               
                ___      ___ ___  ________  ________  ________     
               |\  \    /  /|\  \|\   ____\|\   __  \|\   __  \    
               \ \  \  /  / \ \  \ \  \___|\ \  \|\  \ \  \|\  \   
                \ \  \/  / / \ \  \ \  \  __\ \  \\\  \ \   _  _\  
                 \ \    / /   \ \  \ \  \|\  \ \  \\\  \ \  \\  \| 
                  \ \__/ /     \ \__\ \_______\ \_______\ \__\\ _\ 
                   \|__|/       \|__|\|_______|\|_______|\|__|\|__|

                                
      ======================================================================
                    =   20 vanilla-compatible maps for Doom 2   =
      ======================================================================

--------------
0. CONTENTS:
--------------

1.  OVERVIEW

2.  INFORMATION
    2.1 Summary
    2.2 Maplist
    2.3 Compatibility
    2.4 Multiplayer
    2.5	Resources used
    2.6 Additional resources
    2.7 vigor.deh

2.  STORY

3.  LEVEL INFORMATION

4.  AUTHOR INFORMATION

5.  LEGAL STUFF


--------------
1. OVERVIEW
--------------

Title         : Vigor

File name     : vigor.wad

Release Date  : 02/03/2022

Email Address : [redacted]

Authors       : Bobby (lolmcswagger)
                DCG Retrowave
                Egg Boy
                Juza
                mxbobbie49
                Skronkidonk
                T.WILL
                ZeMystic

Playtesters   : AD_79 
                Aurelius
                   
         
--------------
2. INFORMATION
--------------

[2.1 Summary]

Vigor is a vanilla compatible megawad with a focus on fast and frantic 
gameplay. Inspired by E.M's "Gotta Go Fast," Vigor is Scythe styled by design, 
a good number of the maps on display were made within a short period of time 
and feature tight, punchy gameplay.

[2.2 Maplist]

Map01 - Go Straight        | Bobby (lolmcswagger), Egg Boy    
Map02 - Get Railed         | Skronkidonk, Egg Boy
Map03 - Hulk Machine       | Egg Boy
Map04 - Atrium             | Egg Boy
Map05 - Vamos              | Juza
Map06 - Phallic Extraction | T.WILL
Map07 - Almonds            | Skronkidonk
Map08 - Coffin Quarter     | ZeMystic
Map09 - Monkey Nuts        | ZeMystic
Map10 - Alma Matters       | Juza
Map11 - Spelunking         | T.WILL
Map12 - Marble Madness     | T.WILL
Map13 - Hotshot            | Skronkidonk
Map14 - 2999 AD            | ZeMystic
Map15 - Amazon HQ          | ZeMystic
Map16 - Paraffin           | Egg Boy
Map17 - Angst              | mxbobbie49
Map18 - The Siege III      | T.WILL
Map19 - Segway to Hell     | DCG Retrowave
Map20 - Mercy              | Skronkidonk

[2.3 Compatibiliy]

Vigor was designed to run in Chocolate Doom and DSDA-Doom in Complevel 2. 
The wad should be completely playable in your favorite source port. However, 
please ensure things like jumping, crouching, and mouselook are disabled.

[2.4 Multiplayer]

Vigor was not designed with multiplayer in mind, every map has cooperative 
starts, but most do not have cooperative monster placement, and were not 
tested for it.

[2.5 Resources Used]

Vigor uses resources from the following:

32in24-15_tex_v2.wad
cage_tex.wad
Epic2.wad
Mechadon's Box 'o Skies
scythe.wad
stbar13.wad
syringe.wad

[2.6 Additional Resources]

Titlepic, Interpic, M_DOOM, menu sprites and status bar numbers by Egg Boy

Title screen music, read me music and MAP21's music by ZeMystic

[2.7 vigor.deh]

Vigor's dehacked contains automap names, intermission texts, a new monster, 
and a thing replacement. There is a copy inside the wad and one outside, to 
load the one inside in Chocolate Doom use the command "-dehlump."


--------------
3. STORY
--------------

After clearing out yet another starport, our hero decides to kick back and use 
their anually guarenteed leave of absence. With their phone on silent, and a 
martini in their hand, they prepare for seven straight days of R & R. Little 
did they know, their work was coming to them.


