+----------------------------------------------------------------------------+
|                                FINAL DOOM                                  |
|              COMPLETE LMP COLLECTION IN ULTRA VIOLENCE -FAST               |
+----------------------------------------------------------------------------+
Recorded by Andreas "Anthe" Kren, Peo Sjoblom, Kai-Uwe Humpert, Yonatan
Donner, Daniel Lindgren and George Bell - November 1996 to January 1997.

[ Note: Not supported by TeamTNT or id Software.  All LMPs were all recorded ]
[ using the DOS version 1.9 DOOM2.EXE that comes with Final DOOM.  Some will ]
[ replay with DOOM95, others do not (we note which go out of sync using      ]
[ DOOM95 in the tables below).  If you replay any of them and it looks like  ]
[ it was recorded by a moron, it is out of sync and you probably are using   ]
[ the wrong DOOM2.EXE (the one that comes with DOOM][ won't work, i.e.).     ]   

This is a collection of recorded demos (lmps) for all 64 levels of Final
Doom. All lmps were recorded on skill 4 (Ultra-Violence) with fast monsters,
(so called Grand Master style), ending with at least 100% kills and 100%
secrets where it's possible.  We worked much harder getting the times down
than in the straight UV collection.  Some of these lmps are unbelievably
fast (Daniel showed what was possible).

To playback these demos, go to the suitable directory (/TNT or /Plutonia) and
type: doom2 -playdemo tnt??-gm or doom2 -playdemo plt??-gm, where ?? is the
level number.  Some levels have more than one recording, this is noted in
the level descriptions.

Comments about this project:

Andreas "Anthe" Kren
--------------------
A great collection has been made and I have been a smaller part of it than
I originally wanted to.  When I first asked guys like Yonatan or Peo to do
such a thing, they asked if I mean it seriously (I remember Yo said sth like:
Do it but w/o me) and well, I thought: when all the maps are so 'easy' in
uv, why  not go for a gm collection.  The other idea was to invite most of
the leading players of the COMPET-N, known as the best single players in
the world, to speed things up and increase the quality of the lmps.
Yes, and business seemed to go as usual when we all started to record
our 1st maps.  But then they all got more and more hungry and recorded
the same maps again and again, faster and faster, nth for me, sorry,
I am definitely out of this biz.  But for you the watcher this means
high-end-quality and super-fast speed for almost all lmps (not mine ;-).
I simply tried to keep the flow of the lmps and played as relaxed as
possible. The watchers will see how far high-level-doom playing has
developed and I wonder if Quake or any other game will ever have such
good quality  recordings (I know there will be discussions in the
newsgroups :-)  (Mean if all these details will ever come out, that
all of us know from the player's point of view)

Final Doom is IMHO the maximum in difficulty that can be reached
with/in (?) serious wad building, maybe some maps could look better,
all new music would also have been interesting, and who knows
maybe some day another group of players will go for a nm collection ?!
Anybody ? There is still a ticket that Peo would pay the guy that
does pl08 on nm from scratch ... I've tried it folks good luck ;-)

Personal information:

Name: Andreas Kren
Nick: Anthe (which is the Viennese (drunk) Version of Andi which is
      short for Andreas)

Born: 9.1.1971 (so 26 now)
  In: Vienna / Austria where i still live
Prof: SW Engineer.

System used for the recordings:

p133, 16mb ram, endeavour board, diamond s3 968 2mb vram,
lots of hd space, ms mouse with ms mouse driver 10.0 plus
the following keys: s,d,f,z...str. left, speed, str. right,
go back,    mouse : left...shoot, right, go forward
parameters for the mouse: default.cfg ... 7, 100
horizontally, 05 vertically (the min. for this driver), no
profiles or similar things.

ah yes, two genius mouse pads, one is always washed, the
other one used for playing ;-)...

I ended my National Service at the end of last year. Currently
I am very engaged in my company for the next six months. Then
I hopefully will leave Austria and all this together with Peo 
to go to Bali, the Philippines, Australia etc. for at least 6 
months.

I also started to play guitar again and try to learn the Spanish 
language. I am very happy that my fanaticism for doom has reduced
naturally since I never was too happy about playing this game
for that long and with such an intensity. I sacrificed almost
evth I had, but I have surely learned a lot ...

Peo Sjoblom
-----------
When Anthe first suggested this I thought he was joking, now I am surprised
how easy it all went.. This collection has some amazing lmps.. It was a real
honor to be on the same team as these guys, I think all demos are worth
looking at. A year ago I never would have believed that I ever would be on
the same team as these world class players (my first -fast recording was done
on February 22, 1996, Doom2 map02 done in about 10 minutes!).. Extra credits
to Kai who has been an extraordinary administrator besides being one of the
best players in the world. When nobody seemed to be willing to do some very
big and hard maps, he gritted his teeth and recorded them.. I am of course
thinking of TNT 21 and 27, very huge and very hard maps.. Thanks Kai..

Before I leave let me just mention some lmps by each player that I really
like.. Andi: Plutonia maps 09 and 31, map09 has an amazing end scene, and
map31 an almost impossible ssg duel against 4 fast cybies! Talk about
mouse control! Daniel: There are many to choose from but I will just
mention Plutonia maps 15 and 32, if you want an "instant death in doom"
practice, try them his way. -George: Plutonia maps 05 and 20, try to start
the way he does on both maps, never a dull moment.  Kai: Plutonia maps 06
and 14, amazing speed and smartness involved here, I wouldn''t recommend the
start of map06, unless you are a masochist, not on 14 either, great both in
style and execution. Yonatan: Plutonia maps 13 and 18. Map13 is great from
the start to the end, map18 is much harder than it looks, the heavy weapon
dudes can confirm this..

Yonatan Donner
--------------
When this collection began, I thought it was madness. Recording Final Doom
with -fast sounded impossible.  But as it progressed it seemed more and more
possible, and now the finished product is a great collection of lmps, which
I'm very glad that I'm part of.

About the levels, I like them a lot, most of TNT is good and Plutonia is
awesome, definitely the best megawad I've ever seen, a real masterpiece,
even in map mode these levels look beautiful... great job TeamTNT, Dario and
Milo Casali!!

Some of my lmps in this collection are still with the keyboard, that is
because I switched to mouse control during the making of this collection, so
don't be confused, it's still me ;-)

Many thanks to Andi, Branimir, Daniel, George, Jeff, Kai and Peo, it was a
pleasure doing this collection with you all!

If you want to know more about me, visit my homepage at:
http://www.geocities.com/Hollywood/4704/

Daniel "Demonlord" Lindgren
----------------------------
I can't really comment any other maps because I don't know them as well
as I should to give a good statement..  My rating is based on playing
through the level at pretty  high speed, not VERY fast, but not too
much bourlasing...   Hope we all agree that no one wants to see a
recording which is too cowardly played..  I would like to thank you
all for this wonderful time, I have really loved this time makin' this
collection.  This should be one of the best if not the best collection
ever made for the greatest computer game in history..

Ok, See you all!  (in Hell............)   [Hell Revealed, I guess he means]
Thanks to all of you for some very good Doom-action!

Daniel "Demonlord" Lindgren

I would like to thank ID Software for the best computer game 
ever made, strange they don't understand HOW good it really is... 
I think they should play it some more......... Why don't you 
guys (ID-guys, if you ever read this) make a game with the 
Quake engine completely based on the Doom/Doom2 games?? 
I think it would ROCK!! 

Kai-Uwe Humpert
---------------
I'm a 23 year old student of mathematics, live in Berlin (Germany) and
play Doom since the very first shareware version came out.  Some time ago
I had the same feeling about it as Anthe, but that changed as I found
the COMPET-N site.  You can download there some of my lmps.  Think they are
not the worst.  So I met Peo and Yonatan, who suggested to make a collection
of the FDoom maps.  I must admit that the time FDoom came out I played some
maps (started with the TNT, might be an explanation) and deleted it off my HD.
But as the UltraViolence Collection came out, I thought I should at least
take a look at them.  I began to play some FinalDoom maps, because most of the
times in the Ultra Violence Collection were just too bad (most of them are
beaten by the new -fast LMPs).

I was up to TNT14 as Yonatan wrote me if I couldn't join the team for
a Grandmaster style collection. Except for some Nightmare and e4m2 I
hadn't played with fast monsters at all, but I think I'm used to it now,
if I play normal UV now, it's just like slow motion and I wonder that no
monster seems to hurt me. Since I'm often on the Net, I agreed to
make the administrator of that collection. All the files were sent to me, but
I had first no time to have a look at them. First everyone recorded the map
he knows, and there were some left, unclaimed. So I sat down an recorded them,
TNT20, 21 and 27. Spent my time with those frustrating maps, and the others
recorded those nice Plutonia maps.  After a month, all levels were played,
it was at the end of 1996.  We had some of Jeff Easthope and Branimir Beric
too, but the next month a time hunt of unseen dimensions started, because
we all didn't want to look like complete newbies compared to Daniel's LMPs.
Anyway, what have we achieved?

I can't play UltraViolence anymore, it's just too easy.  Yonatan has
finally become a mouser.  Peo's lmps have improved really. Former he just
wanted to finish, now he eats mousepads because he promised to not record
some maps again but he did.

I dunno if Daniel has improved in style. He was already a Doom hero before.
Anthe had not that much time to record, so only a few, but amazing lmps.
George has something for his daughter, if she will ask what he has
accomplished in his life, he can give her the link to this old and long
gone computer play.  Think I'll return to deathmatch soon, hope I can
still kill Dasa once in 20 minutes.

Jeff and Branimir are still good Doomers, but I haven't heard of them for a
long time, so their maps were overtaken and improved in time.

Some comments on Final Doom:

Most of the TNT maps have nice textures and music, but the monsters and the size
are bad compared to the Plutonia maps.  It's just more fun to play a
Plutonia map in 4 minutes and kill 20 big bad asses instead of 20 minutes
killing 200 Imps, Dudes and Sergeants. It doesn't matter without fast
monsters, you can kill most of the weak ones without problems, but with
-fast you have to concentrate all the time. You want to hurry up, but
you can't.

My hardware:

P133/16MB, 1.5 GB HD, Soundblaster 16, Matrox Millenium, IPX card, earphones,
Logitech Pilot mouse with the setting /aoff and /s10

Btw, my doom configuration is as follows:

s,e,d,f    strafe left, forward, backward, strafe right
a,<space>  use, speed
lmb        fire
mmb        strafe on
music      0 (haven't tried if I can play with music)
sound      5
mouse_sens 48 ( !!!! :)

I use noq.coom, which maps 'Q' to shift and prevents sudden stops of recorded
sessions. Sometimes I cheat with iddt, and if the map is too dark, with a wad
that makes everything brighter (e.g. for TNT08).

If you wanna contact me:
mailto: gazelle@cs.tu-berlin.de
IRC: #berlin (EFNET: irc.fu-berlin.de/irc.stealth.net)
     #deathmatch (american net; only sometimes)
WWW: http://wwwwbs.cs.tu-berlin.de/~gazelle


George Bell
-----------
When Final Doom first came out there were a lot of complaints about how hard
Plutonia was, just wave after wave of monsters coming at you, etc, etc.
At the time I wondered if Plutonia 32 could be done in under an hour in
straight UV!  This Grand Master collections shows that, not only are the
Casali levels possible, but they are actually beautifully designed
for high difficulty game play (as well as visually).  Daniel Lindgren makes
Plutonia 32 look quite simple, but try it yourself at his speed and see
if you can survive one minute (I can't)!

Many of these lmps may seem to involve incredible luck, but actually there
is less than you might think, except maybe for the hardest levels.  When
you live on a level for hours (days in some cases!), you try countless
ways of approaching traps, and soon you know where every monster and shell
is.  After the first recording there is always room for time refinements,
sometimes you can cut that first time in half (or more)!  Check out the
UV collection if you want a more pedestrian (safe) pace, but for maximum
excitement and a journey to the edge of the possible, check these out!

I was glad to be a (small) part of this project.  This team set a brutal
pace, one that was tough to keep up with.  It seemed every day I got e-mail
from half the team letting us all know how they had improved their time
by X minutes on such-and-such a map (lmps enclosed, of course).

Personal: 36 year old, I do operations research (math, programming) for a
telecommunications company.  I have a 2.5 month old daughter now, I'm now
designing my first DOOM WAD episode "Knee Deep in the Diapers". ;-)
While watching others' lmps I discovered she really likes watching DOOM,
but I won't let her because who knows what it would do to her later.

Besides playing DOOM, I love to climb mountains and rock faces.  Last
September I climbed a big cliff in Yosemite - perhaps you've heard of
it, El Capitan??  Well, never mind, on to DOOM action!!


TNT lmps
--------
The "rating" column is the lmp author's assessment of the map difficulty in
UV -fast on a scale of 1 to 10.  "player" is the lmp author.  "style" refers
to the map design (overall look, fun of play) again from 1 to 10.  The "D95?"
column refers to whether that lmp stays in sync replaying with DOOM95.  All
will replay using the DOS Doom2.exe that comes with Final Doom.  For maximum
effect on a fast machine, try DOOM95 at the highest resolution (music quality
varies, however).

map name                 time  kills  items  secret  rating  player style D95?
--------------------------------------------------------------------------------
01  System Control       1:17   100    100    100      4       D      9    Y
02  Human BBQ           10:16   100    100    100      7       Y      7    N
03  Power Control        5:53   100    100    100      4       P      6    N
04  Wormhole             8:36   100    100    100      7       D      6    Y
05  Hangar               6:14   100     85    100      3       K      7    Y
06  Open Season          7:05   100    100    100      3       P      6    N
07  Prison              19:33   100    100    100      6       K      5    N
08  Metal               14:29   100     96    100      7       K      3    Y
09  Stronghold          17:39   100     73    100      6       K      4    Y
10  Redemption           6:03   100     80    100      2       Y      7    Y
11  Storage Facility     7:56   102     46    100      4       P      5    Y
12  Crater               8:06   100    100    100      4       K      8    Y   
13  Nukage Processing    8:03   100    100    100      5       K      6    N
14  Steel Works         10:30   100     95    100      3       K      5    Y    
15  Dead Zone            8:06   100     90    100      4       P      7    Y
16  Deepest Reaches     14:48   100    100    100      5       P      5    Y
17  Processing Area      6:22   103     82    100      2       P      7    Y
18  Mill                18:09   100    100    100      6       P      5    N
19  Shipping/Respawning 10:57   100    100    100      2       P      4    Y
20  Central Processing  15:39   100    100    100      7       K      5    N
21  Administration Ctr  20:26   100    100    100      7       K      2    Y
22  Habitat              9:24   100    100    100      3       K      6    Y
23  Lunar Mining Project 8:16   105    100    100      3       Y      4    N
24  Quarry               5:27   100     53    100      4       P      5    Y
25  Baron's Den         11:53   100     77    100      5       P      5    Y
26  Ballistyx            7:53   100    100    100      7       K      7    Y
27  Mount Pain          22:06   100    100    100      8       K      4    N
28  Heck                11:31   100    100    100      3       Y      8    Y
29  River Styx          17:23   115     96    100      5       K      8    N
30  Last Call            6:03   116    100    100      6       K      6    Y
31  Pharaoh (bugfree)    7:43   101     32    100      5       D      8    Y
32  Caribbean           12:12   100     97    100      3       K      7    Y
                       -----------
                    = 5h 41m 1s

30a Last Call            2:30    63    100    100      8       Y      5    N
Original TNT map 31:
31o Pharaoh              2:36    30     42      0      5       D      8    Y
31n Netgame 1 player   ~21:56    66    100    100      6       K      7    N
31c Netgame 2 player   ~14:00    32      2      0              K           N
                                 31     88    100              DS


The descriptions were written by the team member who recorded the map.

TNT-01 - System Control (Daniel)
--------------------------------
Wonderful map, the design is perfect for a level 1 map!  So small and nice
I thought I'd try to do it in "Tyson" mode, and it's not really very hard
once you get a grip on it, punching and moving, avoiding shots etc..           

TNT-02 - Human BBQ (Yonatan)
----------------------------
This map is quite easy on normal UV, but with -fast it's a completely
different story... it's about 20 times tougher, it sure feels a 100 times
tougher.  But it's a nice map.  Unfortunately with -fast I didn't find any
way to play it speedily.

The start is hard with very little health and many humans shooting at you
from everywhere and rarely you get places to hide. After opening the bars
it gets easier though.  A very nice map, you have to repeat yourself some
times though... and some support textures could help ;-)

TNT-03 - Power Control (Peo)
---------------------------- 
You have to be careful in the middle section, lots of gunners,
spectres and no armor. After that you must have "Parkinsons" not to succeed,
nice map..

TNT-04 - Wormhole (Daniel)
--------------------------
Think the music is great, therefore a 7 and not a 6, the start scene is
very hard, a lot of Spectres and guys with guns and very little health.  
The only real powerups on this level is a Soulsphere and a green Armour,
you have to play through almost half the game to get to the armor..
Only 10% health boxes, and a lot of dangerous Demons..  This level is
very hard, mainly because of the lack of health but also the narrow
passages with "fireball-like monsters"..

