make managing your own DOOM maps (called "Patch Wads" or "PWADS") easy.
      DoomIt lets you view all your pwads on your hard drive(s) and run either
      the game (DOOM or DOOM II) with the map(s) of your choice, or run your map
      editor with the currently selected Pwad file.  Because DoomIt displays all
      the pwads for the given drive(s), you don't have to keep entering a new
      Pwad directory (as with some other shells) each time you want to play
      pwads from a different location (such as pwads currently distributed on
      CDROMs).  DoomIt makes it easy to personalize the way you want to play the
      game by implementing list boxes, check boxes, and radio buttons controlled
      by either the mouse, or keyboard.  If you want to run your map with no
      monsters to test your map as you create it, simply click on the No
      Monsters check box, and then run the game.  DoomIt leaves no trace of
      itself in memory (well ok, approx. 128 bytes:)  while executing an
      external process (such as DOOM, your editor, or a DOS shell), so programs
      launched from within DoomIt will not suffer any memory shortages due to
      the shell.  This feature also means that you can even load and unload
      TSRs (Terminate and Stay Resident) from within DoomIt.
   Features:
      All Versions:
         -  Easy to use interface with mouse support
         -  Access to all your pwads in one list
         -  Scans multiply drives for any pwads that match the current game mode
         -  Runs DOOM or DOOM II in normal, serial (modem) , and network game
            modes
         -  A handy phonebook to store all your opponents phone numbers
            (you can rate them too!)
         -  DoomIt does not keep itself in system memory while running your
            game or map editor
         -  You can load/unload TSRs from within DoomIt (i.e. load/unload
            VESA driver for map editing etc.)
         -  Displays game cheat codes from within the help menu
         -  Status line Help hints for the current task
         -  For pwads that contain multiple maps, a simple double click
            assigns all maps as map replacements
      Registered Version:
         -  Auto search for your map editor, DOOM, and DOOM II programs
         -  Loading and saving of your Pwad list (for CDs etc.)
         -  Trashcan management of pwads
         -  No annoying "About DoomIt" box each time you return to DoomIt
            from another program
   Future Additions:
         -  Sending and receiving pwads over the modem from within DoomIt
         -  Auto placement of sent/received pwads
         -  Support for shelling to other games (as requests are received)
         -  A Windows95 version (since DOOM runs nicely from there:)

2.0	System Requirements:
   -  386 or higher processor with 4 meg memory (1 meg free)
   -  1.5 meg free hard drive space for installation (and enough free space to
      compile your pwads)
   -  DOS 4 or higher or Windows 95 Command Prompt (DOS mode or PROMPT mode)
   -  Mouse and mouse driver installed (optional)
   Other Requirements:
   -  A registered copy of DOOM 1.6 or higher for running DOOM
   -  A registered copy of DOOM II for running DOOM II
   -  A map editor (preferably DMapEdit(tm)) for editing your patch wad files

3.0  Quick Start:
   Step 1) Installing the files and confirming that all required files are here.
      The file DOOMIT10.EXE is a self extracting ZIP file.  Copy it to your
      hard drive into the directory where you want it to be located.  For
      example, if you received DoomIt on a floppy disk, type the following
      commands at the DOS prompt:
         C:
         MD \DOOMIT
         CD \DOOMIT
         COPY A:\DOOMIT10.EXE
         DOOMIT10
      This will copy the archive to your hard drive and extract all the files
      needed by DoomIt to your hard drive C:  Make sure that all the files
      listed below under "Required", are in the DOOMIT directory.
      File           Required Purpose
      RTM.EXE        Yes      The protected mode (DPMI) run time manager
      DPMI16BI.OVL   Yes      RTM.EXEs overlay file
      DOOMIT.EXE     Yes      The DoomIt application
      XPD.DRV        Yes      Optional DoomIt loader (eXternal Process Driver)
      LOADSTUB.EXE   Yes      Used to reload DoomIt after running an external
                              process (this is not memory resident)
      INI.TXT        No       Explains the meanings of entries in the DOOMIT.INI
                              file.
      REGISTER.TXT   No       Information on how to register your copy of
                              DoomIt (if applicable)
      CATALOG.TXT    No       Software products from
                              BayStubb Innovative Technologies
      README.TXT     No       Important information not contained in this manual
      DMAPEDIT.GET   No       Information on how to acquire the best map
                              editor...DMapEdit
      EXAMPLE.PDF    No       An example Pwad Description File (READ THIS!)
      WADREGID.TXT   No       What is a WadRegistryID and how to get one.
                              If you create maps, READ THIS!!!!!!
      MANUAL.TXT     No       This document.
      JOHNB000.WAD   No       A Doom II map by John M. Bayley that you can
                              try from DoomIt.  This is a "Professionally"
                              designed map playable in all modes and skill
                              levels.  They're just as good as DOOM's original
                              maps, if not better!  These maps also show you
                              what you can create with DMapEdit by Jason
                              Hoffoss.  Notice the naming of the wad file.
                              We have set up a global registry where you
                              can get a "Pwad Author ID" number that will
                              identify YOU as the author of a pwad.  The data
                              base will hold up to 60,466,176 id numbers.
                              The reason we're trying to standardize pwad
                              naming, is because it's very hard for a user
                              to know what pwad to download just by it's
                              name, and for authors, it's often hard to think
                              one up that has never been used.  Using the
                              global registry, you will be given an id number
                              that identifies YOU and YOU ONLY as the author
                              of the pwad.  A user who has played your maps
                              before can identify this number in the pwad
                              name itself, and download it because he may
                              prefer maps made by you.  See the wadregid.txt
                              file on how to register your name with an id.
                              My WadRegistryID is JOHNB.
      JOHNB000.PDF   No       Pwad Description File for JOHNB000.WAD.  When you
                              first run DoomIt and scan drives, select
                              File/Pwad Description File from the menu to view
                              this files contents (or use any ascii text editor)
                              which provides info about the associated pwad.
      JOHNB000.LMP            A demo of JOHNB000.WAD showing that the map can
                              be beaten (by a good player) in Ultra-Violence
                              mode (without using secrets).
      The manual is distributed in raw text form with the non-registered
      version.  If this is a registered version, you will receive the manual
      in either Microsoft Works 95 WP, Windows Write, or Microsoft Word for
      Windows 6.0 (WordPad) format.  All of the latter include graphics in the
      manual.

   Step 2) Running DoomIt for the first time
      At the DOS prompt in your DOOMIT directory, type DOOMIT and press enter.
      Since this is the first time DoomIt has run, it will display a message
      informing you that it is generating a startup macro, then wait for you
      to press a key to continue.  Press any key to start DoomIt.  A number of
      dialog boxes will appear requesting information about the locations of
      required programs (DOOM etc.).   They are as follows:

      Information - "No PWAD files were found on the requested drive(s)"
         This dialog is displayed to inform you that the drive(s) entered in
         the Rescan Drives dialog did not yield any Pwad files, or that the
         PWAD.LST file is missing.  In this case, since this is the first run
         of DoomIt, the file is not there yet.  Click "OK" to continue.
      About DoomIt
         This displays copyright and trademark information (non-registered
         users will see a lot of this!).  Click "OK" to continue.
      DoomIt Settings
         Enter the location and program names for DOOM and DOOM II.  Don't
         worry about the checkboxes for now.  For more information on the
         items in this dialog, refer to "DoomIt Settings" in the
         "Menu Commands" section.
      Map Editor Configuration
         Enter the location and program name for your map editor along with any
         parameters that need to be appended to the command line for the editor
         (i.e. -v3 for video mode 3 in DMapEdit).  For more information on this
         dialog, refer to "Map Editor Configuration" in the "Menu Commands"
         section.
      Refresh Pwad List
         Enter the drive letter(s) where your Pwad files are located, and click
         [OK] to start searching the requested drive(s).  All the Pwad files
         found will be displayed in the Pwad File List.  Note that floppy drives
         will be ignored for obvious reasons.  If DoomIt can't find your pwads,
         then check the "Game" setting.  DoomIt will only search for pwads that
         are designed for the current game.

4.0  The Basics:
   4.1 User Interface Objects:
      Dialog Boxes
         Dialog boxes are boxes (or windows) displayed on the screen that
         prompt the user for necessary information to complete a task.  Dialog
         boxes contain controls (see below) that provide an easy method for
         gathering information from the user.  Dialog boxes usually "pop-up"
         in response to a previous action that the user has performed to obtain
         further information for the task that will be performed.  The user
         cannot (usually) access any other interface (menus etc.) on the screen
         until the required information has been entered into the dialog.
         This is not always true, because the "main window" of DoomIt is a
         dialog box which Always needs it's information before exiting the
         program.
      Controls
         Controls are things that the user (you) can interact with in one way
         or another.  Dialog boxes (boxes that pop-up to retrieve needed
         information from the user through use of controls) contain the
         necessary controls to allow the user to enter requested information.
         A control may be a list of selectable items, checkboxes, or buttons
         etc.
         Moving Between Controls
            To move the input focus (the currently active control in the window)
            to another control (list boxes, checkboxes etc.), press the TAB key
            to move to the next control, or Shift-TAB to move to the previous
            control, or simply click the mouse on the control that you want to
            activate.
         Types Of Controls
            List Boxes
               List boxes are rectangular areas of the screen with "lists" in
               them, in this case, displaying lines of text, that can be
               selected using the Up/Down cursor keys, or the mouse.  You can
               move a page down/up by pressing the PageDown/Up keys.  You can
               also move to the first item in the list by pressing the [HOME]
               key, and to the last item in the list by pressing the [END] key.
            Buttons
               A button will perform an immediate task.  The action to be
               performed is described in the button name, and usually on the
               status line at the bottom of your screen.  A button can be
               pressed by first, moving to the button using the TAB key, then
               pressing the SpaceBar or, simply click the button with the mouse.
            Radio Buttons
               Radio buttons are selectable text strings that set one (and only
               one) condition within a list of items.  Radio buttons are
               distinguished by a set of rounded brackets preceding the text,
               and if the item is selected, a small dot between the brackets.
               To select a radio button, first move to the group of buttons
               using the TAB key, then use the Up/Down cursor keys, or simply
               click the mouse on the radio button you want to select.
            CheckBoxes
               Check boxes are also selectable text strings, but more than one
               can be "set" at a time.  Checkboxes have a set of square brackets
               preceding the text, and if selected, a square dot in the middle.  To select a checkbox item, first move to the checkbox group using the TAB key, then press the SpaceBar, or simply click the mouse button on the box you want to set.
            Input Lines
               Input lines are controls that contain editable text.  You can
               use the [Home]/[End]/cursor keys to reposition the insertion
               point, and type characters.  In some cases, the allowable number
               of input characters exceeds the width of the displayed input
               field, in this case, the input field will scroll to allow the
               maximum input of characters.
            Static Text
               Static text is text that can not be manipulated by the user.
               It is used to display information, or prompt for a control.
         Status Bar
            The status bar is a line at the bottom of your screen for
            displaying helpful hints about the current task.
         Menus
            The menu is displayed on the top line of your screen.  The menu is
            used to accomplish certain tasks in DoomIt.  To activate the menu,
            press the F10 key or, press the Alt key plus the first (or
            hi-lighted) letter of the menu item name or, click the mouse button
            on a menu item name.  Use the cursor keys to hi-light an item,
            then press the enter key to select it.

4.2	The Main Window:
   Main Menu:
      The top line of the screen is the main menu.  It can be accessed in one
      of three ways:
      -  Clicking the mouse on  it
      -  Pressing the [F10] key
      -  Pressing the [Alt] key, plus the first hi-lighted letter of the
         menu item
      -  For information on what each item does, see the "Menu Commands"
         section.
   The Lists:
      The "Pwads" List
         This control lists all your Pwad (patch wad) files for the specified
         drive(s).  These are your separate map files that you may have created
         yourself using a map editor (such as DMapEdit) or maps that you have
         downloaded from a BBS or the Internet etc.  The list will only
         contain maps that match the current game mode, for example, if you
         have DOOM selected as the "game", only DOOM maps will be displayed in
         the list or, if you have DOOM II selected as the "game", then only
         DOOM II maps will be displayed.
