
This is a DHT5 exam file. Its place is in the dht-exams directory.

            The DOOM Honorific Titles
      Created by Frank Stajano on 1994 05 01


George Bell hereby conquers the title of Doom 2 Grand Master!

Exam file name        : d2gm-gib.zip
Title conquered       : Doom 2 Grand Master
Author                : George I. Bell (GIB)
Completion date       : 1996 01 25
Game and version used : Doom II v. 1.9
Log entry 1/16/96:
CHAL: D2GM GIB George I. Bell             02 31 22  RRF-RLR-FLL            
    :          George Bell <bell@advtech.uswest.com>                       
Substitutions?        : NO
Additions to the base : MAP26 (Hard)
Free interpretation   : MAP07 & MAP08 consecutively on UV -fast, 100%
                        kills, items and secrets for both levels.

System used           : 486 DX2/66, 16MB RAM, NO SOUND CARD
Controls used         : Mouse+Keyboard
                Mouse : Left button - fire
                        Right button - forward
             Keyboard : Z - strafe left
                        X - backward
                        C - strafe right
                        Ctrl - speed mode

Comments:
MAP02: Pretty easy but fun.  Dance in the first room after the start, 4:23.

MAP31: I find this level incredibly boring.  Just shows how much DOOM
       has advanced since Wolfenstein.  Biggest challenge in this
       level would be to complete it without looking at the automap (I
       didn't succeed!).  Dance at start, 14:03.

MAP22: This level has a tough part right at the start, but after
       that it's not much problem.  Took me several tries to get
       through the "hellfire".  This isn't the cleanest run, especially
       when I had to go back for the blue key!  Dance at the start, 7:37.

MAP26: The Abandoned Mines.  This level is harder than 6, 7, or 22, but is
       a cakewalk compared to the recently completed 29 (check out Andreas'
       incredible performance on that one, folks!).  There is plenty of
       ammo and a decent amount of health, but almost no armor for the entire
       first half.  The second half is easier but you can still die if you
       don't practice it, especially the jump for the plasma gun.  This
       level has 23 Cacodemons in it, (more than any other except Suburbs,
       level 16) so you'd better be good at dodging their fire.

       It is very important at the start of this level to have the right
       weapon out at the right time; you will die in the time it takes to
       switch weapons.  This level also is somewhat random in some areas.
       In several attempts I was surprised by a Caco in tight quarters -
       ending that attempt!  This explains why I act nervous in several
       places where nothing happens.  At one point I get a whiff of an
       impending Caco ambush and get the rocket launcher out, saving my skin!

       The last half of this recording has some slow sections.
       There are a lot of battles fought in long narrow hallways, and
       the conservative approach is to let them come to you.  This can
       be time consuming with Cacos, as they tend to drift away from you
       when hurtin'.  Dance at the start, 24:15.

FREE:  I really wanted to add Tricks and Traps (MAP08) to the base as it
       is one of my favorites.  However I think this is impossible as -fast
       Demons can chew past the chain saw, and there doesn't seem to be enough
       ammo around to kill them any other way.  So I did MAP07 Grand Master
       style and used the extra ammo to finish MAP08 with 100% of
       everything also.

       With vast reserves of ammo, MAP08 is fun, but actually not that
       hard.  I just tried to move through it fast, with a lot of action.
       The trickiest spot is probably the four pain elementals.  To make
       it a little more sporting, I limit myself to the chain saw when
       invulnerable.  Dance at the start, 5:13 and 10:14.

Note:  For those of you still looking for out-of-base levels, I'm fairly
       certain 8 and 23 are impossible Grand Master style.  This still leaves
       only 8 other out-of-base levels to be done, and some of them are
       getting pretty tough.

Author I started playing Doom in 10/95 during a 4 month sentence in a wrist
Info:  cast, and this is my first Doom Honorific Title!  The reason I went
       for Grand Master first was that the title seemed to be filling up fast.
       With Jesper Hansson (JEH) and Andreas Kren (AAK) recently
       adding two levels to base each, extending the base is getting
       tougher and tougher.  Now I'll have time to relax and work on my
       DOOM2 Master and SG titles!

       I have never played this game with sound.  I hear it's even more fun!

