
  ************************************
   3 Heures D'agonie II - Information
  ************************************

------------------------------------------------------

CONTENT :
---------

1.  INTRODUCTION		3.  MAP INFORMATION
                                
	1.1 Compatibility		3.1 Map List
	1.2 Resources			3.2 Map Info
	1.3 Music

2.  INSTALLATION		4. BUGS


	5.  AUTHOR INFORMATION

		5.1 Contributors
		5.2 Credits/Thanks


------------------------------------------------------

[1] INTRODUCTION :
------------------


[1.1 Compatibility]

  3 Heures d'Agonie II is designed to be vanilla compatible so it should run
  virtually, if not, on every port. Doom2.wad is a definite prerequisite.

[1.2 Resources]
 
   Custom textures & flats were made by JC, Oxyde & franckFRAG
   All other textures & flats are from other sources
   (Check map information for more details)


[1.3 Music]

  (Check map information for more details)


[2] INSTALLATION :
------------------

  Simply either drag drop 3haII.wad onto a source port executable (i.e. Zdoom or Prboom).
  Alternatively you can type into the command line:

  " chocolate-doom -iwad doom2.wad -file 3haII.wad "
  
  If you aren't using chocolate-doom, replace chocolate-doom with the name of your source port of choice.

   Engines without internal DEHACKED support that DO support DeHackEd 
   (such as Chocolate Doom or the old PrBoom v2.02) need the -deh parameter 
   to load the DeHackEd patch (i.e -deh 3haII.deh).

  Engines that do not support DeHackEd (including Doom95, that is included
  in various releases of Final DOOM) can also run the add-on, but without any
  in-game story texts.


[3] MAP INFORMATION :
---------------------


[3.1 Map List]

Map01 - Crash				 - Ch0wW
Map02 - Malevolence			 - Subject_119
Map03 - Sombre Angoisse			 - Datacore85
Map04 - Entraxe				 - franckFRAG
Map05 - Visions				 - Ch0wW
Map06 - Processus Logique		 - [WH]-Wilou84
Map07 - Merciless Flow			 - Memfis
Map08 - Simple souterrain		 - Oxyde
Map09 - Generator Of Death		 - Sid Zetmeck	
Map10 - Culture et Confiture de Mobs	 - Jambon
Map11 - Cendres Humaines		 - JC
Map12 - Wrong Address			 - Memfis
Map13 - Traumateck			 - franckFRAG
Map14 - Sarcasmes Malsains		 - Datacore85
Map15 - Les Comtes de la Crypte		 - Jambon
Map16 - Vile Sombre			 - JC
Map17 - Infiltraction			 - Ch0wW
Map18 - Somewhere in the Slime Ocean	 - Plut
Map19 - Brexin				 - [WH]-Wilou84
Map20 - Charnage			 - Ch0wW
Map21 - Diabolic Patterns		 - Memfis
Map22 - Vaine Tentative			 - NilsTheRed
Map23 - Enceinte infernale		 - Oxyde
Map24 - Supplice Claustrophobe		 - Datacore85
Map25 - Crise Infernale			 - franckFRAG
Map26 - Pacte de Noirceur		 - [WH]-Wilou84
Map27 - Passage a vide			 - Oxyde
Map28 - Gutter Grave			 - Darkwave0000
Map29 - Chair brulante			 - JC
Map30 - 3 Heures d'Agonie 2		 - JC
Map31 - Dextromethorphane 84%		 - [WH]-Wilou84
Map32 - Safe Zone			 - JC


[3.2 Map Info]


-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Crash
Author(s) : Ch0wW
Build time : 3 hours for the layout only, additionnal 2 hours for only texturing
Editor(s) used : Doom Builder 2.1.2.1553
                  
Music track : RUN AGADIO (Rise of the Triad)
Bugs : None afaik
Inspiration : Well, Quake 2 the beginning of the map, hence the name.
Author comments : Welcome! A simple map designed for 3 heures d'Agonie 2, where you do have to find a way to destroy the source of Hell ! 
		Simple enough, don't you think ? Of course! But don't worry, this is only the beginning...
Additional credits to : JCD, Oxyde for testing \o/ !


-=-=-=--=-=|Map02|=-=-=--=-=-
Level name : Malevolence
Author(s) : Le Bihan Gwenval (Subject_119)
Build time : 3 hours and a few minutes for bug fixing
Editor(s) used : Doom Builder V. 2.1.2.1553
                  
Music track : d_stalks
Bugs : None
Inspiration : Doom II
Author comments : N/A
Additional credits to : the French Doom Community and you : the player


=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Sombre angoisse
Author(s) : Datacore
Build time : 3H
Editor(s) used : XWE, Doombuilder 1
                  
Music track : Doom e1m5
Bugs : ???
Inspiration : Doom II Map05 & Doom e1m5
Author comments : \o/
Additional credits to : id & DoomFrance


-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Entraxe
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : from "Zone300", composed by Paul Corfiatis
Bugs : none
Inspiration : map13 of "Swift Death"
Author comments : First map that I created for 3HA II.
Additional credits to : JC of course, and the FDC =)


-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : Visions
Author(s) : Ch0wW
Build time : 3 hours for the layout only, additionnal 6 hours for texturing and polishing
Editor(s) used : Doom Builder 2.1.2.1553
                  
Music track : Duke Nukem 3D - Episode 2 Music (Pissed!)
Bugs : None afaik
Inspiration : A way to make transition, and to preview a little how maps would look like soon
Author comments : You took a teleporter, and fainted. You wake up in a room, and you seem to hear noises around you. Your brain feels like it's going to explode. Are you crazy? Where are you? You're going to press that switch. What awaits you there?
Additional credits to : JCD for helping, FranckFrag and SidZetmeck for testing!


-=-=-=--=-=|MAP06|=-=-=--=-=-
Level name : Processus Logique
Author(s) : William "[WH]-Wilou84" Huber
Build time : ... :/
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : Memento Mori II Map 25's theme by Mark Klem, apparently a merge of two
 songs, "Time Runner" and "Dredge ( Extended Version )".
Bugs : None known
Inspiration : Nothing in particular... The ending part with Arachnotrons is a variation of
 the ending of Plutonia map 07. Visually speaking, the STARTAN variant
 texture alignment is obviously inspired by Espi.
Author comments : A small techbase level set within a rusty UAC base overrun by evil forces.

 This is my third and supposedly last contribution to 3HA II.

 After playing the first few maps of Vordakk's very nice "Flashback to Hell" mapset, I
 somehow got an urge to create a "casual" map for Doom II, something with a more
 laid-back gameplay ( compared to my other two maps in this set I mean ), so I quickly
 picked up a theme and a midi file, drew a layout, opened Doom Builder, and then
 this thing appeared.
 
 As for UV Max gameplay, this is nothing more than your typical "run for the
 Super Shotgun, clean house" Doom II level.


-=-=-=--=-=|Map07|=-=-=--=-=-
Level name : Merciless Flow
Author(s) : Memfis
Build time : 2 hours 15 minutes but modified a bit afterwards
Editor(s) used : Doom Builder 1.68, GZDoom Builder 1.14, XWE 1.16
                 
Music track : "Chant" from Rise of the Triad, composed by Lee Jackson
Bugs : I spent some time trying to get rid of all HOMs\VPOs, but a very little almost unnoticeable HOM is still possible in one place if you try hard to find it. The texture alignment is not perfect perhaps but it's oldschool. :p
Inspiration : The main area is taken from a very old map idea of mine, maybe 5 years old. I envisioned a big water base with multiple levels that you would have to conquer one-by-one, but in the end it has only 2 levels. Some ammo alcoves and the mancubus "tower" were inspired by Darkwave0000's style.
Author comments : My second map for the project. After struggling to finish "Diabolic Patterns", which was quite big for only 3 hours, I decided to make something much more small and simple. It's kind of funny, you might have seen me complaining about Dead Simple remakes before, and yet here I am participating in the trend... Not sure how to explain this myself. :) But anyway, I was going for a typical "boss type" map so I made it quite challenging at first, but then Wilou said that it was too tight to be enjoyable, so I added some more health because I realized that he was right. Thanks William!
Additional credits to : Wilou and other team members for the feedback, which helped a lot!