         NOTE:  If you have other maps that belong to other games that use the
         same internal naming conventions as the current game, these maps will
         be displayed as DoomIt does not search the entire Pwad for
         compatibility.  If you use any of these maps as map replacements and
         run the game with them, the results are undefined!
      Viewing The Maps That A Pwad Contains
         As you hilight an item in the "Pwads" list, any maps that it contains
         will be displayed in the "Maps" list (see below).
      AutoFill
         You can press the SpaceBar or Double Click to "Auto-Fill" the
         "Iwad Maps" list with ALL the maps contained in the currently
         selected Pwad file.  "Filling" will start at the currently selected
         "Iwad" map number and continue until the end of the "Maps" list is
         reached, or the end of the "Iwad Maps" list is reached (which ever
         comes first).
      File Details
         Directly below the "Pwads" list, are two static text displays.  The
         first one (top) displays the location of the file, and the second
         line displays the size (in kilobytes), date, and time of the file.
         Note that the date and time values are only as accurate as the time
         of the last drive scan.  The files date/time is only checked each
         time you scan your hard drive, so if you have edited your map file
         since the last time "Rescan Drives" found it, the date and time will
         not be current (Although the files date and time will be correct).
         The next time you "Rescan Drives", the file's date and time will be
         updated to reflect it's true value.
      The "Maps" List
         This control lists all the maps for the currently selected Pwad file
         in the "Pwads" list.  To select the map that will "Replace" an "Iwad"
         map, use the cursor keys to hi-light the map name, or simply click
         the mouse button on the map name.
      The "Iwad Maps" list
         This control lists all the "Iwad" ( DOOM/DOOMII original) maps as
         well as any map replacements.  Each time you select a Pwad map,
         then press the "Replace" button, the Pwad map is inserted into this
         list.  This is called a "map replacement".
      Warp Indicator ">>"
          You will also notice a `>>' character preceding a map name in this
          list.  This indicates where the game will "warp" to upon startup.
          For example, if the `>>' precedes map 03 and you select Run/Game
          from the menu, the game will start off at this map.  To move the
          "warp" indicator, hi-light the map item that you want to set the
          warp to, then press the SpaceBar or, simply double click with the
          mouse.
      Replacing and Restoring Map Entries
         Replacing an Iwad map
            Map replacements are designed to replace the original maps in the
            game (DOOM or DOOMII).  In order to "replace" an original map, you
            must "copy" it from the "Maps" list to the "Iwad Maps" list.
            There are two ways you can accomplish this;
            Using the Replace Button
               1)  Hi-light a filename in the "Pwads" list.
               2)  Hi-light the map you want "replaced" in the "Iwad Maps" list.
               3)  Hi-light the map you want to use in the "Maps" list.
               4)  Click on the [Replace] button.
            Using Auto-Fill (see AutoFill above)
               1)  Hi-light the filename in the "Pwads" list.
               2)  Press the SpaceBar
                  or
               1)  Double click the mouse button on the filename in the
                  "Pwads" list.
      Restoring An Iwad Map
         To restore an "Iwad" map to it's original contents, select the
         [Restore] button.
         To restore ALL "Iwad" maps to their original contents, select the
         [Restore All] button.
   Other Controls In The Main Window:
      At the bottom right corner of the main window, you will (initially) see
      displayed, "Nobody" and below that, "This guy needs weapons that don't
      exist".  The first text item displays the currently selected opponent
      from the "Phone Book" (see "Phone Book" under the "Menu Commands"
      section) and the second item is the "rating" description (how good he/she
      is at this game) for your opponent.  Normally, this will contain
      information pertaining to an actual opponent that you have entered into
      your phone book (see "Phone Book" in the "Menu Commands" section).  This
      represents the person who you will be playing against in a
      Serial/Network game.  It is important to make sure that the person
      whom YOU are dialing in a serial game, is displayed here, otherwise,
      DoomIt won't know who to call for a connection.
      The remaining controls in the main window represent the most frequently
      used parameters in the game.  If you want to access the less frequently
      used parameters, select "Edit/More Game Options" from the main menu
      (for details on the resulting dialog, see "More Game Options" in the
      "Menu Commands" section).
5.0	Menu Commands:

   File
      Phone Book...
         This command will display the "phone book" dialog box.
         Opponents List
            This list contains all of your opponents names that you have
            previously entered using the [New] button.  The currently selected
            item is the item that the [Edit] and [Delete] buttons will
            manipulate.  On selecting the [Close] button, the current item
            will be used as your current opponent and displayed in the bottom
            right corner of the main window.
         New Button
            This will display the Edit dialog (see "Edit Button") allowing you
            to enter your opponents name, phone number, and rating.
         Edit Button
            This will display the Edit dialog allowing you to edit the
            opponents name (up to 40 characters), his phone number (if your
            opponent is long distance, enter 1-areaCode-Exchange-number (for
            example: 1-800-555-1212)) and select a "rating".
            Initially, there are 5 predefined "ratings" that you can apply
            to your opponent.  However, you can "click" on the rating string
            and change it to whatever you want.
         Delete Button
            This will delete the currently selected opponent from the list.
         Close Button
            This will end the dialog and use the currently selected opponent
            as the opponent to use when playing the game.
      Rescan Drives...
         This will display the "Scan Drives" dialog prompting you for the
         drive(s) to scan.  If this dialog was invoked by "Auto Search", then
         you need to enter the drive(s) to scan for the programs described
         above.  If this dialog was invoked by "Rescan Drives", you need to
         enter the drive(s) to be scanned for any Pwad files.
         Enter the drive letter(s) to be scanned.  Do not include the
         colon `:'.  For example, if your Pwad files are on drive F: and some
         on you CDROM drive G:, type "FG" (minus the quotes) on the input line.
         Select [OK] to start the search, or [Cancel] to cancel the search.
      Pwad Description File...
         A Pwad Description File (or PDF) is a file that describes a given
         pwad file.  The PDF must have the same name as the pwad file, but
         with the extension of .PDF instead of .WAD.  For example, one of
         your pwads may be named "MYMAP.WAD" and your PDF will be "MYMAP.PDF".
         This file format seems to have become somewhat of a standard on some
         BBS's, so this is the format used by DoomIt.  When you select this
         menu item, a dialog box will appear allowing you to edit or create
         a PDF file for the currently hilighted pwad file.  You can enter
         data such as; Author, Author's email address, and information that
         describes the pwad file itself (see the EXAMPLE.PDF on the structure
         of the PDF file and the meaning of each entry).  After editing the
         data in the dialog box, select Save to save changes or create a new
         PDF (it will be created in the same directory as the pwad file, with
         the same name using the .PDF extension) or select Cancel to abort
         any changes and exit.
      Load Pwad List...
         This will display a standard "File Open" dialog prompting you to
         supply the name of the file to open.  Select a previously saved
         (see "Save Pwad List As...") Pwad list file, and select [OK] to load,
         or [Cancel] to cancel.
      Save Pwad List
         Saves the currently loaded pwad list to disk.
      Save Pwad List As...
         This will display a standard "Save As" dialog prompting you for the
         name of the file to be saved.  Saving Pwad list files writes the
         contents of the current "Pwads" list to disk.  This allows you to
         have separate file sets.  For example, you may have purchased a CDROM
         that contains replacement maps (pwads) for DOOM or DOOM II.  Since
         with single/double speed CDROM drives, scanning for pwads is
         sometimes slow if there are literally thousands of pwads on the disk.
         Scanning it once, then saving the list file, you won't have to scan
         it again since the files on a CDROM will not change (however,
         the CDROM might change, it's up to you to ensure the correct CDROM
         is inserted into the drive for the active list file).
      Trash Pwad
         This will move the currently selected Pwad to the "Trashcan".
         The Trashcan is a sub-directory of the DOOMIT directory where pwads
         can be moved to for later deletion.  Since ALL your pwads can be
         displayed in the Pwad list, you can easily clean up your hard drive
         of all your unwanted or duplicate pwads by moving them to the
         Trashcan, then purging (emptying) the Trashcan later when you are
         sure you no longer need those pwads.  The Pwad is not moved in its
         original form, and cannot be "Untrashed" manually from the DOS
         prompt.  You must use the "UnTrash Pwad" command to retrieve
         the file.  DoomIt must make a new file because 2 pwads in different
         directories could have the same name, thereby, overwriting another
         Pwad already in the trash.  It also needs information about where
         the file originated in order to restore it later.
      UnTrash Pwad...
         This will move a previously "trashed" Pwad from the Trashcan back
         to its original location (if its original location still exist,
         else you will be prompted where to restore it).  A previously
         "trashed" Pwad can only be restored using this command and cannot be
         restored from the DOS prompt.
      Purge Trashcan...
         This will permanently delete ALL files currently in the Trashcan.
         You will NOT be able to undelete them once this command has executed.
      Exit
         Exits DoomIt to the operating system.
   Edit
      Map...
         This will run your map editor (as defined in the "Editor Settings"
         dialog) with the currently selected Pwad file.  When you have
         finished editing your map and exit your map editor, you will be
         returned to DoomIt.  If you are using a map editor other than
         DMapEdit, you may have to alter the parameter list passed to the
         program.  DMapEdit accepts a filename with no switch to specify that
         it's a file.  However, your editor may require a "switch"
         (i.e. -f or -e) to specify "what" this parameter is.  In this case,
         you will have to edit the parameter list which will be displayed in
         the "Run Editor" dialog.  If your editor does not require this switch,
         or if you are using DMapEdit, then you can "check" the "Don't show
         this dialog again" checkbox so that this dialog will not come up again.
         If you want to pass additional parameters to your map editor (such
         as -v3 for video mode 3 in DMapEdit), you do this in the "Editor
         Settings" dialog (see below).
      Editor Settings...
         This allows you to define additional parameters for your map
         editor, and the editor itself.
         Enter the directory where your map editor is located (or click the
         "Auto Search") and the name of your map editor.  For the name of
         your map editor, you must include it's extension (.EXE or .BAT etc.).
         You can use a batch file to run your editor so that multiple commands
         can be issued to load video drivers etc.  For example, DMapEdit
         requires loading a VESA driver to run.  You could create a batch
         file called DME.BAT with the following contents:
            C:\UTIL\VVESA
            C:\DMAPEDIT\DMAPEDIT
            C:\UTIL\VVESA OFF
         This way, you can load you driver before running your editor, then
         unload it after to conserve memory when running the game.  If you
         already load your driver in your autoexec.bat file, then you need
         only supply the name of your editor such as DMAPEDIT.EXE.  Note that
         using batch files will not work when using the XPD loader of DoomIt.
         The input line at the bottom of the dialog allows you to enter
         additional parameters for your editor that will be passed to it
         EACH time it is run.  For example, you could specify -v3 for
         DMapEdit to have it always run in video mode 3.  Below this, are two
         CheckBoxes.  The first one specifies weather you want to pass a
         filename (the name of the pwad) at all to the map editor.  Sometimes
         you may just want to let the editor load the previous map and all it's
         settings, but normally, you will leave this item "Checked".  The
         second CheckBox is to specify that you wish to pass the "-d" switch
         to DMapEdit (if this is the editor you're using).  This tells
         DMapEdit where it is located.  Normally (until DJGPP enters the real
         world) you will leave this item "Checked" if you are using DMapEdit.
         However, if you continually pass a large command line string to
         DMapEdit and find that there is not enough space to pass everything,
         or that you are running into problems running DMapEdit when passing
         the -d switch, then you should try leaving this item "UnChecked".
      More Game Options...
         Here you can change settings for less frequently used game options.
         Load Saved Game
            Enter the digit that represents the slot number of which you
            saved the game while in DOOM or DOOMII.
         Deathmatch Timer
            Enter a value from 1-999 that will represent the amount of
            time (in minutes) that the game will play before moving on to
            the next level.  Note that this only applies to DeathMatch mode.
         Demo Buffer Size
            This is the amount of memory (in kilobytes) that will be used to
            record a demo while playing the game.  The larger the buffer size,
            the longer the demo will be.  1024 seems to  work well in
            most cases (the default is 128)
         Player Turbo Speed
            This will increase the speed of the player (you).  If you find
            it hard to SHIFT-RUN while playing the game (to jump far distances
            for example), increasing this value will make it easier.  This is
            considered cheating however, and will display a message to your
            opponent (every time you run), that you are in fact, in turbo mode.
         Developers Mode
            This sets the game into developers mode for things like
            generating screen shots in PCX format.
         Chat Macros
            When you are playing a multiplayer game and you wish to send
            messages to your opponent, instead of typing messages that you
            often use each time, you can define them here and send predefined
            messages.  See your game documentation on how to send messages.
   Run
      Game
         Runs the game using the current settings that you have specified in
         the main window.  If any map replacements exist, these are compiled
         by DoomIt and passed along to the game.  If no map replacements exist,
         then the game is run in normal fashion (unless "Use Selected Pwad
         When No Map Replacements Exist" is "checked" in the "DoomIt Settings"
         dialog).
      Demo...
         This command allows you to play or record a demo while running the
         game. On the input line, type in the name of the demo that you want to
         play back, or record.  This must be up to 8 characters and cannot
         contain the files extension (.LMP).  The file is either created (when
         recording) or read (when playing) to/from the game (DOOM or DOOMII)
         directory.  If you have previously recorded demos and you did not
         give them a ".LMP" file extension, you should rename them in order to
         play them back, otherwise, DoomIt will not find them.
         Select the "Play Demo" to play back the demo (as defined in the
         above input field) or "Record Demo" to record a new one (any existing
         demos with the same name will be overwritten!).  Then select [OK]
         to run the game and record/play the demo, or [Cancel] to cancel
         this task.
      Modem Game...
         This will allow you to connect with another player and play the game
         over the telephone, or direct (NULL Modem) serial connection.
         If you will be calling your opponent, then check the "Dial" radio
         button.  If your opponent will be calling you, then select the
         "Answer" radio button.  If you are connected with a null modem cable,
         then select "Already Connected".
         If you want to record all the action while you and your opponent are
         playing, type in a name for the demo file in the same format as
         described in "Demo...".  If you don't want to record a demo, then
         make sure this field is blank.  Note that both players must record
         the demo, otherwise it won't work.
      Network Game...
         This will allow you to connect with other players over your network
         and play the game.
         Select the number of players and if you wish to record all the action,
         type in a name for the demo in the "Record Demo" field (otherwise,
         leave it blank).
      DOS Shell
         This will run a DOS command prompt allowing you to run other programs
         (even TSRs!).  To return to DoomIt, type EXIT at the command prompt.
   Config
      Modem Play...
         Displays the "Configure Modem Play" dialog allowing you to enter
         settings for modem play.  Note that you must run the game's SETUP
         program first before playing over the modem.  You will need to
         specify your modem so that the game can create a modem configuration
         file (MODEM.CFG).
         Com Port
            Select the com port that your modem (or null modem cable) is
            hooked up to.
         Baud Rate
            Select the speed of your modem (or your opponents modem, which
            ever is slowest).  To use the value that is specified in the
            games MODEM.CFG file, select "Default".
         8250
            If your 16550 is acting up while connected, "check" this item.
         DOOM Driver and DOOM II Driver
            This allows you to specify an alternate serial driver for either
            game (i.e. SER4.EXE)
         Addr
            If your serial port uses an address other than the default one,
            enter it's address here in hexadecimal format (for example: 0x3f8),
            else leave this field blank.
         Irq
            If your serial port uses an irq other than the default one, enter
            it's irq number here.
         Note
            If you have problems connecting, see "Possible Solutions" under
            "Modem Connection Problems".
      Network Play...
         Displays the "Configure Network Play" dialog allowing you to set
         parameters for network play.
         Port
            To have more than one group of players playing at one time over
            the network, you need to enter a second port number here.  If
            you are playing one game, then leave this blank.
