hardguns.wad
vanilla compatible DEHACKED
made by scifista42

My aim was to balance the arsenal so that every weapon can find its
usefulness, even in slaughtermaps. Even pistol and chainsaw can kill
powerful enemies quite quickly. Shotgun now deals damage faster than
the SSG, but at the cost of higher ammo consumption. Plasma gun fires
slower, but more powerful projectiles, so that damage per second
is slightly higher and damage per ammo unit is doubled - this was done
to better balance the weapon with the BFG.

I've also edited some of the monsters in order to increase challenge
and allow for fun fights. Zombiemen become a threat, arachnotrons change
their fight dynamic, pain elementals can defend themselves, and masterminds
become a nightmare. On the other hand, for example revenant missile deals
lower damage a bit.

All changes were done in favor to improve gameplay balance and not make any
weapon (or monster) to be superseded by another one.

LIST OF CHANGES:

---WEAPONS---

Fist     - punches faster
Chainsaw - deals 50% more damage
         - berserk effect even increases the damage
Pistol   - 100% accurate
         - faster fire rate
         - fires 4 bullets at once!
         - you start with 100 bullet ammo
Shotgun  - faster fire rate
         - 2 shells fired at once
          (-> much faster than SSG, but lower efficiency of ammo usage)
SSG      - [no change]
Chaingun - 2x faster fire rate
RL       - 20% faster fire rate
PG       - 66% slower fire rate
         - double damage of the projectile
BFG      - [no change]

---MONSTERS---

Zombieman   - slightly more aggressive
            - fires plasma projectile (damage 4)
            - health 30 (instead of 20)
Demon       - moves 40% faster
            - bites 2x faster
Spectre     - [same as demon]
Arachnotron - radius 52 (instead of 64)
            - much more aggressive and agile
            - projectile damage only 4 (instead of 5)
P.Elemental - radius 28 (instead of 31)
            - melee attack - strength of a revenant punch
Revenant    - projectile damage 8 (instead of 10)
Mancubus    - zero pain chance (tough guy)
            - slightly more aggressive (through shortened durations of walking frames)
Baron       - pain chance 20 (instead of 50)
            - fires 2 projectiles
            - fires a bit faster than Hell Knight
Spiderdemon - radius 104 (instead of 128)
            - walks faster, more aggressive
            - pain chance 10 (instead of 40)