This is the source of everything this WAD uses. If there is something missing,
then either I made it using tons of Microsoft Paint, LunaPic and eevee's Doom
Text Generator or you need to let me know so I can rectify that problem.

[PALETTE]

I simply hue-shifted all green ranges in Strife's palette to purple. I have
also desaturated one of them for the purposes of making the color of Xyna more
accurate to how I imagined her to look. As much as I like the aqua blues Strife
had originally, I had to shift them to a darker blue in favor of my other
character, Xerxes. This is my most "purple & blue" palette yet! The rest of
Strife's color palette is amazing to me, especially the COLORMAP. 

In addition to the color changes, the pain palette is colorized rather than
tinted. I highly recommend playing this WAD with the software renderer for that
reason alone as you WILL get smacked for massive damage a lot in this map. The
palette also saturates its colors as you pick up items which is preferable
since there will be tons of ammo and health to stumble into as you're fighting.

[GRAPHICS]
No new graphics here that weren't done myself, whether new or just some edit of
something from the IWAD.

[SPRITES]
Ditto.

[TEXTURES]
MAP02:	Besides recolors of IWAD stuff and the trees from JUMPWAD, there are
	edits of sign textures from B.P.R.D.'s Grove. The sky is an edit of an
	unused sky texture found in Strife's IWAD, squashed to a vertical
	dimension of 128 pixels and made to vertically tile better.

[SOUNDS]
MAP02:	id Software, for the voice clip of Malcolm Betruger from Doom 3 as well
	as the unused "DSFLAMST" sound from Doom II: Hell on Earth. Everything
	else here is simply muted as they would play automatically, leading to
	unexpected and undesirable results.

[MUSIC]
D_ACTION:	"Castlehernia" by Jimmy
D_FAST:		"Destruct" by Jimmy
D_TAVERN:	"Valiant" by AD_79
D_TRIBAL:	somber remix of the Special Event Space music from the Famicom game
		"1999: Hore, Mita Koto Ka! Seikimatsu", sequenced by Xyzzy01