Michael (Risen) Niggel; Resource scrap maetrials
THESE RESOURCES ARE PRESENTED AS-IS, WITHOUT SUPPORT OF ANY KIND.

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---What's here

TRF-E.WAD - last full build. Contains everything, including texture packs and other free materials which
can be found elsewhere. The rest of the file contains original work by said authors, not available for
use elsewhere. Please do not use resources out of the WADfile.

Milkshape3D is required to view the 3D models in the \Models\ section.

Maps in the \Levels\ section may be of Doom or Hexen/ZDoom format. They may require either the TRF-E texture
set or that from the MBF pre-release 0.2.

Most of the work included here was planned for inclusion in Twice Risen.
Exceptions to this:
- a few level fragments in \levels\

- the \resurrection\ directory.
This directory contains work by me (Risen) done (and resources used) for the Doom
Resurrection project. The project was released without the new weapon mod, so these resources are free
for use. Milkshape3D is required to rasterize these models.

- the \railgun\ directory
This directory contains sprites for the railgun I (Risen) created for Skull Tag. These resources are in
use in the Skull Tag betas, but are not restricted to use in that project.

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The following people were involved in the creation of these resources. If you use these resources, please
include these credits with your project.


---Main contributers

Michael "Risen" Niggel
Lead Producer, Levels, Graphics, Web page maintenance, Sounds, Textures, ACS Scripting, Weapons, and more
(\Images\Risen\*; \lumps\; \misc\; \models\; most of \levels\)

Nick "NiGHTMARE" Baker
Levels, Textures, Resources (I think you know what you did :)

David "Alienfire" Dall
Textures (\Images\DaveDall\), Design support

Joe Crain
Levels (\levels\imp*)

Christopher "Super Cow" Emizeran
Textures (\Images\ChrisEmizeran)

Joel Murdoch
Sounds (\sounds\)

Chris Perron
Sounds (\sounds\CPerron\)

Rick "Wildman" Clark
Levels (in \levels\)

Pete "Kniggit" ?
Music (\Music\)

Daniel "Kaiser" Smith
Sprites (\Misc\Chainguy.wad)


---Additional Support from:

3D Games Alchemy (SAMS Publishing)
Textures (\Alchemy\)

Steve Dudzik
Resource Management

"Kamikazi" Chris Niggel
Original web page design and construction

DoomWorld
Site Hosting

Kevin Boucher
Initial design support

Doug Prevo, Patrick "Roadhog" Niggel
Early Multiplayer testing

Aaron Elliott
Pre-release resources

---Special Thanks to:

Boris "Tarin" Iwanski
Lee Killough
Len Pitre
Edmundo Bordeu
iD Software, for a great game.
iD Software, again, for releasing the source code to that game.
Friends and family, for putting up with me constatly talking about it.

The many developers of the following tools:
DeHackEd
WadEd
WadAuthor
Wintex
Warm
MVP Paint
Paint Shop Pro
Photoshop
Milkshape 3D
And many others...

The many developers of the following source ports:
DosDoom
Boom
Marine's Best Friend
ZDoom
Skull Tag

Any and all persons who inspired or otherwise contributed to this
conversion in any way.

Any and all designers who contribute to the world of free
gaming experiences.