         DOOM Driver and DOOM II Driver
            Enter an alternate network driver here, or use IPXSETUP.EXE.
      DoomIt Settings...
         This displays the "DOOMIT Settings" dialog which allows you to set
         parameters for DoomIt.
         DOOM Directory and DOOM II Directory
            Enter the directory where the game is located (also
            see "Auto Search")
         DOOM Executable and DOOM II Executable
            Enter the program name of the game (including the extension).
         Pause before returning to DOOMIT
            When DoomIt executes an external process (like your map editor,
            or the game), it returns immediately back to DoomIt once the
            external process ends.  If however, there were errors running the
            external process, you would not see them displayed on the screen
            because it would happen too quickly.  Setting this "on", generates
            a pause which waits for you to press a key before returning to
            DoomIt, thus allowing you to view any errors displayed on the
            screen by the program that had just run.
         Use selected Pwad when no map replacements exist
            Normally, if no map replacements exist in the "Iwad Maps"
            list, DoomIt just runs the game as if it were run from the
            command prompt.  However, if this item is "checked", and no
            replacements exist, the currently selected Pwad in the Pwad
            list is used to play the game.
      File Transfer Settings...
         This will allow you to set up the parameters required to perform
         file transfers from within DoomIt.  However, this is not yet
         implemented.
   Transfer
      Items in this menu section are not yet implemented.
   Help
      About DoomIt
         Displays the "About DoomIt" dialog.  This information contains
         copyrights and trademark information.
         UNREGISTERED USER WILL SEE A LOT OF THIS!
      Cheat Codes
         Displays all known cheat codes for the currently selected game.
         Typing these "codes" in while playing the game will produce the
         described effect.

6.0	Modem Connection Problems:
   Problem:
      We get connected okay, but then shortly after, we get disconnected.
   Possible Solutions
      -  If you're in Windows 3.x, run your modem game from DOS.
      -  If you're in Windows 95, run your modem game from DOS MODE, not
         a DOS prompt.
      -  Make sure that you have run DOOMs setup program and specified a
         correct modem.
      -  If your modem is not in the list of modems in DOOM setup, then
         you need to create your own MODEM.CFG file.  You can use any
         text editor (such as DOS edit) and enter values that are correct
         for your modem.  The file format is:
            Line 1) Initialization string for your modem
            Line 2) Hang up string for your modem
            Line 3) Baud rate of your modem
         For line 1, you need to specify settings for your modem that
            1) Turn OFF data compression and
            2) Turn OFF error correction.
         The file must reside in the DOOM or DOOM II directory
         (or both if you'll be playing both games).
      -  Make sure that you disable "call waiting" on your phone line.
      -  Make sure that you don't have a party line.
      -  If all else fails, you might try connecting to your opponent
         using your favorite (non-Windows) communications program.  Then,
         once connected, exit the program WITHOUT disconnecting.  Run DoomIt,
         and both players select "Run/Modem Game" and "Already Connected".
      -  Make sure you both have set the `>>' "warp to" value the same.
      -  If you are both using map replacements (pwads), then you need to
         make sure that you have the same maps in the same slot as your
         opponent.
   Problem
      Game exits out and displays "Consistency Failure".
   Possible Solution
      -  Both players must have the same version of DOOM or DOOM II and
         must contain exact copies of any pwads (patch wad) files being used.
         If you want to play one of your own maps with an opponent, you must
         send him/her a current copy of your map so that you both possess
         exact copies.

7.0 Compatibility Issues
   -  Although DoomIt will run fine and execute DOOM or DOOM II from a
      Windows 95 DOS prompt, you may not be able to use a map editor that
      is compiled with DJGPP that uses DPMI.  The (editor) program may crash.
   -  DoomIt will run fine from in Windows 3.x, but DoomIt will not be
      able to execute DOOM.
   -  It is not advisable to run DOS screen savers while DoomIt is running.
      LogoPop is one that will still work, but may not restore all mouse
      cursors correctly.  Other TSRs should be fine.

   DoomIt has been tested on 100% IBM compatibles running DOS or Windows 95,
   other systems may produce undefined results.