-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Simple souterrain
Author(s) : Oxyde
Build time : Well, it took me a little less than 3 hours to build this map entirely, but I'm lazy, and it took me two whole months to finally add monsters and items...
Editor(s) used : Doom Buider 1.68; XWE
                  
Music track : DOOM - Remix from PRJDOOM.wad ; A somewhat punchy remix of the original music from Map05 of Doom 2 (D_DOOM). I really like this remake project, you should download it! ;)
Bugs : None that I am aware of that can break gameplay. OpenGL rendering engine like GLBoom or Zandronum might be a bit buggy with vanilla effects.
Inspiration : Doom 2 Map02 actually was a big part of inspiration for this map, as I felt it was a great theme for a second map. Greenwar 2 also helped a lot there; I had plenty of ideas
		but Doom 2 stock textures didn't really bring the feel I wanted to give this map. The combination of the two ended quite well.
Author comments : Not much to say here except that I really like this one (and I never really like my maps, so there's something going on here). I think it's a good Map02
		for a full-scale megawad and should be played like what it's meant to be: A simple and a bit linear level with no deadly traps... except for multiplayer.
Additional credits to : JCD because he wanted me to finish the map so bad that he even added a first batch of monsters to make it somewhat playable. His placement wasn't optimized though.


-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Generator Of Death
Author(s) : Sid Zetmeck
Build time : 3h00
Editor(s) used : Doom Builder 2
                  
Music track : "Violence In Your Mind" by Sid Zetmeck
Bugs : none
Inspiration : Ultimate Doom, Doom II
Author comments : none
Additional credits to : I would like to thanks JCD for the project, and all the Doom French Community. ;)


-=-=-=--=-=|Map10|=-=-=--=-=-
Level name : Culture et Confiture de Mobs
Author(s) : Jean "Jambon" Bon
Build time : Around 2h45 for gameplay, then 0h30 of fixes, detailling & difficulty setting
Editor(s) used : Doom Builder 2, TuxGuitar
                  
Music track : Edited version of La Bohme, by Aznavour. Support him: www.charlesaznavour.com
Bugs : None, I hope.
Inspiration : None.
Author comments : My second contribution to 3HA2, another "symmetricks and traps" map. I hope you'll enjoy it.
Additional credits to : /


-=-=-=--=-=|Map11|=-=-=--=-=-
Level name : Cendres Humaines
Author(s) : JC
Build time : 2 hours
Editor(s) used : Doom builder 1.68
                  
Music track : Oww! - Rise of the Triad
Bugs : None
Inspiration : rjspace ?
Author comments : just trying with theses textures :)


-=-=-=--=-=|Map12|=-=-=--=-=-
Level name : Wrong Address
Author(s) : Memfis
Build time : about 2 hours and 30 minutes
Editor(s) used : Doom Builder 1.68, XWE

Music track : Track02 from Al Unser Jr. Arcade Racing
Bugs : Hopefully none!
Inspiration : Nathan Lineback's Marswar
Author comments : I had absolutely no plan for this map, however I knew that I was going to make a city for the second episode, so that helped me to start making it. The result is a hectic little scenario where you're constantly running out of ammo, so you have to run forward looking for more, awakening new monsters and adding to the chaos. I think it turned out fun to play.
Additional credits to : JCD for doing the skill settings!


-=-=-=--=-=|Map13|=-=-=--=-=-
Level name : Traumateck
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : from "Zone300", composed by Paul Corfiatis
Bugs : none
Inspiration : map13 of "Swift Death" too x)
Author comments : "Swift-Death-like map", This is my second map that I created for 3HA II.
Additional credits to : JC of course, and the FDC =)


=-=-=--=-=|Map14|=-=-=--=-=-
Level name : Sarcasmes Malsains
Author(s) : Datacore
Build time : 3H
Editor(s) used : XWE, DoomBuilder 1
                  
Music track : Doom e4m6
Bugs : ???
Inspiration : e4m5
Author comments : \o_
Additional credits to : id & DoomFrance


-=-=-=--=-=|Map15|=-=-=--=-=-
Level name : Les comtes de la crypte
Author(s) : Jean "Jambon" Bon
Build time : Around 3 hours for gameplay, then 1 hour of "detailling"
Editor(s) used : Doom builder 2, SLADE

Music track : Edited MIDI version of Kerfautras, by Matmatah. Support them: http://www.matmatah.com/
Bugs : None, I hope.
Inspiration : None.
Author comments : My first sucessfull try at speedmapping.


-=-=-=--=-=|Map16|=-=-=--=-=-
Level name : Vile Sombre
Author(s) : JC
Build time : 3 hours
Editor(s) used : Doom Builder 1.68
                  
Music track : Street Fighter II - Ryu Theme
Bugs : None
Inspiration : FranckFRAG map's :p
Author comments : it's a small town with a little hell inside.
Additional credits to : Oxyde for Testing :)


-=-=-=--=-=|Map17|=-=-=--=-=-
Level name : InfiltrAction
Author(s) : Ch0wW
Build time : 3 hours for the layout only, additionnal 4 hours for texturing
Editor(s) used : Doom Builder 2.1.2.1553
                  
Music track : Smooth Havana (Rise of the Triad)
Bugs : None afaik
Inspiration : A design of a weapon for another game (Propulsion, check it out soon on Android's PlayStore!)
Author comments : You managed to find a way to enter a secret enemy facility, and by luck, stunned an enemy. 
		You heard a large noise close to you. What was it ? But, it's locked. 
		Gotta find a way to enter it, but large amounts of enemies awaits you...
Additional credits to : Oxyde, JCD.


-=-=-=--=-=|Map18|=-=-=--=-=-
Level name : Somewhere in the Slime Ocean
Author(s) : Plut
Build time : 3 hours for layout and monster placement and about 1 hour for few details, some gameplay correctings and multiplayer support.
Editor(s) used : GZDoom Builder, XWE
                    
                    
Music track : "Drips" by Stuart Rynn (Speed of Doom MAP08)
Bugs : Hopefully none
Inspiration : Speed of Doom MAP08, Kama Sutra MAP08
Author comments : really short and simple map, just a usual base with some nature, but gameplay is fun IMO so I hope you'll enjoy it :).
Additional credits to : Speed of Doom texture makers.


-=-=-=--=-=|MAP19|=-=-=--=-=-
Level name : Brexin
Author(s) : William "[WH]-Wilou84" Huber
Build time : Less than 4 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : "Last Wish" by Grave, from Hell Revealed II Map 24
Bugs : None known. Thanks to Memfis for his help.
Inspiration : Hell Revealed II Maps 24 and 25
Author comments : "Brexin" is a small-sized outpost made almost entirely of metal.
 It's frantic and filled to the brim with heavy monsters, but you'll find
 more than enough firepower to deal with all that.
 
 Been quite a long time I wanted to make a blue / dark-themed map
 with this epic music. 3HA II was a good opportunity to do so. 


-=-=-=--=-=|Map20|=-=-=--=-=-
Level name : Charnage
Author(s) : Ch0wW
Build time : 3 hours for the layout only, additionnal 2 hours for only texturing
Editor(s) used : Doom Builder 2.1.2.1553
                  
Music track : D_READ_M (DooM 2)
Bugs : None afaik
Inspiration : Nothing; in DooM, castles are so popular !
Author comments : There are too much enemies there... How could you so easily win ? 
		Luckily, you got trapped, and were teleported into a foreign castle that Hell elites managed to conquer, and into making it into a hell portal. 
		Aren't you the next victim after all ? Or aren't they ? Show them what you got !
Additional credits to : JCD, Kevin Lalanne for small map ideas.


-=-=-=--=-=|Map21|=-=-=--=-=-
Level name : Diabolic Patterns
Author(s) : Memfis
Build time : 3 hours
Editor(s) used : Doom Builder 1.68, XWE

Music track : A song found on the FTP of old Plutonia 2, not sure who made it exactly.
Bugs : Hopefully none!
Inspiration : Plutonia obviously, particularly the start of map24. Not much else really.
Author comments : First map I made for the project. Quite ambitious in size for me, as a result I struggled to come up with something interesting to fill the areas, so maybe some of them look kind of bland and lazy. You decide.
Additional credits to : JCD for doing the skill settings!


