===========================================================================
Advanced engine needed  : None
Primary purpose         : 1-on-1 Deathmatch (Duel)
===========================================================================

Title                   : Aftermath Oldschool Duel
Filename                : amath.wad
Release date            : December 10th, 2013 (Happy 20th birthday, DOOM!)
Author                  : Ian "Fragmare" McPherson
Email Address           : fragmare@yahoo.com

Description             : A map pack containing 11 highly polished and
                          thoroughly tested duel maps, made for the
                          original "vanilla" doom2.exe.

                          This WAD strives to create an oldschool dueling
                          experience while pushing the vanilla engine to
                          its limit.  The end result is a map pack that
                          runs on any and all ports of DOOM II (including
                          the original DOS doom2.exe), but looks and plays
                          like something much more contemporary.

                          There should be something here for everybody to
                          enjoy.  That is to say, everyone should be able
                          to find at least one map in this WAD that they
                          like to duel on.  There is quite a bit of visual
                          and gameplay variety between all eleven of these
                          maps.

===========================================================================

Maps, WADs & Authors    :

                          MAP01 "Seismic Lab"
                                 by Fragmare

                          This is my tribute and homage to Aikman's popular
                          Dwango5 Map01.  You'll notice the overall layout
                          is quite similar.  The Quake texture work was
                          inspired by the red team side of zdctfmp2.wad
                          map11. Basically, this map is everything you love
                          and hate about D5M1, but ramped up.  It's very
                          free-flowing and pretty fast paced.  I've also
                          really strived to push the old doom2.exe engine
                          to its limits in order to give this map a more
                          newschool appearance.  Anyway, if you're into
                          Dwango5 Map01, even a little, you should check
                          this map out.  :)


                          MAP02 "Nuclear Meltdown"
                                 by Fragmare

                          Parts of this map were inspired by some of the
                          wonderful architecture from Aliens TC for the
                          the original DOOM.  The layout is fairly unique
                          in the fact that it's rather long and narrow,
                          yet very open and free-flowing.  In order to 
                          get the BFG you must time your teleport so that
                          the crushing sector is on its way UP when you
                          jump in.  If you don't time it right... squish.


                          MAP03 "Cydonian Ruins"
                                 by Fragmare

                          The duel gameplay in this map is interesting in
                          the fact that while the overall size of the map
                          is very small, there are numerous places to hide
                          and take cover.  There are lots of height
                          elevations and it's very tricky to keep track of
                          the opposing player.  The BFG requires some
                          precise movement control to obtain.


                          MAP04 "Singe"
                                 by Fragmare

                          This map should really be called 'The Ultimate
                          BFG C**kblock'.  At first glance, it looks easy
                          to get, but there is literally nowhere on the
                          map that's too far away for your opponent to
                          come and kill you if they hear the lift drop.
                          If you *do* happen to get the BFG, you *can*
                          strafe run back into the lookout tower if you
                          do it just right.  If you're really, REALLY
                          careful and clever, there's a way to get the
                          BFG *without* using the lift at all.   ;)


                          MAP05 "Shadows of Iscariot"
                                 by Fragmare

                          My personal homage to Judas23_.wad. Basically,
                          this map is everything you love and hate about
                          Judas, but ramped up.  It's small, it's cramped,
                          it's claustrophobic and fast paced. The
                          teleporter plays a larger role here, though.
                          This is probably the fastest paced and most
                          vicious of all the maps in this WAD.