TNT-05 - Hanger (Kai-Uwe)
------------------------
One of the maps you should play with when you start playing with fast
monsters. There is health to refresh yourself when you were hit.  Remember
to return to the start with the blue key.  The dark arena is easier than I've
expected, the invisibility helps a lot there.  My problem in this map is to
reach the automap :). The time can't be improved much in pure Ultra Violence.

TNT-06 - Open Season (Peo)
--------------------------------
This is a very nice stylish map, it is also very easy.  I watched the
fduv demo, did it once with iddqd, then recorded it in 8 minutes
something, the next try was this lmp..  The only drawbacks are that you
have to re-enter areas once visited to hit switches after getting the
keys. If you want to do an easy GM style map?  This is one of you should
try.. 

TNT-07 - Prison (Kai-Uwe)
-------------------------
Wow, a plasma gun at the start!!!  You'll need it for the Pain Elemental,
so don't waste it.  I have to cross the red key room twice because I like
SSG more than single shotgun, you don't have to.  You don't need the bridge
to the inner circle with the teleporter, as you can see.  If you run out of
ammo, you can try to telefrag all the monsters except for flying ones at the
teleporter :)  Revenants and Chaingunner are the problem in the outer area.

TNT-08 - Metal (Kai-Uwe)
------------------------
Too dark to be one of my favorite maps.  And spectres there :-(
Fortunately the map is fairly small, and you'll have Invisibility
and health when you enter the last room.  Take care!

TNT-09 - Stronghold (Kai-Uwe)
-----------------------------
As I played it in Ultraviolence I never thought I could play it with
fast monsters.  But once you've learned to fight Sergeants and Dudes,
you'll survive it.  The style of this map could have been better.  Plenty
of health here (compared to other TNTs). I like to kill the teleported
monsters at the door with SSG, but sometimes you'll have to retire, when
you have missed once.

TNT-10 - Redemption (Yonatan)
-----------------------------
A very nice map, short and easy with tons of plasma...  A nice map, visually
as well.

TNT-11 - Storage Facility (Peo)
-------------------------------
The teleporting on this can make you go mad! The monsters teleport
in 3 different places, fairly easy unless you play it too speedy, quite nice
map..

TNT-12 - Crater (Kai-Uwe)
------------------------
Nice map indeed.  I survive it in 3 out of 4 attempt even if I speed,
and when I die then at the SSG at the start.  Big secret area.  I've
taken the Backpack first, but you'll not need all the shell boxes.  Really
easy to play, no traps at all.  You can take SSG, run away and kill the
Sergeants later when you jump down the sewers.  Missed a final battle here.

TNT-13 - Nukage Processing (Kai-Uwe)
------------------------------------
This was my first map for the collection, the second map I ever played with
fast monsters (except for Nightmare!, the first one was e4m2).  Time was
bad (16 minutes), so I recorded it again in half the time.  Wondered where
all the monsters were gone when I was finished with the Cyberdemon.
If there weren't the shortcut to the outer area, the Imps and the Mancubus
would be hard to kill.  I really recommend to open the blue door and wake the
monsters up, when you return later only half are left.

TNT-14 - Steel Works (Kai-Uwe)
------------------------------
Oh, another Boss after the Cyberdemon in map 13. I shoot exactly 16 times
at the Spiderboss at the end with SSG, he dies really quickly.  The Imps in
the dark are not cooperative, you can wait 1/2 minute and when you turn away
they suddenly appear.  You've got chaingun for all these weak monsters :)
Some barrels will help you.

TNT-15 - Dead Zone (Peo)
------------------------
I like this map, much harder in GM than in regular UV, too little
armor, lots of ammo. I leave from the secret exit that leads to map31...

TNT-16 - Deepest Reaches (Peo)
------------------------------
Hard to remember with a stupid teleporter secret, nice giant leap,
hard first half, rest is fairly easy.. Nice watery tunnels.. 

TNT-17 - Processing Area (Peo)
------------------------------
The easiest map I did, but very funny to play... Just grab the
invisibility, the SSG, be careful with the gunners and you are through..

TNT-18 - Mill (Peo)
-------------------
I wish I had a bottle of "Miller" instead of playing this "Mill". 
Too big and ugly, hard as well, without the ending which is nice, I would
have given it 02 in mapstyle rating.. You have to use the invulnerability
for the Pain Elementals and the teleporting Archvile at the start, the middle
section is easy and the end is damn hard!!  Nice music..

TNT-19 - Shipping/Respawning (Peo)
----------------------------------
No, I dont like this map very much, looks the same everywhere
except for the red key area, the "respawning" is tedious, just stand there
and shoot and wait.. When you get the armor, this is easy..

TNT-20 - Central Processing (Kai-Uwe)
-------------------------------------
I assume everybody thinks it's a big map.  But once you've memorized it,
you will need not that long.  You need courage for the Spiderboss, when you
want to save ammo.  Or hope he doesn't face you.  This map is really linear,
only one way to go.  If you've reached the Berserk, most of the work is done.
You'll have Invulnerables and health then.  Waste some BFG, you've got enough
cells.  If you say this map is annoying, just try harder.  I don't think it is.

TNT-21 - Administration Center (Kai-Uwe)
----------------------------------------
Dunno if I'll ever make a better version of this map.  It's just the worst
map I've played so far.  No action, extra-huge, no pretty places.  If you
want to have a look at the lmp, please timedemo it.  I check at least 10
minutes for survivors.

TNT-22 - Habitat (Kai-Uwe)
--------------------------
Nice tubes in the Basement.  Best place for BFG :)  No plan for the secrets,
I think they paid no attention that you can have one way to trigger them
all.  Had some fun when circle-strafing the Barons.  You'll need the Invul-
nerable for the exit, even if you think that berserking the Spectres and
Imps is more fun.

TNT-23 - Lunar Mining Project (Yonatan)
---------------------------------------
Well I like the upper area but the tunnels not at all.  Well, it's easy,
what can I say, if you're very careless you can get hit seriously sometimes
but it's not hard anyway...

