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			Serpent: Resurrection (weapons mod) - Credits
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A list of all the resources I used, and the authors.

The more advanced stuff made by me (but not based on something from an author on this
list) is at the bottom, anything else either comes from various FPS games or is a 
recoloured and/or slightly altered version of something from various FPS games.

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Sprites
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Eriance - Nightmare (death frames are still used for Korax's ghostly servants), 
	  Lichbane (based on the Lich Staff), Trident/Sword/DeathSlash attack 
	  (based on the DE-Ep2 scimitar), Viperlash (based on the Demon Shredder),
	  Flame Cannon (based on the Hellforge Cannon)
CodenniumRed -  Trident/Sword/Death Slash attack (from DE-Ep2 but I first saw it in 
		Necrosis), Longbow (from Daggerfall but I first saw it in Necrosis 
		and the magical arrow animation was made by me), Arrow trail & light 
		spawner (Necrosis)
LilWhiteMouse - Yellow mana crystal (based on Wolfen's Aeon mana crystal),
		Scarab Beetle (Chosen)
Ichor	      - Mystic Spear (based on my old Trident, which was based on D'Sparil's
		staff from Fury)
Neoworm	      - Burning Hammer, Wooden Staff with mage arm, Trident (magical staff & 
		trident made by me but based on the non-magical sprites), Raven Staff 
		(yellow animations made by me but he added them to his sprites),
		Timon's Axe (magical version), Golden Claw (magical animations on the 
		ready frames made by me but based on his ready frame), Melf's Crossbow 
		(green bolts made by me), Hand Cannon (based on the Blunderbuss),
		Flail of Nature (2 extra swing animations made by me)
Evil Space Tomato - Melf's Crossbow (green bolts made by me)
Mike12        - Assassin's head (taken from the Revy skin)
id Software   - Doom sprites
Raven Software - Heretic sprites, Hexen 2 sprites
Rogue Entertainment - Peasant (Assassin based on it) & Lightning Balls (Strife)
3D Realms - Physadept (Shadow Warrior), Physadept's fists (from Shadow Warrior, lightning 
	    and two-handed animations made by me)
Blizzard Entertainment - Shaman (Diablo II)
Bestheda Softworks - Daggerfall sprites
Capstone Software - Witchaven sprites
Mindscape - Legend/Worlds of Legend graphics

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Sounds
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Raven Software (Heretic 1/2, Hexen 1/2, ShadowCaster)
id Software (Doom 1/2, Quake 1/2)
Rogue Entertainment (Strife)
3D Realms (Duke 3D, Shadow Warrior, Blood)
Epic Megagames (Unreal)
Blizzard Entertainment (Diablo 2)
Sega (Streets of Rage 3)
LilWhiteMouse (Star Wars: Chibi Rebellion)

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Sprites made by me
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Assassin (took a lot of spriting to add boobs and Revy's head to the Serpent thug,
	  which itself took a lot of spriting to create from Strife's peasant)
Physadept (took a lot of spriting to remove the gun/sword from Shadow Warrior's Lo Wang)
Shaman (took a bit of spriting to add death frames to Diablo II's medium necromancer)
Dagger (based on Witchaven's dagger)
Mystic Spear (based on my old Trident, which was based on D'Sparil's staff from Fury)
Physadept's fists (based on Shadow Warrior's fists, took a lot of spriting to add lightning 
		   and the two-handed animations)
Flail of Nature (2 extra swing animations made by me)
Totems (based on Heretic's staff, glows made by me, water symbol is based on Hexen's serpent 
	staff but the others are made by me)
Ice Grenades (based on Witchaven's claymore hands and Heretic's Firemace)
Melf's Crossbow (green bolts made by me)
Raven Staff (yellow animations made by me but he added them to his sprites)
Trident (magical staff & trident made by me but based on the non-magical sprites)
Blood Rune (based on Hexen's Frost Shards/Arc of Death hands & Hexen 2's Firestorm
	    Rune with modified Arc of Death lightning)
Purifier, Lightbringer, Scarab Staff, Tempestkeeper (Hexen 2 screenshot rips. Raven 
Staff originally made this way too, but Neoworm made a better version from model rips)
Red mana crystal (based on Hexen's Combined mana crystal)
Banded & Gunpowder Barrel (Hexen 2 screenshot rips)
Crystal Ball, Bag of Gold (Legend/Worlds of Legend screenshot rips)

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Graphics made by me
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All are based on something but are more complex than just a recolour or reusage:

HUD icons & chain borders
Class menu boxes & display frames
