Update to               : crud.zip
===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : CRUD
Filename                : crud.wad
Release date            : 2/14/2021
Author                  : Moustachio
Email Address           : [redacted]
Other Files By Author   : Atonement
                          Moon Escape!
Misc. Author Info       : Was also the project leader for Interception,
                          co-leader for Interception II with DFF. Have
                          contributed maps to a few other community projects,
                          such as Rowdy Rudy II.
Description		: Four short, simple maps for vanilla Doom II. The brawls
			  start out relatively easy, but reach early-Plutonia levels
			  by the end of MAP04. CRUD is 100% vanilla-compatible, and
			  has been tested with DOOM2.EXE v1.9 through DOSBox. Meant
			  for single-player, but works with co-op.

			  Three demos are included in the wad. They're worth a watch,
			  (or skip) as they might reveal some secrets. Spoiler alert.

			  Level themes include gray brick castle, brown brick castle,
			  slimy brown brick castle, and brown brick city. I think it
			  all works together very well.


			  LEVELS

			  MAP01:
				Level name : At Doom's Yett
				Author : Matthew DeCalzadilla (Moustachio)
				Music Track : "Feedback" - Mark Klem

			   Author's comments : I wanted to make a very easy opener,
				a map designed as if it were to be one's first Doom map.
				I really enjoyed the creation of this map, as all the
				ideas for it came very effortlessly. I took great care
				to keep the layout and appearance simple but elegant,
				using just a small number of textures.

				Took me just one day to complete, except for the secret
				which was added in a later revision.


			  MAP02:
				Level name : Dungeon Crawl
				Author : Matthew DeCalzadilla (Moustachio)
				Music Track : "Salamander" - Mark Klem

			   Author's comments : I started working on Dungeon Crawl
				immediately after At Doom's Yett. Initially I was going
				to make a purely underground map, but then I had the idea
				to have the map tunnel up to the surface. Again, I kept
				pretty simple on the design. I focused mainly on coming
				up with combat that would be slightly tougher and more
				varied, but still clean and simple.

				Took me one day to complete.


			  MAP03:
				Level name : Castle Halls
				Author : Matthew DeCalzadilla (Moustachio)
				Music Track : "Breath" - Mark Klem

			   Author's comments : This map was a wonder to work on!
				Once again, ideas for rooms kept flowing effortlessly
				from one scenario to the next. It was a blast creating
				this map from start to finish.

				This map took me a couple days to finish, although the
				second day I put off intentionally. My girlfriend wanted
				to see what Doom mapping looked like, so I created the
				final room with her as a demonstration.


			  MAP04:
				Level name : Residential Zone
				Author : Matthew DeCalzadilla (Moustachio)
				Music Track : "Basilisk" - Mark Klem

			   Author's comments : Definitely the most involved map in
				the set. While I had just as much fun making this level
				as all the others, it did take me about four days to
				catch all the ideas that I ended up really liking.

				With all that being said, I started getting more
				complex with my layout and encounters. The penultimate
				brawl out on the city street was inspired by my time
				spent in the city of Denver, and it was a real treat
				to make and playtest this particular part of the level.


			  SOUNDTRACK

			  All songs composed by Mark Klem and can be found on his website.

			  Title Screen - "The Rogue"
			  Intermission Screen - "Bones"
			  End Screen - "Booster"
			  MAP01 - "Feedback"
			  MAP02 - "Salamander"
			  MAP03 - "Breath"
			  MAP04 - "Basilisk"
			  
			  
			  Custom graphics designed by Moustachio.
			  SKY1 compiled from HAZESKY11.png, mistsky_mtans.png,
			  and cityscape_fore_pald.png by Mechadon
			  which can be found in Mechadon's Box of Skies v3.
Additional Credits to   : Mark Klem for his awesome, free-to-use MIDI files!
===========================================================================
* Version 1.0.2 *

- Added missing co-op starts on MAP02.
- Changed executable field in GAMECONF to "limitremoving".

* Version 1.0.1 *

- Added UMAPINFO and GAMECONF lumps for the Bethesda.net release.
- Added a text ending via the UMAPINFO lump.
- Added a COMPLVL lump.
- Re-recorded all three title screen demos.


* What is included *

New levels              : 4
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP04
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : About a week and a half.
Editor(s) used          : Ultimate Doom Builder R3681 (64-bit), SLADE 3.1.12
Tested With             : Chocolate Doom 3.1.0, GZDoom 4.5.0


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors