﻿===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : limit removing ports
Primary purpose         : Single Play + Coop
===========================================================================
Title                   : Fastest Shovels #4
Filename                : shovel-4.wad
Release date            : 
Author                  : The Shovelware Society
Email Address           : daimon.italia983@gmail.com
Other Files By Author   : A lot.
                          
Misc. Author Info       : Shovelware enthusiasts and modders.

Description             : Another session from the Shovelware Society
			  discord gang made of literally 2 guys again

			  This month's i put a restriction of making
			  a map using only 100 sidedefs, mashing up
			  the original E1M1 and the 100 lines limitations.

Additional Credits to   : Shovelware Society for participating in this
                          challenge.
                          Walter Confalonieri \ Confetti for leading
                          this project.
			  Dario and Milo Casali for Plutonia Experiment
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : shovel-4.deh (external deh file)
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP05
Single Player           : Yes
Cooperative 2-4 Player  : Yes, few maps
Deathmatch 2-4 Player   : Yes, few maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 7 days in total
                          
Editor(s) used          : Doom Builder X, DeepSea, WadCat,
			  Slade3, Ultimate Doom Builder,
			  DoomWord
Known Bugs              : none i'm aware of
May Not Run With...     : 3DO Doom
Tested Whit             : chocorenderlimits, doom2 exe on DosBox,
			  Crispy Doom 5.10.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

-----------------------------------------------------------------------------
    MAPLIST
-----------------------------------------------------------------------------

Title: Party Rockers
Slot: MAP01
Author: United VirusX
Build time: 2 hours to make and 10 mins to playtest
Coop/DM spawns: yes(coop-only)
Theme: Marble
New music: Party Rock Anthem by LMFAO - Midi tune up by Doomkid

Title: Karnal Outburst
Slot: MAP02
Author: Shovelwarer99/Taufan99
Build time: About 1 hour and 45 minutes, not including other tidbits
Coop/DM spawns: Yes (coop-only)
Theme: Flesh (duh)
New music: Blood Alpha's BLOOD7.mid (for the level) and BLOOD9.mid (for the intermission) by Guy Whitmore, Daniel Bernstein, and James Ackley [total track size 62.7 kb]
Sidedefs: 82
Built with: Doom Builder X (I suck at making maps with this, let alone earlier, more primitive mapping programs)

Comments: Phew, here we go. My second map for the FS series, this one is just as straightforward as FS3's Mandy Lemonade Eleanor, although with some more challenge (not just due to the 100 sidedefs limitation, but also because I decided to become a bit more adventurous with enemy placements and such). I made this sometime after my bachelor graduation ceremony back in the 22nd this month, so I couldn't have thought of a better way of mapping since I've been pooped. Enjoy either way!

Title: Demon's Paradise
Slot: MAP03 (Originally was MAP07 gonna use tag666 but scrapped the idea)
Author: United VIrusX
Build time: 2 hour to build 30 minutes to playtest
Coop/DM spawns: Yes (coop-only)
Theme: Marble
New music: Gangsta's paradise by Coolio with some editing to make it loop and sound better by @R0rque. 
Sidedefs: 100
Built with: entirely in DeePsea (had to see if the update did anything to it)

Title: Blue World
Slot: MAP04
Author: United VirusX
Build time: hour and forty six mins to make and 20 mins to playtest
Coop/DM spawns: Yes(coop-only)
Theme: tech
New music: Blue (Da Ba Dee) by Eiffel 65                                                         
Sidedefs: 98
Built with: DeePsea

Title: No Final Deed for the Dead
Slot: MAP05
Author: Shovelwarer99/Taufan99
Build time: About 1 hour and 15 minutes, not including other tidbits
Coop/DM spawns: Yes (coop-only, with additional berserk packs, boxes of ammo and at least one chaingun)
Theme: Marble, graveyard (?)
New music: Bloody Tear (sic) by Hiroshi Kobayashi and Shin-chan from Akumajou Dracula/Castlevania (1993) for Sharp X68000, with flawless looping edit and duration decrease by @R0rque. [total track size 42.7 kb]
Sidedefs: 84
Built with: Doom Builder X

Comments: I finished this map sometime this Sunday, 2:30 a.m. (Western Indonesian). All despite not having slept at all this Saturday since I woke up at around 5:30-6 a.m. This one took me even more effort and eccentricity to make. Hopefully it's just challenging and interesting enough for gameplay without being all too punishing (if not for testing your skills in punching a few mid-tier enemies with a berserk pack), shovelware-quality mapping skills notwithstanding.

Protip: to exit the level, shoot the switch where the monsters originally resided in (pay attention to the impassable sound tunnel). A door will open nearby. Go through there to finish the level.