                          MAP06 "Circle of Caina"
                                 by Fragmare

                          This is an icy deathmatch map I made where I
                          tried to blend all of the good parts of doom2.wad
                          Map02, Map03, and Map11, and end up with
                          something the flowed better than any of the
                          three.  I think I succeeded pretty well in doing
                          that.  This map is an all-out power struggle over
                          the main circle.  If a player dominates the
                          circle, they have access to the map's only SSG,
                          the plasma rifle, rocket launcher and (by means
                          of a tricky strafe run jump) the BFG, along with
                          a backpack, blue armor and soul sphere!  The map
                          is the largest of all the maps in this WAD, but
                          it doesn't play too slow, due to all action
                          funneling towards the inner circle.  It's like
                          King of the Hill.  :)


                          MAP07 "Tower of Pazuzu"
                                 by Fragmare

                          Very open and very fast paced.  The outer
                          courtyard serves as a small arena for SSG duels,
                          while savage fighting takes place indoors.  To
                          get the BFG, you must wait on the lift to drop
                          and then teleport to the top of Pazuzu's Tower.
                          You *can't*, however, camp the top of the tower,
                          as there is damage up there.  The invisibility
                          spheres at the top of the tower can be obtained
                          by bumping them just right.


                          MAP08 "Greater Torment"
                                 by Fragmare

                          The key to this map is dominating the middle area
                          where the SSG is.  All other weapons are around
                          the periphery of the map, but in order to get the
                          SSG you must venture into the middle.  The plasma
                          rifle can be gotten by either lowering the lift
                          via the switches or by bumping the lift it sits
                          on.  To get the BFG, you must activate a lion
                          face switch and run up to the bloody room where
                          a teleporter will take you to a secret room with
                          BFG.  Be quick and careful, however... the BFG
                          room contains a nasty crusher, so don't linger.


                          MAP09 "The Omen"
                                 by Fragmare

                          This map has a central, circular SSG arena
                          surrounded by concentric corridor.  In the
                          downstairs area, you'll find a well of fire that
                          teleports you to a room with the BFG.  The BFG
                          *cannot* be effectively camped, however, due to
                          there being four ways in (depending upon the
                          angle you enter the fire when you teleport).


                          MAP10 "Death's Door"
                                 by Fragmare

                          This is my homage and tribute to the great
                          ssl2.wad.  The general layout is similar with one
                          twist... it's in reverse.  Lots of custom texture
                          work gives this map a dark and gloomy feel.  Yes,
                          the tricky little jump from the DM spawn to the
                          indoor area is still there.  ;)


                          MAP11 "The Foulest Depth"
                                 by Fragmare

                          The foulest and lowest depth of Hell.  This is
                          where the s**t really hits the fan... as well as
                          guts, brains and entrails.  To get the BFG, you
                          must strafe run up the blood fountains.  The exit
                          for this map (if playing in vanilla) must be shot
                          like the Icon of Sin.

===========================================================================

Additional Credits to   : AF-Domains.net, AlexMax, St_Anger, Madgunner
                          Scott "Bub" Jenkins, Animal, Doomkid, DarkLord
                          BlackJack, Plums, Vorpal, BaRaKa, Toke (R.I.P.)

===========================================================================


* What is included *

New levels              : 11 (Plus a lobby map)
Textures                : Yes
Flats                   : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : New DOS ENDOOM screen
Other files required    : No


* Play Information *

Game                    : DOOM II (using doom2.wad)
Map #                   : MAP01-MAP11
Dame Mode               : Deathmatch (1-on-1)
Difficulty              : Nightmare (competitive standard)
Recommended DMFLAGS     : 206246980 / 823504384


* Construction *
Base                    : Some maps based on some of my previous maps.
                          Others from scratch.
Build Time              : Too long.
Editor(s) used          : DOOMBuilder 2, XWE, BSP32, DeepBSP
Bugs                    : Some minor HOM here and there when played in the
                          original DOS doom2.exe
May Not Run With...     : Will run on doom2.exe and all DOOM II source ports

* Copyright / Permissions *

Authors may NOT use the map data contained in this WAD file as a base for
modification or reuse.

Authors MAY use the graphic and sound resources (textures, flats, WAVs,
etc.) that are exclusive to this WAD file for their own projects as long as
credit is given and acknowledged to the author of this WAD file.

You MAY distribute this WAD file, provided you include this text file, with
no modifications.  You may distribute this WAD file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this text file 
intact.

* Where to get the file that this text file describes *

http://www.gamers.org/pub/idgames/
http://www.doomworld.com/idgames/
http://fragmare.mindrec.com/amath.zip
