This file explains the [Sections] and Entries in the DOOMIT.INI file.

Format:
   The format of this file is identical to the Windows INI file format.

This is the start of the game settings section that define how the game
will be played (monsters, skill level etc.)
   [GameSettings]

   The following entries are used internally by DOOMIT and are not editable
   by the user.  Don't change any of these values!
   GamePlay
   Skill
   Monsters
   DoomMode
   Episode
   DemoMode
   WarpTo
   LoadSavedGame
   DeathmatchTimer
   DemoBufferSize
   Turbo
   DevParam

   DemoName
      This entry contains the name of the demo to record or play.
      Valid Values:  8 character name (no extension!)
      Default Value: blank
      Example:       DemoName = MYDEMO

This marks the start of the entries for the DoomIt section that provide info
for the DoomIt application.
   [DoomIt]

   The following entries are used internally by DOOMIT and are not editable
   by the user.  Don't change any of these values!

   SearchDrives
   PWadFocusItem
   PMapFocusItem
   IMapFocusItem
   LoadStubSeq

   Doom1Dir
   Doom2Dir
      These two entries define the directory where doom and doom2 are located.
      Valid Values:  Max 128 characters
      Default Value: C:\DOOM
      Example:       Doom1Dir = C:\DOOM

   Doom1Exe
   Doom2Exe
      These two entries define the program name for doom and doom2.
      These two entries define the directory where doom and doom2 are located.
      Valid Values:  Max 128 characters
      Default Value: DOOM.EXE
      Example:       Doom1Exe = DOOM.EXE

   PauseScreen
      This entry determines weather or not DOOMIT will pause the screen after
      running doom or doom2 or your map editor.  This will allow you to view
      any errors that may be displayed by the external process which would
      otherwise be missed because it would disappear when doomit reloads.
      Valid Values:  True, False
      Default Value: False
      Example:       PauseScreen = False

   UseSelectedPwad
      This entry determines weather the currently highlighted pwad is used
      when running doom if there are no map replacements in the IWad Maps list.
      If you want to run doom in it's original form (without your own maps)
      set this to False.
      Valid Values:  True, False
      Default Value: True
      Example:       UseSelectedPwad = True

   RootDirectory
      This entry defines the root directory for EACH drive where a search for
      pwads will begin.  If you keep all your wads on one drive in a directory
      called "WADS" for example, and you don't want DOOMIT to search the entire
      hard drive, but start searching from this directory, the use \WADS
      Otherwise, use the default of \
      Valid Values:  Max 128 characters
      Default Value: \ or blank
      Example:       RootDirectory = \

   UseXPD
      This entry determines weather or not DOOMIT will load itself, or be
      loaded via the eXternal Process Driver (XPD).  This entry cannot be
      changed from within DOOMIT, you must change it in the ini file.  For
      a complete explaination of this entry, see the MANUAL.TXT file in section
      1.0.
      Valid Values:  True, False
      Default Value: False
      Example:       UseXPD = False

This section marks the start of the entries pertaining to running DOOM or
DOOM 2 over the network.
   [NetWork]

   DOOM1NetDriver
   DOOM2NetDriver
      These two entries define the name of the network driver used by DOOM.
      Valid Values:  Max 12 characters (filename.ext)
      Default Value: IPXSETUP.EXE
      Example:       DOOM1NetDriver = IPXSETUP.EXE

   DemoName
      This entry will determine the demo file to record in a network game.
      Valid Values:  Max 8 characters, no extension.
      Default Value: blank (no demo)
      Example:       DemoName = NETDEMO

   The following entries are not editable by the user.
      Port
      Players

This section marks the start of the entries that pertain to modem play.
   [Serial]

   DOOM1SerDriver
   DOOM2SerDriver
      These two entries define the name of the serial driver used by DOOM.
      Valid Values:  Max 12 characters (filename.ext)
      Default Value: SERSETUP.EXE
      Example:       DOOM1SerDriver = SERSETUP.EXE

   DemoName
      This entry will determine the demo file to record in a modem game.
      Valid Values:  Max 8 characters, no extension.
      Default Value: blank (no demo)
      Example:       DemoName = SERDEMO

   The following entries are not editable by the user.
      ComPort
      Mode
      Uart8250
      Baud
      IRQ
      PortAddr

This section defines entries pertaining to your map editor.
   [DoomEditor]

   EditorDir
      This entry defines the directory where your map editor is located
      Valid Values:  Max 128 characters
      Default Value: C:\DMAPEDIT
      Example:       EditorDir = F:\DMAPEDIT

   EditorExe
      This entry specifies the program (or batch file that runs the program)
      that is used to edit your pwad files.
      Valid Values:  Max 12 characters (filename.ext)
      Default Value: DMAPEDIT.EXE
      Example:       EditorExe = DMAPEDIT.EXE

   DisableEdRunDlg
      This entry disables/enables the Editor Run Dialog.  This dialog appears
      to allow you to edit the command line parameters for your map editor.
      You can disable this dialog from the dialog itself using the checkbox.
      After that, the dialog box will no longer appear, and DOOMIT will run
      the map editor directly.  However, you can re-enable it from here.
      Valid Values:  True, False
      Default Value: False
      Example:       DisableEdRunDlg = False

   AdditionalParams
      This entry specifies the additional command line parameters for your
      map editor.  These parameters are passed to your editor EACH time it
      is run so, if you have any parameters that you always pass to your map
      editor (like the -d switch in DMapEdit), place it here.  This is NOT
      where the pwad file name is passed to your editor!
      Valid Values:  Max 128 characters
      Default Value: -dC:\DMAPEDIT (DMapEdits -d switch)
      Example:       AdditionalParams = -dC:\DMAPEDIT

   PassdSwitch
      This entry specifies weather DMapEdit's -d switch (the switch that tells
      dmapedit where it is located) is automatically inserted in the
      AdditionalParams field.
      Valid Values:  True, False
      Default Value: True
      Example:       PassdSwitch = True

   PassFileName
      This entry specifies weather DOOMIT will pass the pwad file name to the
      map editor.  Some map editors "remember" the last file loaded, and in
      fact, you lose your default settings when you load a map from the
      command line, so if you're using one of these editors, and you're
      working on a map, you may want to disable passing the filename to your
      editor.
      Valid Values:  True, False
      Default Value: True
      Example:       PassFileName = True

This section marks the start of entries pertaining to chatmacros used in doom.
   [ChatMacros]
   Macro00 = Ouch!
   Macro01 = Did you die?
   Macro02 = Pay back time...
   Macro03 = You SOB!!!!
   Macro04 = I only had a pea shooter...sniffle...
   Macro05 = Where are you?
   Macro06 = Follow me...
   Macro07 = I'll never tell...
   Macro08 = Where'd you get that weapon?
   Macro09 = Come get me big boy....

This section marks the start of the entries pertaining to DOOMIT's phonebook.
   [PhoneBook]

   OpponentRatingN
      These five entries specify the rating strings when rating an opponent.
      You change these to whatever you like.  Here are the default strings.
      OpponentRating1 = This guy needs weapons that don't exist.
      OpponentRating2 = I'd better not bet my paycheque.
      OpponentRating3 = It's gonna be a rough night.
      OpponentRating4 = This guy should've been a navy seal.
      OpponentRating5 = Makes the Terminator look like wooshit!!
   CurOppName
      This specifies the opponent that will be dialed when playing a serial
      game.
      Valid Values:  Max 30 characters
      Default Value: Me
      Example:       CurOppName = Ben Dover

   CurOppPhone
      This specifies the current opponents phone number that will be dialed
      in a serial game.
      Valid Values:  Max 14 characters
      Default Value: blank
      Example:       CurOppPhone = 1-505-555-1234

   CurOppRating
      This is an index into the ratings strings defined above (zero base).
      This defines the rating string that is used for the current opponent.
      Valid Values:  Max character 1 (digit only)
      Default Value: 0
      Example:       CurOppRating = 1

This section marks the start of your phone book list.  This lists all your
opponents in your phone book, and thier ratings (rating index as described
above).
   [PhoneBookList]

   The format for each line is:
      OpponentName = PhoneNumber~rRatingIndex
      The '~' character is used to seperate the phone number from the rating
      index, r stands for rating, and the digit is the rating index.
      Example:    Neil Down = 1-505-555-5432~r3