TNT-24 - Quarry (Peo)
---------------------
Hard start without any armor, the jump to the invulnerability can
be hard to do since there are 4 Imps guarding it, otherwise very small to be
TNT...

TNT-25 - Baron's Den (Peo)
--------------------------
More lava than on Iceland, that makes this map if not hard, medium..
I cant say I like the style of this map, too hard to grasp..

TNT-26 - Ballistyx (Kai-Uwe)
----------------------------
One of the best TNTs.  Dark, but playable.  As if you enter a fortress in
a RPG (not the Duke3d weapon, role player game).  When you died, I bet it
was at the yellow key.  Without the supercharge and the door you have no
chance at all.  Nice place for the Archvile, isn't it?

TNT-27 - Mount Pain (Kai-Uwe)
-----------------------------
This is the training map for single shotgun.  At least ammo-hoarder will
refuse to use any other weapon here.  One shot, one dead Imp.  146 times.
And finally you are killed by a Lost Soul.  Believe me, you'll need one
day until you reach the exit alive.  Taken the RadSuit accidentily, that
saves you 2 minutes when watching the lmp, else I would have made sure
no Lost Soul had survived.

TNT-28 - Heck (Yonatan)
-----------------------
A great TNT map...  My Doom partner Edo managed to record it on normal UV.
So how hard can it be? ;-)  Seriously, it's not hard, you just have to
play stably and there are no problems.  A very beautiful map... great
hellish rendering.  But I didn't like the maze area very much.

TNT-29 - River Styx (Kai-Uwe)
----------------------------
You'll have sometimes problems with shells at the start.  Later you'll have to
take care not too waste too much ammo.  I would like to have a backpack.
The Spiderboss is really trapped, George's little daughter can kill him :)
Kill Archviles first, take a medkit from time to time (not like me, survive
with 8%).  You can record that map with the first try, even if it has strong
monsters.  Not time optimized like most of the other lmps :-/.

TNT-30 - Last Call (Yonatan, Kai-Uwe)
-------------------------------------
A very bad end map, I hate that one... the end is murder, and indeed
I was murdered ;-)  The end is very hard and if you kill everyone in
the map then it's even harder.  The level is built very nicely, but
I don't like the idea at all, such a long endmap?? Why??

Unlike Yonatan I don't think this map is too bad. It has some nice features
like monsters telefragged by other, the cages look good. I don't think that
anybody else will kill the Cyberdemon, you just don't need to.

TNT-31 - Pharoah (Daniel, Kai-Uwe)
----------------------------------
tnt31-gm (7:43): This lmp plays back ONLY using the bug fixed wad
"tnt31.wad", obtainable from the TeamTNT home page,
http://www.neosoft.com/~teamtnt (thanks to TeamTNT for an early
release of this wad).

tnt31ogm (2:36): This lmp plays back with the original TNT-31 with the
bug that prevents getting the yellow key.  As such, 100% kills are not
possible and you can only leave via the secret exit.

The best MUSIC in any map, anywhere!  Totally unbelievable, play it with
a Subwoofer and a pair of good speakers... A lot of bugs in the original
map, therefore recorded in a "fast" way with a jump to the throne and
pressing the button from above.  Nice design, especially the inside
of the Pyramid.

tnt31ngm (21:56): Single player co-op, original WAD.

replay: for those without IPX, unpack fakenet.zip and execute fakenet.bat.
You will have a faked IPX response then, that allows you to start ipxsetup.
All others: ipxsetup -nodes 1 -playdemo tnt31ngm -warp 31 -skill 4 -fast
Many thanx from all those non-IPXer go to s.widlake@rl.ac.uk who has spread
out this tool

In all FDoom maps there are additional Cyberdemons and/or Spiderbosses, here
only Pain Elementals and twice the other :) Easy Cyberdemon. If I am right
there was only the Cyberdemon in Plutonia 29 really hard, and in Plutonia 6
somehow tricky, in every other map was an Invulnerable and BFG or you could
kill him save from some meters below. 
  
tnt31cgm (14:00): [Dual player co-op, original WAD] Kai-Uwe & Sven

replay normally "doom2 -playdemo tnt31cgm".

The only one map I could have dasa to play. Thanx to him for many days of
deathmatch and coop, and for showing me the COMPET-N site. There are more
coops around: check the net-x directory of the COMPET-N site

TNT-32 - Caribbean (Kai-Uwe)
----------------------------
This map is really like holidays.  You'll love it.  In a class of it's own
among the other TNT's.  The Cyberdemon is often nearly killed by the
crowd around him.  The hidden Archvile hits me, but I don't care with that
much health.  I reached the exit on the first attempt, it's not easy.
One problem is to get the Supercharge with the Baron standing on it, you
can try to take it at once, and be scratched, or make sure the Baron lowers
it again and you've got enough time left when he is dead.



Plutonia Experiment lmps
------------------------
The "rating" column is the lmp author's assessment of the map difficulty in
UV -fast on a scale of 1 to 10.  "player" is the lmp author.  "style" refers
to the map design (overall look, fun of play) again from 1 to 10.  The "D95?"
column refers to whether that lmp stays in sync replaying with DOOM95.  All
will replay using the DOS Doom2.exe that comes with Final Doom.  For maximum
effect on a fast machine, try DOOM95 at the highest resolution (music quality
varies, however).