-=-=-=--=-=|Map22|=-=-=--=-=-
Level name : Vaine Tentative
Author(s) : NilsTheRed
Build time : 3 hours
Editor(s) used : Doom builder 2
                
Music track : RuneV2.mid ,from Quake 64, composed by Aubrey Hodges
Bugs : ???
Inspiration : some screens from other maps of the project
Author comments : This is my first speedmapping map, so I hope it will be nice to play !
Additional credits to : JC for leading the project, his feedbacks, adding the music to the map and correct some bugs.
			Wilou for his feedbacks
			and all the CFD for this fabulous first year in the community ! 


-=-=-=--=-=|Map23|=-=-=--=-=-
Level name : Enceinte infernale
Author(s) : Oxyde
Build time : 2h55; Achievement unlocked!
Editor(s) used : Doom Builder 1.68 & XWE
                  
Music track : Subway (E3L4) from Duke Nukem 3D Atomic Edition
Bugs : None that I am aware of that can break gameplay.
Inspiration : None, I just loaded Builder with the idea of making a map that uses marble type of textures.
Author comments : I'm really happy of that one. I think the texturing isn't bad, and overall gameplay forces a slow progress while forcing the player to not let his guard down.
		I'm also happier because this map is my first ever with a hellish theme, and the first ever map of 3HA2! For the record, JCD and I were discussing about a new wad
		we could work on, we came to the conclusion that another episode of 3HA was a good idea. I started this map right after our little chat, made in less than 3 hours!
Additional credits to : Xsnake, Fsn76 for the ressources of ZDECTFMP3 that I used in this map.


=-=-=--=-=|Map24|=-=-=--=-=-
Level name : Supplice Claustrophobe
Author(s) : Datacore
Build time : 3H
Editor(s) used : XWE, DoomBuilder 1
                  
Music track : And The Bloodshed Began Map 12
Bugs : ???
Inspiration : Doom 3 - Hell
Author comments : _o/
Additional credits to : id & DoomFrance


-=-=-=--=-=|Map25|=-=-=--=-=-
Level name : Crise Infernale
Author(s) : franckFRAG
Build time : 3 hours
Editor(s) used : Doom Builder 1.68

Music track : from "Zone300", composed by Paul Corfiatis
Bugs : none
Inspiration : map29 of "Swift Death"
Author comments : This is my third map that I created for 3HA II.
Additional credits to : JC of course, and the FDC =)


-=-=-=--=-=|MAP26|=-=-=--=-=-
Level name : Pacte de Noirceur
Author(s) : William "[WH]-Wilou84" Huber
Build time : ~5 hours... Which means I failed again
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : "Cavern", by Stuart "Stewboy" Rynn, from Speed of Doom Map 24
Bugs : None known
Inspiration : Some Darkwave0000 maps
Author comments : "Pacte de Noirceur" is a hellish level mostly set in an eerie cave.
 Get ready for the worst.

 And yeah the layout was just too big to be made in under 3 hours, I envisioned
 something too ambitious maybe. Should know better by now.


-=-=-=--=-=|Map27|=-=-=--=-=-
Level name : Passage a vide
Author(s) : Oxyde
Build time : 3h10; Achievement unlocked!
Editor(s) used : Doom Builder 1.68 & XWE
                  
Music track : Goin' down the fast way from Rise of the Triad.
Bugs : None that I am aware of that can break gameplay.
Inspiration : None, I just loaded Builder with the idea of making a map that uses marble type of textures, like Map22.
Author comments : 3HA2 is a wad of firsts to me, because this map is my first ever map with a somewhat slaughterish type of gameplay. Tons of monsters, little space and little time... Enjoy!
Additional credits to : Xsnake, Fsn76 for the ressources of ZDECTFMP3 that I used in this map.


-=-=-=--=-=|Map28|=-=-=--=-=-
Level name : Gutter Grave
Author(s) : Darkwave0000
Build time : 3 hours for layout + gameplay, 7 hours for architecture + details
Editor(s) used : Doom Builder 2.1.2.1553

Music track : "Premonition"
Bugs : Savegame Buffer Overrun, Vissprite Overflow
Inspiration : Plutonium Winds MAP14, Resurgence MAP18, Stardate 20x6 MAP06
Author comments : A gloomy map that has many inspirations. I am very happy with this map.
Additional credits to : The CFD for testing and hosting project.


