===========================================================================
Archive Maintainer      : First upload to /idgames
Update to               : New mapset
Advanced engine needed  : Limit Removing
Primary purpose         : Single play
===========================================================================
Title                   : Swalzi's Junk #1
Filename                : sjunk1_v64.wad
Release date            : 12/28/24
Author                  : Swalzi
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Swalzi

Description             : Maps were built with a limitation of 64 vertices.
                          Maps made in a short period of time between
                          04/01/2023 to 04/08/2023. Finalized to include
                          difficulty levels on 12/07/2024.
                          
                          Includes dehacked changes- Plasma gun decrease
                          pause after firing, faster projectile. Reorganize
                          frames for new monster sprite.

Additional Credits to   : v64, Quill's community project
                          Pebble Beach Golf Links on the Sega Saturn
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-11
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Eight days
Editor(s) used          : Ultimate Doom Builder
Known Bugs              : Sourceports -
                          [GZdoom default complevel] Softlock on map07 when
                          player kills all tag667 monsters
                          [Chocolate Doom] Sprite limit flicker on map11.
						  Must -merge to play
May Not Run With        : GZDoom g4.11.3
Tested With             : Crispy Doom 5.11.1, Woof 10.0.3, Chocolate Doom
                          3.0.1 -merge


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors