							16-09-95
================================================================

Title                   : The DANDY Deathmatch series NO.3

Filename                : DANDY03.WAD

Author                  : Lachlan Stewart
                          --== S ==--

Email Address           : slef@ozemail.com.au

			  or 3:640/531

	       		  or the FIDOnet DOOM echo.

Misc. Author Info       : He he he, don't worry 'bout the name
                          of this level. I am just warped and 
                          like to use weird poofy names :)

Description             : The third of the DANDY Deathmatch
			  series. Don't ask me how many are
			  going to be in it... I am not sure!!
			  5-10 my guess. Anyway when I have
			  finished the series I will compile
			  all of them into one WAD called
			  DANDY!.WAD so be on the look out for
			  0DANDY!.ZIP
			
			  --==================================--
			
		 	  This level (and series) is designed
			  for nothing more than DEATHMATCH, and
			  this one for particularly fast DM. NO
			  ARMOUR or HEALTH bonuses. Don't
			  complain until you play, this makes
			  for a much faster, furious, closer and
			  alround more fun DM. Once your down
			  your down there isn't anything you can
			  do about it, and this calls for
			  different tatics. ENJOY IT!!! Sorry
			  'bout the lack of plot!!! :)
			 
			 Dandy 03: This level is well, brownish
				   using alot of BRICK9
				   a lot like DANDY02 texture
				   wise... nice layout. COOL!!

			  Dandy 03 originally was going to be
				like an underground arena...
				using stone2 *?* and METAL2...
				However, ideas began to run
				short and after many weeks of
				nothing the entire level was
				stopped (might turn into
				DANDY04 :) )... the level that
				you now have on your HHD was
				nearly completed in ONE (1) DAY!
				
			WEAPONS/AMMO: Shotgun   + some shells
				      Chaingun  + some clips
				      S Shotgun + some shells
				      Rocket    + and a couple
				      Plasma    + NO cells
                                      BFG 9000  + NO cells

Additional Credits to   : id Software --- no really! :)
			  

			  Everybody else asscoiated with DOOM
			  --- GOOD level authors and people
			      that make GOOD editors and 
			      graphics/sound patches.

NO Credit TO            : Any STUPID A*HOLES that make SH*T WADS
			  or these FIRST-A-F*CKING-ATTEMPTS that
			  we have too wade through on the NET or
			  BBSs. Why do you upload them??? It
			  just means that we have to look
			  through TONNES of pathetic WADs in
			  order to find maybe one or two that
			  are good.

				Do you get my point? PLEASE
			  do not upload first attempts. The
			  situation on many BBSs is totally
			  F*CKING ridiculous, and this is not
			  to mention the NET. What's more you
 			  attach your name and EMAIL address to
			  it. Really, I would be embarresed.
			  Think about it next time you go to
			  upload your first or second attempt.
			  Believe me, I DID NOT put mine on.
			  It takes quite some time to get good
			  at making DOOM levels. If they don't
			  look and play good... forget it.

			: Cheap pricks that make a series of
			  DOOM levels and just copy the previous
			  text file and edit it slightly :P

			 	Now who would do that ? <G>
			
================================================================

* Play Information *

Episode and Level #     : MAP03
Single Player           : Yes	(not really)
Cooperative 2-4 Player  : Yes 	(not really)
Deathmatch 2-4 Player   : Yes 	(most definitely)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : Yes	(from DOOM E2M2)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Editor(s) used          : DCK 2.2 -  Buggy :( 
			  think I have found quite a stable
			  enviroment for it now...

			: NWT 1.3 
			
			: WARM 1.1 (WARM pissed me off once
					to many times ;)
                          
			OK I know now (well sort of) why WARM
			is screwing up my textures. After
			reading a fantastic article in
			Dr. Dobbs about BSP trees (I recommend
			this for anyone who wants to know
			about how BSP works) I realised that it
			is having problems when it splits the
			walls/lines around a EXITSIGN or small
			sector. Here it is not keeping the
			textures alligned when it splits the
			larger wall (whilst building the tree).
			There ain't nothing I can do about it.
			All I did was replace the second side of
			the EXITDOOR with METAL because then the
			texture screw up could not be noticed.
			You can still see it on the BRICK9
			wall however. Shame, otherwise it would
			be an EXCELENT node builder.
			
			  
Known Bugs              : Nope! Tell me if you find any...


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: ftp.cdrom.com - and more hopefully!

BBS numbers:
	     A.T BBS		  - +61 (0)70 914600 after 7pm EST

		(the home of SLEF!!!) --- BBS name change soon...

	     Far Nortern News BBS - +61 (Australia) (0)70 331553
	     Tweed Valley BBS     - +61 (0)66 763511

PS: Check for DANDY01 and DANDY02... don't know about DANDY04
	though! :P CYAs