---------------------
4. LEVEL INFORMATION
---------------------

Map01
Level name          : Go Straight
Author(s)           : Bobby (lolmcswagger), Egg Boy
Midi                : "Shining Mirror" by Jimmy
Author's comments   : Originally in place was one old map of mine that kind 
                      of sucked, so I decided to use a speedmap made during 
                      the summer for a little series I was doing at the time 
                      when I wasnt swamped with responsibilities. This map was 
                      fine at first, a little exploration of ideas I had at the 
                      time to make more interesting and open maps, but I 
                      tweaked it from the original by modifying encounters to 
                      be WAY easier (seriously, try the original), adding 
                      negative space, and touching up some details to be a bit 
                      more contrasting. Some of the sussy stuff is kept for the
                      sake of funny ness, like the weird use of flats and the 
                      lack of slime falls where appropriate. Egg Boy did some 
                      work on modifying thing placement and some architectural 
                      tweaks. 
                                                           -Bobby (lolmcswagger)

Map02
Level name          : Get Railed
Author(s)           : Skronkidonk, Egg Boy
Midi                : "Hooligan Rhapsody" from Beavis and Butthead SNES
Author's comments   : Was originally a map for a small project called 
                      What Remains. Was supposed to be kind of Doom 2 in Spain 
                      Only styled but I've never played it so I improvised. 
                      This is definitely the smallest map I ever made and I 
                      tried to really be creative with the archvile ambush at 
                      the end. I had a exit in the room that was heavily 
                      inspired by MAP01's alien vendetta exit but it had lots 
                      of visplanes that made it hard to be vanilla compatible.
                                                           -Skronkidonk

                      Skronk's original vision of this map was fun and pretty 
                      in its own right, but translating it to vanilla seemed 
                      to be way more work than remaking the entire thing, so I 
                      rebuilt it from the ground up. This was also a good 
                      opportunity for me to focus on tweaking the layout and 
                      combat to my liking, as well as Skronk's. Throughout 
                      I made a number of changes but perhaps the biggest 
                      changes are the scale, the visuals, and the brand new 
                      optional encounter. The visuals for this map, and the 
                      next two are utilitarian in that they aren't designed to 
                      evoke a specific setting, they are designed to be clean, 
                      pleasant, and fun to play. My only regret with the 
                      redesign was having to tear out the amazing exit room, 
                      which reminded me of Alien Vendetta. 
                                                           -Egg Boy 

Map03
Level name          : Hulk Machine
Author(s)           : Egg Boy
Midi                : "Malta Vista" by Jimmy
Author's comments   : Among the first maps made for Vigor, Hulk Machine was 
                      heavily inspired by the visuals of Doom 2 In Spain Only's
                      Map08, which has informed the visuals of all my maps 
                      after this. Not a lot to say, the setup is simple, and, 
                      I think, effective. The most contentious thing in the map
                      is probably the Archvile that teleports into the water 
                      after hitting the gargoyle switch on the south end of 
                      the map. He can be a bit annoying to clean up, but I 
                      think his placement is crucial to the brutality of the 
                      hitscanner fight, fleeing directly to your left will send 
                      you into the pit, guaranteeing death. 
                                                           -Egg Boy

Map04
Level name          : Atrium
Author(s)           : Egg Boy
Midi                : "Risky Martini" by Jimmy
Author's comments   : Like Get Railed, Atrium was intended for "What Remains." 
                      That project was essentially cannibalized into this one, 
                      and its better for it, in my opinion. Originally this map
                      had curvy wood beams all across the ceiling, which is 
                      where its name came from, unfortunately, vanilla did not 
                      like them. Other than that, it fit snugly into the 
                      project with little fuss.
                                                           -Egg Boy

Map05
Level name          : Vamos
Author(s)           : Juza
Midi                : "native" from gubble
Author's comments   : Not too sure about this one, but I'm not unsatisfied. 
                      Think you can tell it's a speedmap. Based on a sketch 
                      I did a month or two prior to starting work on this level, 
                      not sure if I had any specific inspirations. Maybe a bit 
                      too long for an early map, but I tried to be kind to the 
                      player by giving more resources than I would if this was 
                      at a later slot. Quite different from the rest of episode 1,
                      but I think that adds variety to it, while still being very 
                      brown.
                                                           -Juza

Map06
Level name          : Phallic Extraction
Author(s)           : T.WILL
Midi                : "Gigabridge" by Stuart Rynn (stewboy)
Author's comments   : This was my first map for the project when it originally 
                      a Scythe homage. I didnt even play Scythe before being 
                      brought in, and this map was made after completing Scythe. 
                      The ending originally had Hell Knights, but once it was 
                      placed earlier in the wad I swapped them with Pinkies. 
                      The maps a bit bare bones, but I like the energy and 
                      speedrunning aspects of it.
                                                           -T.WILL

Map07
Level name          : Almonds
Author(s)           : Skronkidonk
Midi                : "Track 6 (Eerie)" from Fire Fight
Author's comments   : Clearly Scythe inspired since that was the original idea 
                      of the project. All of the maps I made for this project 
                      were the first I've ever made for vanilla and this is 
                      the first one I made for Vigor. The maps pretty simple 
                      and doesn't have anything too crazy. The music is 
                      probably the best part and the epic secret.
                                                           -Skronkidonk

