=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : Derust Filename : derust.wad Release date : 24.01.2026 Author : Ravendesk Email Address : [redacted] Description : Derust is a single map created for 3 Hour Meltdown 2 speedrunning competition. Wad was tested with dsda-doom 0.29.4 -complevel 21 Credits: Music: Map 01 - Relic by Psyrus Intermission - Shadow by Psyrus Title screen - Canyon by ribbiks Graphics: Interpic - photo by vinnievaz Title pic - photo from meetmebythesea blog Sprites: Tree sprites by Necrodome Junk piles by Raven Software Texture packs: - deConstruct Industrial Textures (decontex.wad) by stecki - Nmn Corporation Texture Set Part 2 (nmncorp2.wad) by Pawel Zarczynski - Ogro Texture Pack for Doom2 by Fran ois-Xavier Delmotte aka OgrO_FiX - cr8_set.wad by Speedy - Hell texture pack by Nightmare - OTEX version 1.1 by Ola Bj rling (ukiro) - BTSX textures (mysteryproject-tex-phase1) by Sarah "Esselfortium" Mancuso, Sven "ptoing" Ruthner, moekki, Xaser Acheron - Makkon Textures by Makkon (duh) - 32in24-15_tex_v2 by Esselfortium Textures taken from individual wads: - Magnolia - DBP68 - Sunder =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors