﻿===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Doom 64 EX+ and Doom 64 Remaster
Primary purpose         : Single Play + Coop
===========================================================================
Title                   : Fastest Shovels #3
Filename                : FastestShovels3.wad
Release date            : 
Author                  : The Shovelware Society
Email Address           : [redacted]
Other Files By Author   : A lot.
                          
Misc. Author Info       : Shovelware enthusiasts and modders.

Description             : Another session from the Shovelware Society
			  discord gang, this time the challenge will
			  be a wild one: a map in 64 minutes for
			  Doom 64!

Additional Credits to   : Shovelware Society for participating in this
                          challenge.
                          Walter Confalonieri \ Confetti for leading
                          this project.
			  ID and Midway for Doom 64
			  Gibbon for Doom 64 Ex+
===========================================================================
* What is included *

New levels              : 8
Sounds                  : No
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 64
Map #                   : MAP01 - MAP08
Single Player           : Yes
Cooperative 2-4 Player  : Yes, few maps
Deathmatch 2-4 Player   : Yes, few maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 7 days in total
                          
Editor(s) used          : Doom Builder 64
Known Bugs              : none i'm aware of
May Not Run With...     : Doom 2
Tested Whit             : Doom 64 EX+, Doom 64 remaster (GOG ver.)
			  Doom 64 Ex


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

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    MAPLIST
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Name: Tech Hell
Author: Gibbon
Build Time: 60 Minutes + 4 minutes cleanup (phew, right on time!)
Slot: MAP01
Port: Remaster and EX+

Name: Copy and Paste
Author: United VirusX
Build time: 49 to build and make sure macros work another 30 to add colored lighting and extra demons/playtest
Slot: MAP02
Tested in: Remaster
Description: Alot of copy and pasting used in this map lmao

Name: Mandy Lemonade Eleanor
Author: Shovelwarer99/taufan99
Built time: 64 minutes to build and revise, and perhaps a few more minutes to test
Slot: MAP03
Tested with: Remaster
Description: Welp, this is my extremely barebones shovelware WAD showing my current l33t speedmapping skillz... which is close to zero as of now, to put it bluntly. It's meant to be an experimental map envisioning Doomguy walk a far-ish distance from the darkness within a path of enlightment to find his own exact purpose of being. Most of the obstacles are the inappropriate enemies placement, whereas the another one is randomly adjusting platforms with a little space on both sides (I put the 666 special to make it so that they became instakill sectors, but for some reason, those don't work). Welp, never mind all of whatever I've said, I can't even get the exit switch right here! (The incorrect alignment was supposed to be taught from the 25th Anniversary Mapping Guide, although I may have screwed up to begin with).

Name: Don't Wake Cybie
Author: United VirusX
Build time: 64 to build and decorate another hour to add colored lighting and figure out why the macros kept crashing the map 
Slot: MAP04
Tested in: Remaster
Description: Don't wake Cybie he likes his beauty sleep Alot

Name: Monster Mash
Author: United VirusX
Build time: 37 mins to do everything
Slot: MAP05
Tested in: Remaster
Description: it was a graveyard smash

Name: Way of the Basics
Author: Walter
Build time: 58 minutes + testing
Slot: MAP06
Tested in: EX+
Description: Literaly a STARTAN3 map for Doom 64.

Name: Aruarian Dance
Author: Giraffe Man
Slot: MAP07
Build Time: 64 Minutes for everything
Tested in: EX Classic

Title: Seaman Surprise
Author: Immorpher
Slot: MAP08
Time: Probably a few seconds less than 64 minutes
Tested In: Remaster

Description: It's your Seaman Surprise! Will it be a salty experience, a happy ending, or maybe that means both? I wanted to add more waves, but it took me too long trying to balance the few I had haha. I spent some time at the end seeing if I could fix the sky in EX+, I got it a bit better, but didnt get to see if the "bombs" work in EX+.