Map08
Level name          : Coffin Quarter
Author(s)           : ZeMystic
Midi                : "D_E1M1" from Doom the Way Id Did by Mr. Freeze
Author's comments   : This was the first map I made for the project. I wanted 
                      to keep it to the similar color scheme of Hulk Machine, 
                      which was the first map Egg Boy made for this project, 
                      but stylistically it was very different. This map, like 
                      all my other maps, is scythe inspired. Our original 
                      guideline for the start of the project was, WE HAVE 
                      ERIK ALM AS A HOSTAGE. HE DOESNT GET TO EAT UNLESS HE 
                      MAKES A MEGAWAD. Of course, we deviated from this 
                      design document, and let our own styles take over. 
                      Poor Erik Alm. :( 
                                                           -ZeMystic

Map09
Level name          : Monkey Nuts
Author(s)           : ZeMystic
Midi                : "Caverns" from Metal Gear Solid arranged by Jay Reichard
Author's comments   : This map was inspired from the third level of 
                      Halo: Combat Evolved, which I was doing a Co-op Legendary
                      run of, at the time. When you get to the alien spaceship,
                      you get into an empty storage area that slowly dribbles 
                      in stealth enemies, before an all out assault breaks 
                      out. I wanted to emulate this. The map is very flat, 
                      but I find the combat to be pretty fun. 
                                                           -ZeMystic

Map10
Level name          : Alma Matters
Author(s)           : Juza
Midi                : "In Hiding" from Duke Nukem 3D
Author's comments   : Was supposed to have a wormhole-like mechanic where 
                      every time you grab one of the keys, you get teleported 
                      to another area of the map, re-textured to make it look 
                      destroyed, with puzzles that affect the 'present' version.
                      Halfway through the development I decided that the map 
                      was long enough as it is, so that was completely scrapped. 
                      First map to have the Evil Marines included during 
                      development, and then decided that it would be a good 
                      introduction to them. 
                                                           -Juza

Map11
Level name          : Spelunking
Author(s)           : T.WILL
Midi                : "This One's For Daisy" by STILES
Author's comments   : This map was a change of pace in terms of mapping. After 
                      making a Knee-Deep Episode wad, Soaked in Blood, I wanted
                      to make something other than a tech base. The beginning 
                      will be harsh if you go in guns a-blazing, so rely on your
                      fists. The map isnt anything to write home about. Its 
                      also not very pretty in terms of detail and texturing. 
                                                           -T.WILL

Map12
Level name          : Marble Madness
Author(s)           : T.WILL
Midi                : "Atcoty" by Kevin Schilder
Author's comments   : This map was made primarily to use the Heretic MIDI. The 
                      song has this adventurous yet dark feel to it and the 
                      guitar riff at the end is an ear worm. The map I think 
                      captures that same feeling, probably helped by it being 
                      the final map I made for the project. 
                      Its definitely my best-looking map. It even has a sector
                      elephant! Play aggressive and you should have a smooth 
                      ride.
                                                          -T.WILL

Map13
Level name          : Hotshot
Author(s)           : Skronkidonk
Midi                : "Excalibur" from Rise of the Triad
Author's comments   : I had a totally different plan for this map but it still 
                      kind of shows. This was originally going to be a 
                      Burial Grounds inspired map but I eventually had other 
                      ideas and changed it. This was the first time I had lots 
                      of trouble with Visplane and Drawseg overflows, but I had 
                      help from the team to fix it. I remember this map wasn't 
                      going to be as much of a run and gun like it is now, 
                      even the midi before was slow and calm. The end of the 
                      map had a huge change, before there was a huge fight at 
                      the end with 1 cyberdemon and hoards of demons but for 
                      some reason chocolate doom crashed and it had to be redone.
                                                           -Skronkidonk

Map14
Level name          : 2999 AD
Author(s)           : ZeMystic
Midi                : "Avak's Dynamo" from BIONICLE Heroes arranged by tahutoa
Author's comments   : This map was a full blown homage to scythe (obviously.) 
                      I had made an all silver city, but it looked a bit too 
                      bland and grey, so I threw in the tan wall garage thing 
                      that I had in Coffin Quarter. It was also the first map 
                      I could use the Evil Marines in, which I did. I also 
                      wanted to add a bit of Speedrunning strategies in the 
                      level. Have fun. :)
                                                           -ZeMystic

Map15
Level name          : Amazon HQ
Author(s)           : ZeMystic
Midi                : "Slave" by Leprous arranged by Jimmy
Author's comments   : This was supposed to be a placeholder map while we wait 
                      for someone else to finish their map, but that someone 
                      wanted to save their map for something else. So behold! 
                      The award-winning sequel to 2999 AD! I wanted to experiment
                      making a slaughter-like style map, and this was the result. 
                      Pretty fun map to run around mindlessly with a BFG.
                                                           -ZeMystic

