THE FRAGPACK- Unbelievable Deathmatch Wads for Doom II
by Scott Swigart & Aaron Clutter
swig@teleport.com

   Are you tired of downloading shitty wads?  We are too, that's we we're
giving you the best wads we have ever seen (never mind the fact that we
made them too..) These work best with Altdeath, and Respawn.

ABC.WAD: Small, fast, looks good.  Designed especially for people who
enjoy rocket-fests in an outdoor arena while being impeded by stumps and
trees. Narrow hallways abound, and there's always a way to get behind your
"friends".

CATCOMB.WAD: Slick-looking dungeonesque wad with the patented "Hallway of
Millisecond Mortality".  No expense was spared in the armament department,
and there are several dimly-lit nooks.

DEC.WAD: A good 3-4 player wad. The great thing about this level, is 
that you can hardly ever get trapped, although ammo is sparse (feel free 
to add more). And beware of the Invisible Roaming Sphincter..

GEN.WAD: Like ABC.WAD, except underground.

GINK.WAD: A delicate blend of smoking barrels, and Naziism. The ultimate
in speed. Never tried it with more than two people, but it should be fine,
as long as you don't mind toasting someone every 5.7 seconds. The pigs 
are behind bars to provide an easier target for rockets to track, just
don't end up like them.

OUT.WAD: This sparsely populated urban doomscape is set in a large walled-
in area. There are several buildings that provide cover, as well as a good
place to snipe your cohorts.

SWIG1.WAD: You're guaranteed to start out armed (usually), which leaves you
ready to drop in on the action. Visit all the sights in the Theme Park of
Departure, including The Pulp 'n' Paste, Chaingun Chow, and the 12-Gauge
Respirator.

"Because there's nothing more satisfying than watching your best friend fall 
screaming to his knees, blood gouting from his throat..."

                                                         - Ghandi