-=-=-=--=-=|Map29|=-=-=--=-=-
Level name : Chair brlante
Author(s) : JC
Build time : 4 Hours
Editor(s) used : Doom Builder 1.68, XWE 1.16, The Gimp 2
                  
Music track : Duke Nukem 3D - Plasma
Bugs : None
Inspiration : Some random hell levels
Author comments : Maybe my best hell level :D


-=-=-=--=-=|Map30|=-=-=--=-=-
Level name : 3 Heures d'Agonie 2
Author(s) : JC
Build time : 4 hours
Editor(s) used : Doom Builder 1.68, XWE 1.16, The Gimp 2
                  
Music track : Mist ache - Rise of the Triad
Bugs : The Boss texture have some visual issues :/
Inspiration : BTSX ep2 Hubs ? :D
Author comments : This is a map30 like the old 3ha :)
Additional credits to : Franck for the Boss texture !


-=-=-=--=-=|MAP31|=-=-=--=-=-
Level name : Dextromethorphane 84%
Author(s) : William "[WH]-Wilou84" Huber
Build time : Roughly 5 hours, planning and testing excluded
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : "Trilemma", by James "Jimmy91" Paddock, from Claustrophobia 1024.
 Been a long time I wanted to use a Jimmy91 tune.
Bugs : Some HOMs may be seen here and there in the large area that contains both keys
Inspiration : The yellow / grey theme with a hint of green at the top comes
 from the packaging of a bottle of Vicks cough syrup I had to use last winter.
 Yep.
Author comments : A bite-sized, frantic and brutal starbase level. Obviously
 the color yellow and Arch-Viles go hand in hand very well.
 Sadly the map is quite linear, but hopefully the combat will
 make up for it.
 
 My fourth and last 3HA II submission. It's been fun.
 See you guys again next year maybe !


-=-=-=--=-=|Map32|=-=-=--=-=-
Level name : Safe Zone
Author(s) : JC
Build time : 3 Hours
Editor(s) used : Doom Builder 1.68, XWE 1.16, The Gimp 2, RMB v3.0
                  
Music track : Run Like Smeg - Rise of the Triad
Bugs : None
Inspiration : RMB tool :D
Author comments : Just a little Reject lump hack :D
		  Yellow sector is the safe zone, no enemy will attack you if you are in the safe zone :D
Additional credits to : Jens Hykkelbjerg and Steve Benner for RMB tool :D




[4] BUGS :
----------

  There are inevitable HOMs and possibly VPO's we might've overlooked. VPO can occur with noclip running
  on chocolate-doom.


[5] CONTRIBUTOR INFORMATION :
-----------------------------

[5.1 Contributors]


  -=* 3ha II Team *=-


  Project Leader :
	- JC

  Level Designer :
	- [WH]-Wilou84
	- Ch0wW
	- Datacore
	- Darkwave0000
	- franckFRAG
	- Jambon
	- JC
	- Memfis
	- NilsTheRed
	- Oxyde
	- Plut
	- Sid Zetmeck
	- Subject_119

  Textures & Flats :
	- franckFRAG
	- JC
	- Oxyde

  GFX :
	- franckFRAG

  Music :
	- Sid Zetmeck (Map11)

  Demos :
	- JC
	- Oxyde



[5.2 Credits/Thanks]

  Music :
	- Aubrey Hodges
	- Grave
	- James "Jimmy91" Paddock
	- Lee Jackson
	- Mark Klem
	- Matmatah
	- Paul Corfiatis
	- Robert Prince
	- Stuart "Stewboy" Rynn
	- Yoko Shimomura

  Textures & Flats :
	- abbuw ( forum ZDoom )
	- Adelusion
	- Afterglow
	- Cage
	- DefconRazor32 ( Doom II Recolored )
	- Dusk
	- Eriance ( Demon Eclipse )
	- Franois-Xavier Delmotte ( Ogro )
	- Huy Pham
	- Id Software ( Quake )
	- Martin Howe ( The Panels of Peril )
	- NiGHTMARE
	- NokturnuS
	- Speedy ( CR8 )


  Many immeasurable thanks to those credited for their contribution and
  support to/for the project.