Map16
Level name          : Paraffin
Author(s)           : Egg Boy
Midi                : "Paleblood Waltz" by AD_79
Author's comments   : Created the initial layout for this immediately after 
                      playing "Tarnsman's Projectile Hell" and sat on it for a 
                      month or two before making this version. The original had 
                      a much more angular structure but I settled on something 
                      more reminiscent of my earlier works from this wad. Don't
                      think it would have been what it is without AD_79's
                      feedback. The original was more linear and grindy and just
                      not as fun.
                                                           -Egg Boy

Map17
Level name          : Angst
Author(s)           : mxbobbie49
Midi                : "Contemplate" by Hellish Godzilla
Author's comments   : First, I made a biggish-mediumish sized area with 
                      obstacles and geometry in it, then I carefully placed 
                      monsters, since Eggboy said the maps were supposed to 
                      have lower monster counts and short maps. With these 
                      textures I was not familiar with, the map took more 
                      careful and time consuming to detail. I tried to make the 
                      rocky details a perfect 'vanilla to modern-looking' ratio,
                      since the other maps I tried out in the wad looked great. 
                      I am overall happy with the final product.
                                                           -mxbobbie49

Map18
Level name          : The Siege III
Author(s)           : T.WILL
Midi                : "End is Nigh" by Jamie Robertson
Author's comments   : This map was made as a subversion of 2000s cramped maps. 
                      Its my first attempt at slaughter, and was the first 
                      slaughtermap made for the wad. It doesnt have as many 
                      monsters as youd think mostly to mitigate the Visprite 
                      limit of vanilla. Its not the best slaughtermap in the 
                      wad, but I think its still an exciting time. 
                                                           -T.WILL

Map19
Level name          : Segway to Hell
Author(s)           : DCG Retrowave
Midi                : "Bad Apple" from Touhou arranged by DCG Retrowave
Author's comments   : Segway to Hell was designed as an homage to Scythes MAP29:
                      Hell on Earth with some references to other classic Erik 
                      Alm maps (mainly Get Going and Terror). T.WILL named
                      this map for me and its a nice pun on drawsegs :D.  
                      T.Wills MAP08 submission from the cult-classic, Squonker 3,
                      inspired the large quantity of hell knights and emphasis on
                      rockets.  The other members of this awesome team also 
                      contributed by giving feedback and suffering my insanity 
                      by playtesting this chaotic city map :D.  I used my MIDI 
                      cover of Bad Apple which fits the map really well.  
                      Overall, Im really happy with how this map turned out and
                      I hope everyone who plays this WAD will get lots of 
                      enjoyment out of it :D
                      
                      P.S.  Pain Elementals are very funny and I call them 
                      funnies :D
                                                           -DCG Retrowave

Map20
Level name          : Mercy
Author(s)           : Skronkidonk
Midi                : "Temple of Judgment" by Peter Martensen
Author's comments   : I wanted this to be a hell map with the kind of pace of 
                      Fear from Scythe and I think I executed it well. Lots of 
                      demons, Metal music, and Fiery red rocks. Definitely the 
                      hardest map I made for this wad and I also remember having
                      a hard time with vanilla limitations in this map. 
                      Originally there was going to be a huge staircase filled
                      with revenants but there was far too many visplanes 
                      and the gameplay wasn't very good so I scrapped that idea. 
                      I really enjoyed making and beating this map. :) 
                                                           -Skronkidonk


----------------------
5. AUTHOR INFORMATION
----------------------

Author              : Bobby (lolmcswagger)
Contributions       : Map01
Other files by me   : Various Speedmaps/Speedmidis, ASS

Author              : DCG Retrowave
Contributions       : Map19
Other files by me   : Squonker 3

Author              : Egg Boy
Contributions       : Map02, Map03, Map04, Map16, Map21
Other files by me   : Blood Foundry, Cold Front, Moonlit District, Squonker 3

Author              : Juza
Contributions       : Map05, Map10
Other files by me   : N/A

Author              : mxbobbie49
Contributions       : Map17
Other files by me   : Demonic Destruction, 40minuter, Mission: Techbase 

Author              : Skronkidonk
Contributions       : Map02, Map07, Map13, Map20
Other files by me   : BlueAge, Moonlit District, Squonker 3

Author              : T.WILL
Contributions       : Map06, Map11, Map12, Map18
Other files by me   : Soaked in Blood, Squonker 3

Author              : ZeMystic
Contributions       : Map08, Map09, Map14, Map15
Other files by me   : OOPS: All Techbase, Moonlit District, Squonker 3


---------------
6. LEGAL STUFF
---------------

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


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