
 ------------------------------------------------------------------
I  _   _                  ____  _        _  __      __  __         I
I | \ | | __ _ _ __   ___/ ___|| |_ _ __(_)/ _| ___|  \/  | ___    I
I |  \| |/ _` | '_ \ / _ \___ \| __| '__| | |_ / _ \ |\/| |/ _ \   I
I | |\  | (_| | | | | (_) |__) | |_| |  | |  _|  __/ |  | | (_) |  I
I |_| \_|\__,_|_| |_|\___/____/ \__|_|  |_|_|  \___|_|  |_|\___/   I
I                                                                  I
I                ____   ___ ____  _  _                             I
I               |___ \ / _ \___ \| || |                            I
I                 __) | | | |__) | || |_                           I
I                / __/| |_| / __/|__   _|                          I
I               |_____|\___/_____|  |_|                            I
I                                                                  I
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"NanoStrifeMo 2024'is an 8-maps set for Strife, created within the month of October
during NaNoWadMo. Goals for the mapset were:

- providing more custom Strife content for both myself and others;
- challenge myself to learn and practice Zscripting and dialogue formats;
- do something different than the usual, trite Doom wad :P

Settings:

The set can be played with either strife1 or Veteran Edition; however, I reccomend *not* to
load voices1.wad, unless you want to listen to Blackbird yapping about stuff that isn't there.

The set requires the latest GZDoom build, 12.2 as of now. Here are the reccomended settings
to avoid as many graphical glitches as possible:

- OpenGL;
- hardware accelerated;
- skies set to 'normal';
- dynamic lights turned off;

A full list of credits is available in the included CREDS lump. 

I can be contacted on Twitter at @montanari02; on Discord (you can find me on the NaNoWadMo server, 
on DavidN's, or Romero Games); or on Doomer Boards, though I check the latter one very rarely.

Have fun!