map name                 time  kills  items  secret  rating  player style D95?
--------------------------------------------------------------------------------
01  Congo                2:43   100      0    100      4       D      4    Y
02  Well Of Souls        4:49   100    100      0      3       K      4    N
03  Aztec                9:57   103     36    100      3       Y      7    Y
04  Caged                7:10   100    100    100      6       K      9    Y
05  Ghost Town           8:27   102     86    100      4       G      9    Y
06  Baron's Lair         3:42   100     75    100      5       K     10    N
07  Caughtyard           2:31   100    100    100      7       D      7    Y
08  Realm                7:10   100     87    100      7       D      6    Y
09  Abattoire           10:02   100    100    100      9       A     10    Y
10  Onslaught            4:29   105    100    100      7       D      7    Y
11  Hunted               3:11    83    100    100      2       K      8    Y
12  Speed                6:46   100     84    100      7       D      6    Y
13  The Crypt            8:54   100    100    100      4       Y      8    Y
14  Genesis              3:51   109    100    100      6       K      8    Y
15  The Twilight         2:45   112     72    100      9       D      7    N
16  The Omen             3:57   102    100      0      7       D      7    Y
17  Compound             4:20   104     72    100      2       Y     10    Y
18  Neurosphere          4:18   102     47    100      4       Y     10    Y
19  NME                  5:53   101    100    100      2       Y      9    Y
20  The Death Domain     9:55   102     93    100      6       G      7    Y
21  Slayer               9:59   105    100      0      5       P      6    Y
22  Impossible Mission  13:34   100    100    100      4       P      6    Y
23  Tombstone           18:25   101     97    100      5       G      5    Y
24  The Final Frontier   7:59   100     93    100      5       K      8    N
25  Temple Of Darkness   7:30   100    100    100      9       D      7    Y
26  Bunker              12:12   100    100     75      5       G      6    N
27  Anti-Christ         10:45   105     93    100      9       A      9    N
28  The Sewers          16:30   100     94    100      4       A      6    Y
29  Odyssey Of Noises   15:39   100    100    100      6-7     P      7    Y
30  The Gateway Of Hell  0:52    84     12      0      4       Y      9    Y
31  Cyberden            11:49   100    100    100      6       A      2    Y
32  Go 2 It              8:32   108    100    100      9       D      8    Y
                     -----------
                     =4h 8m 59s

11a Hunted              3:45    88!!  100    100              K           Y
30a The Gateway of Hell 1:15   100!!   25      0              Y           Y
         



Descriptions
------------
The descriptions were written by the team member who recorded the map.

PLUT-01 - Congo (Daniel)
------------------------
Ugly map, too much brown and green..  I personally don't think it's very
beautiful and I can't understand how they can have put this one as level 1.
Some interesting things I noticed playing this map is:  The revenants
released are way easier in -fast mode than in ordinary UV, their shots
are blocked by the pillars, they also almost never walk, instead they
keep firing until they can't see you anymore..  The Archvile in the "tower"
is often very hard to hit, he almost never gets out onto the platform, 
instead he just stands inside reviving the Chaingunner in front of him, very
hard to fire rockets into the tower .. very frustrating..

PLUT-02 - Well of Souls (Kai-Uwe)
---------------------------------
It's the Ammo-hoarder level, so the best for Yonatan.  The trap at the
invisible bridge can be avoided (thanx to Branimir for the trick).
You don't have to release the Souls, because they don't count for kills.
Think it's one of the first maps the Casali's have designed, not so much
action here.  Killed 3 Imps with one SSG blast, was surprised as it happened.

PLUT-03 - Aztec (Yonatan)
-------------------------
Well, George suggested I rerecord this one and I did, even though I don't
like it that much, the small corridors aren't fun and the level is quite
annoying... not that usual Casali quality. But at least it's not too hard
if you can kill the pain elementals in the blue key area fast.  Most of the
level isn't great visually, but some areas are good, like the blue
key with the invisible bridge which is very impressive.

PLUT-04 - Caged (Kai-Uwe)
-------------------------
One of the toughest starts of all.  Run away.  You'll really need the speed
key (or Joyb_speed 31) when you want to survive the first minute.  Then
you can calm down and fire SSG at close Cacos, Revenants and Knights, you
have to kill the remaining Dudes, but there is enough health not to worry
too much.  I pressed the button near the yellow key for the Supercharge from
above, if you wonder why you don't see a teleporter at the blue key.
I'm really curious what the 100 cells are for I grab at last.

PLUT-05 - Ghost Town (George)
-----------------------------
Great fun and aside from the start not super hard even with fast monsters.
A bit of luck is needed for the first 20 seconds.  The revenant horde is
easily tamed with the right strategy, and it's fun to draw them into
battles with the chaingunners (didn't work so well in this lmp).  Making
this recording was a blast, this is my favorite map of the 4 I recorded.
I have done it now in 4:40 in straight UV.

PLUT-06 - Baron's Lair (Kai-Uwe)
--------------------------------
I played this map for 3 days, with some short breaks for food and sleep.
I really like it.  All in all maybe 200 recordings, improving my time from
11 minutes to 5, then changed some details and finally got this lmp.
I really like it, don't think I can do better (faster).  The Cyberdemon's
place is fairly small, so you might have problems there.  But it's easier
than in straight UV.  Pure action all the time.  Nice idea with the weapons.

PLUT-07 - Caughtyard (Daniel)
-----------------------------
Very nice map.  The start can however be very hard, but once you've killed
the Mancubus and the Revenents the rest is quite easy, altogether I think
this level should be rated as pretty  hard.  The teleporting Archvile is
rocket-consuming and pretty lethal, without the Mega-sphere this level
would be rated 8-9 in difficulty.. 

PLUT-08 - Realm (Daniel)
------------------------
Quite nice level, small and overall not that many monsters, I remember
some annoying things about shots going through walls and stuff, but this
was a quite rare problem.  Not much health in this level makes it hard,
the finish is easy if you manage to take cover before the Archviles
fry you.. 

PLUT-09 - Abattoire (Anthe)
---------------------------
Building style, layout, etc and MUSIC: Simply perfect IMHO, for the (known)
music (I know) it gets a perfect 10 from me, good ideas, nice look like,
w/o the music a 9 but with this (my fav. doom music) a 10 (go slayer go).

Difficulty: 9.  Why 9?  As I heard all other guys gave it a 10, because
of the impossible end.  1st I want to be different and 2nd more seriously
I think the parts before are rather easy even if you would play them
faster than I do.  Also Yonatan found a trick for the end which I haven't
tried yet (I think it doesn't work).  But compared to Daniel's 25 for
example, I would say they are at least equal.  I would say 25 is harder,
because you have to fight all the lmp long (although Daniel's last
version looked 'relatively' safe).

PLUT-10 - Onslaught (Daniel)
----------------------------
The start is clean hell, at least in my route..  No Megas nor Soulspheres
in this level, only a Mega armor and some 25% health boxes, I don't think
this level is easy at all... I only rate levels according to the way I
have played them, not to "smelling the roses way".....

[Kai-Uwe] I recorded a 4:33, that's why DL was forced to record it once more.
We had a fine competition going here.  I think the time is OK now.


PLUT-11 - Hunted (Kai-Uwe)
--------------------------
This map is the one that frightens most of the people first:
18 Archviles!!!  But if you play it, you realize that the map is not too
confusing, and you'll have to face at most 2 Archviles at the same time.  With
-fast you've got no problems to kill the Archies, because they fire
at you all the time and don't run, so you can kill them at the first corner
you see them.  It's one of the easiest maps.  You've got one hop for free,
and I had one in both .lmps

plt11agm.lmp (3:45): Slower, but with 88% kills.  Don't think you can have
more, because you haven't enough time for 4 SSG-shots.  It's the old route,
different from the 3:11 version.

Plt11-gm.lmp (3:11): Slightly different route.  Really tried to make a
fast .lmp.

PLUT-12 - Speed (Daniel)
------------------------
Map style could have been 8 or maybe even 9.. But since there are so
many annoying things it stays at 6.  The music drives me nuts, some of
the monsters are placed where they are very hard to hit..(even if you
aim straight at them), the cyber is kind of misplaced, the Chainees in
the end is clean hell..  Think I've played this level for at least 20+
hours in -fast.

PLUT-13 - The Crypt (Yonatan)
-----------------------------
You don't get to see it in this lmp, since everything goes well, but the
fight with the archvile and chainees can get very annoying if they block
him and shoot you and he revives them... plus the endfight, if a lost soul
flies on you while you are firing rockets at the archvile it can get
nasty, however here, as I already said, it's quite peaceful.

PLUT-14 - Genesis (Kai-Uwe)
---------------------------
A small and fairly tricky map.  You can have the monsters fight each other
and wait, or hurry up and kill them all by yourself.  The arena at the
Invisibility is easier than you might expect.  I accidently lowered the
elevator at the yellow key and the Archvile appeared, but this way I
killed him faster because in the other area the next place to hide is
too far away to kill him with 4 SSG shots.


PLUT-15 - The Twilight (Daniel)
-------------------------------
Thank god there is an invuln. in this level, without it ---> a 10 in diff..
This level is best described with the word "CHAOS", look at the lmp and
you'll understand. It's very hard to "be sure" that every one is dead,
especially when 4 Chainees is constantly firing at you and revived by
Archies impossible to kill (they're hiding in some wall..).

PLUT-16 - The Omen (Daniel)
---------------------------
Nice level, I like these open area maps a lot. The part with Revenents
and Mancubi is very hard in -fast mode, it's easy to get trapped by
Revenents....   The only armor is in the end room, so it's kind of
misplaced, however without it I doubt you ever would survive that inferno..

PLUT-17 - Compound (Yonatan)
----------------------------
Yet another beautiful Plutonia map!  Well... no real dangers, perhaps
you can die in the beginning if you blow a barrel on yourself ;-) Maybe
the red key can be hard. The difficulty here depends a lot on whether
you hurry or not, if you don't hurry then it's 2, if you hurry a LOT it
can be 4.  Visually, what can I say? I t's wonderful!  The structures,
lighting, everything... perfect!

PLUT-18 - Neurosphere (Yonatan)
-------------------------------
AWESOME map!!  Difficulty: Can be tricky if you can't kill them quickly,
but really not very hard...  Map style: PERFECTION!! I've never seen a
more beautiful map!

PLUT-19 - NME (Yonatan)
-----------------------
A very easy level and if you still have problems you can always find
places to hide and do it the corner inspectors way ;-) (No names this time
;-) Can get harder or easier, depending on how you play.

PLUT-20 - The Death Domain (George)
-----------------------------------
This level was the hardest of the four I recorded - the first 20 seconds
I have about a 20% survival rate and there are a couple tough sections
later on.  The end I kept dying trying to do it at DL pace (OK, maybe
half DL pace), finally survived it in this recording.  Beware, the final
clean out of the revenant cage may make you dizzy!

PLUT-21 - Slayer (Peo)
----------------------
Nice map, with a violent start, in GM however it is a bit boring
since the 4 pain elementals that are hidden, are very hard to lure out of 
their hiding place... There are no secrets on this map.

PLUT-22 - Impossible Mission (Peo)
----------------------------------
I like the Arachnotron area a lot, with the green slime that is
not poisonous, it is quite hard avoiding an Archvile "jump" teleporting to
the red key, on the whole quite a funny map..

PLUT-23 - Tombstone (George)
----------------------------
The big problem with this level is it's sprawling layout joined by a
symmetric starting area, which makes it very easy to get confused
passing from one wing to another.  Other annoying features are the
Barrels 'O Fun music (turn it off!) and the three switches which you
have to run back and hit after you have the right color key.  For this
reason nobody wanted this level, but I actually still like it - must be
the healthy supply of rockets.  Things were going very well (fast)
in this recording until I got lost at the end, oh well.

PLUT-24 - The Final Frontier (Kai-Uwe)
--------------------------------------
Fine map, just like 29 of Doom ][.  The Cyberdemon is easier :)  Only
thing you need is a radiation suit.  The Revenants guarding the backpack
and Supercharge are the biggest problem here, except for sudden death by
an unseen rocket.  The start is tricky, but you can survive it with 200/200,
when you kill the Imps with Shotgun first.  Not easy, but possible.  The Pain
Elementals can't fire directly when you stand in the Cage.  Just wait until
they are close enough.

PLUT-25 - The Temple of Darkness (Daniel)
-----------------------------------------
This level is evil...  I still haven't found a safe way getting through,
when you  reach the Hell Knight room (Yeah, I know they only take 3
SSG before dying, but I can assure you these 6 Knights are LETHAL) 
you have at most 124% health, 0% armor when releasing them and the only 
weapon available is SSG or Rockets.  SSG is, however, not an option since
it's too slow (I learned it the hard way) so you have to plunge through
with rockets... After you've killed them the remaining part is hard but
not more than a 7..  

PLUT-26 - Bunker (George)
-------------------------
This is not my favorite level - it seems nasty GM style at first, but
becomes much easier once you memorize where all the monsters and ammo are.
Still, it never unfolds in quite the same way, I always bump unexpectedly
into a Caco.  The sewer trench is a good unifying feature on the map,
other than that it wouldn't hold together well at all.  Also note that
to exit you only need one key (although I snagged both).  There is one
secret sector too slim to enter.

PLUT-27 - Anti-Christ (Anthe)
-----------------------------
When I thought about the map, I remembered it as brilliant; now after
re-watching the lmp I wasn't that excited at all.  Maybe the quality
of my lmp ;-), however on -fast (what it hasn't been built for) you
have to run a lot w/o doing anything.  That's why I would subtract 3
for style (modern wad builders should figure that someday some guys
will try to do them on fast ;-), another minus is the silly placed
megarmor and soulsphere.  A plus for the brilliant (doom) music.
I think it's always better to have a music that makes you hectic on
bad days (you can turn it off) than a sleepy one (you *cannot* turn it on).

This lmp I played the most passively I would say. It's hard to survive
when playing faster - I tried, but didn't succeed in (say) 20 tries.
There is also luck needed in some parts.

I finally had to accept that I must use the 2nd inv. for the master spider.
This was the basic change compared to the uv version.  Also the never dying
chaingunner is much more annoying on -fast.  This is a typical example how
most recordings look like before time improvements begin.

PLUT-28 - The Sewers (Anthe)
----------------------------
Basically a nice built map, sometimes I felt (you'll see it) it all looks
too much the same. A big minus is the music which is boring, a BIG plus
for some special effects like the tunnel (ingenious!).

No specific highlights here, except for some rocket duels with lots of
mancubi.  This reminded me of good old deathmatch fights, ha, like it.
Also some circle strafing with lots of patience and some improvization
can be seen in this lmp, the flow of the lmp is ok, I think, only some
Anthe-typical 'Where was that ammo, health, etc. - hm, must have been
a lmp before' searches disturb it (the flow) (But I always switched
to the right weapon mum, ok, one time) The basic problem I knew from
the uv recording was that very seldom all monsters teleport out on the
two big scenes, but I cared not too much on this recording except for
the last lift where I looked on the automap and accidently pressed 'Esc',
only to notice that it didn't touch the lmp's sync.

PLUT-29 - The Odyssey of Noises (Peo)
-------------------------------------
Very big to be a Plutonia map, the hardest of the maps I did,
all those chaingunners are lethal, the Cyberdemon is hard to kill since
he is quite far away, in most places you go, you are in harms way.. 
But ... over 15 minutes faster than the uv demo lmp :)

PLUT-30 - The Gateway of Hell (Yonatan)
---------------------------------------
A great end level, can be dangerous with -fast..  If you are not good at
aiming into the hole in the demon's head it will be quite hard, and monsters
are firing at you from everywhere plus new ones are created. If you try to
hurry it can get hard (depends on who you leave behind, how much you hide etc.)
A WONDERFULLY designed end level ... not too long, like "some" others, not
too easy... just great.

Plt30-gm.lmp (0:52): 100% kills is irrelevant for a level 30 (except maybe
for tnt30 which is almost a normal level), so this is the fastest lmp.

Plt30agm.lmp (1:15): Slower, but with 100% kills (but note that not every
monster alive at the start is dead at the end, ho hum).

PLUT-31 - Cyberden (Anthe)
--------------------------
Simply boring I would say, it's not enough to put in some cybies
with some senseless situations in between.  The hardest part with
-fast compared to uv is the end and the scene with the 2 barons
on the lowering platform, rest is easy, if you like to kill
cyberdemons with ssg (Toom ! one for you).  I didn't save rockets
for anything later (as Peo 1st thought ;-), I saved shells for
the cybies since my opinion about killing them hasn't changed,
ssg is best, faster than rockets and you can much more easily
concentrate on their rhythm.

The main problem was the last scene, although I was prepared for
the revenants I wanted to play it cool and kill them w/o hiding
at all.  But I needed two recordings to realize that they come
out from two sides, the third recording I needed to realize that
it is hard to impossible to kill them all on the main area and
so I simply hid on the fourth try and then it worked ...

PLUT-32 - Go 2 It (Daniel)
--------------------------
It takes time getting used to, I mean killing Cyberdemons in almost
every corner..  This level is very hard, the Megas helps of course
but not as much as you might think, I would prefer Invulnerability
instead of Megas (like Punisher.wad) then you could kill the
Archviles released when taking the red key with BFG without taking
any damage.. There's a lot of ammo on this level especially
Rockets (everywhere) and plasma.. Wonderful map style I really
love these killer wads!!!  (Hell Revealed 32, Punisher.wad).

*****

That's it - enjoy the lmps!

Andreas "Anthe" Kren <anthe.kren@telecom.at>
Peo Sjoblom <peo.sjoblom@mbox300.swipnet.se>
Yonatan Donner <ruthd@post.tau.ac.il>
Daniel Lindgren <akllin95@student.umu.se>
Kai-Uwe Humpert <gazelle@cs.tu-berlin.de>
George Bell <bell@advtech.uswest.com>

