===========================================================================
Advanced engine needed  : Doom2.exe compatable
Primary purpose               : Single Player
===========================================================================
Title                            : Doom 2 in a Nutshell
Filename                    : smdoom2c.wad
Release date               : 6-25-2013
Authors                      : Invertcube and dpImagine
Email Address           : dpimagineit@gmail.com
Website                      : www.creativeblog.webs.com
Misc. Author Info      : We are two first time mappers (as of the beggining
                          of this project).We are very nostalgic for Doom 2 which
                          we played as kids and are happy to chip in to the modern
                          mapping community.

Short Description       : Doom 2 in a Nutshell is a megawad reimagining
                          of the original Doom 2 levels in the map pixel size
                          constraints of 1024, 1536, and 2048. Inspired of course
                          by the 1024 sized community map projects. So the 1024
                          map projects really captured our imaginations and we
                          wondered: What would the original Doom 2 levels look
                          like under this size restriction? That sounds like a lot of fun.
                          So we made it ourselves as it didn't seem too hard. Also it
                          was a good project to start with to learn the ropes of Doom
                          making so when we finally make something original we'll
                          have the skill to make something not too amature.

Additional Credits to   : Doom World, ID Software (duh), and CodeImp,
                                        the creator of the increadibly user friendly Doom
                                        Builder 2.
===========================================================================
* What is included *

New levels                       : yes
Sounds                             : No
Music                               : No
Graphics                           : No
Dehacked/BEX Patch      : No
Demos                              : No
Other                                : No
Other files required         : None


* Play Information *

Game                               : Doom 2
Map #                              : 1-32 Full Megawad
Single Player                   : Designed for
Cooperative 2-4 Player  : Player starts included
Deathmatch 2-4 Player   : deathmach starts included
Other game styles           : None
Difficulty Settings          : Oh Yes


* Construction *

Base                       : New from scratch -we swear (closly based on the
                           original Doom 2 levels)
                           Everything was drawn from scratch and if any
                           copy/pasting from the original maps was done ever, it
                           was Vertices or Things only. But that was rare.
Build Time            : 10/2009 - 6/2013
Editor(s) used       : Doom Builder 2
Tested with            : GZDoom, PrBoom, and Chocolate Doom.
Known Bugs         : Our custom teleport "flats" are a bit buggy in
                           Chocolate Doom but we made sure they would not crash
                           it. This limitation is why the teleports are so inconsistant.
                           Also the Doomsday port shows where there are no
                           textures.
May Not Run With...     : Should work on any port but I'm no expert


*Map Credits*

	01 Entryway                      : Invertcube

	02 Underhalls                    : Invertcube

	03 The Gauntlet                : dpImagine

	04 The Focus                    : Invertcube and dpImagine

	05 The Waste Tunnles      : dpImagine

	06 The Crusher                 : Invertcube

	07 Dead Simple                : Invertcube

	08 Tricks & Traps             : dpImagine

	09 The Pit                          : dpImagine

	10 Refueling Base            : Invertcube

	11 'O' of Destruction        : dpImagine

	12 The Factory                  : Invertcube

	13 Downtown                    : dpImagine

	14 The Inmost Dens          : Invertcube

	15 Industrial Zone             : Invertcube

	16 Suburbs                         : dpImagine

	17 Tenements                     : dpImagine

	18 The Courtyard               : dpImagine

	19 The Citadel                    : Invertcube

	20 Gotcha                           : dpImagine

	21 Nirvana                          : Invertcube

	22 The Catacombs              : Invertcube

	23 Barrels o' Fun                : dpImagine

	24 The Chasm                     : dpImagine

	25 Bloodfalls                      : Invertcube

	26 The Abandoned Mines   : Invertcube

	27 Monster Condo              : Invertcube

	28 The Spirit World            : Invertcube

	29 The Living End               : dpImagine

	30 Icon of Sin                      : dpImagine

	31 Wolfenstein                    : Invertcube

	32 Grosse                             : dpImagine



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
