 
================================================================
Title                   : Dawning 
Filename                : dawning.wad
Author                  : Gary Gosson
Email Address           : Gosson@mail.dec.com
Misc. Author Info       : Teamtnt member                         
Editors used            : Deth 4.xx, Dck 2.2, Patcher,Cled, Zennode,
			: and Windcc                     
Base                    : New level for Phase 1 release of Boom
			: Requires Doom2.wad
Known Bugs              : None
Thanks To		: Jim Flynn, Rand Phares
			  Lee Killough, Ty Halderman, Len Pitre
			  Blake Linton Wilfong and Bryan Shelton 

================================================================

* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Untested
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, Thanks Jim
New Music               : No
Demos 		        : Dawncoop.lmp
Monsters                : You bet
DCC Compliant           : Dcc doesn't like a lot of things!
Status                  : Complete

* Copyright / Permissions *

Authors other than TNT Members may NOT use this level as a base to build additional
levels. 

To be distributed with Officil Boom release .
     
================================================================

* Revision History *

20-MAY-98       Fixed some co-op bugs that were discovered by 
		Blake Linton Wilfong and Bryan Shelton, WR linedefs were
		added to return the elevator to the current floor. This
		prevents the elevator from being stuck due to player death.
		Also added a few more rad suits in co-op mode.

15-APR-98	Fix the archie & crusher demo switch bug, it needed to
		be an SR switch in case the switch was activated before
		the crusher finished crushing. Thanks to Len Pitre for pointing
		this out.

14-apr-98	Fix the slime trail by the bridge. Thanks to Lee for the
		fix. Slight change to the whirlpool.

13-apr-98	A few more minor tweaks, corrected areas where opening
		of some doors didn't cause the light to flood the
		adjoining darker sectors. Changes to the difficulty 
		settings so that Easy is almost a walkthrough. 
		Changed the way to get the red skull key slightly due
		a visual bug with the bridge.
		

06-apr-98	Release version
		fixed some textures
		fixed hom bug as reported by Carmack (at least I know he saw my work!)
		added a few more triggers for the bridge, at least once during testing
		it didn't lower.

09-mar-98	Inital beta release 
		highlights
		-stairs up
		-stairs down
		-conveyor belt
		-escalator (up and down) for the lazy boomer
		-left and right scrolling linedefs
		-up and down scrolling walls (part of escalator) also in exit
		 room
		-scrolling ceiling
		-keyed doors 
		-manual door that turns lights on in a tagged sector
		-demonstartion of fixed archie bug
		-working floor crusher
		-2 elevators
		-silent teleporters
		-special sector/linedef types (wind, icy, and sludge)
		-wr triggerred light to Nmax and Nmin
		-sectors with Bright Lava
		-start/stop conveyor in Bright Lava area
		-scrolling walls and floor in exit area
		-use of accel types to move monsters, ammo and a key
