=============================================================================
                                   EXPLANADA
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                                = Version 1.3 =
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C O N T E N T:
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1.  INTRODUCTION

2.  SOURCES OF INSPIRATION

3.  MORE CREDITS

4.  KNOWN BUGS

5.  MONSTER COUNT


-----------------
[1] INTRODUCTION
-----------------

The purpose of this file is to give any interested Doom players more info
about my creation, a single Doom II map called EXPLANADA.WAD, than it
would be possible using plain /idgames textfile template.

---------------------------
[2] SOURCES OF INSPIRATION
---------------------------

I borrowed motifs and ideas from the following WADs:

VILE (MAP06 in particular)
STRAIN (MAP17)

A wad in progress by SonicIce (I played 131.wad), MAP02
BD (Baker's Dozen) MAP10
BLDNIGHT (One Bloody Night) MAP01
CC-COD (Caverns of Darkness) MAP08
CCHEST2 (Community Chest II) MAP05
DOOM2 (IWAD) MAP04
INSRTION MAP05
MM2 MAP01, MAP16, MAP22
PLUTONIA MAP20
REQUIEM MAP03, MAP08, MAP16
SID (Suspended in Dusk) MAP01
VRACK2B
VRACK3

The same list, by authors:

HOLGER NATHRATH
ARTHUR CHANG
GWYN WILLIAMS

Erik Alm
Dario Casali
Thomas Evans
Fredrik Johansson
Iikka Keranen
Christopher Lutz
American McGee
Denis Moeller
Thomas Moeller
Esa Repo
RjY
Alexander S.
SonicIce

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[3] MORE CREDITS
-----------------

Huy Pham for this very template.

Tolwyn for letting me use his music, which was used in Requiem MAP07.
Geddy Lee, Alex Lifeson and Neil Peart (= Rush) for "Jacob's Ladder".

Dew and Hawkwind for testing and input.

Nick Baker, Fredrik Johansson and Esa Repo for textures
(from TXGRAY.WAD, VRACK2B.WAD and SID.WAD, respectively).

DeathevokatioN, dew, Memfis and TimeOfDeath for leaving their comments
in the original doomworld thread, to be found at:
http://www.doomworld.com/vb/wads-mods/64508-explanada-inspired-by-strain-map17-vile-flesh-map06-etc/

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[4] KNOWN BUGS
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Slime trails (is this the correct denomination?) near sector 227.

Linedef 938 very easy to skip in Doom2+ and PrBoom+, you can get
a non-win situation if you skip it.

Near sector 430 (Vile Flesh inspired elevator) you have a slight
rendering error in the ceiling when using Risen3D and look up.

Sector 305 (door), you might get ghosts there on skill level 3-5
if you play with vanilla compatibility. Worse yet, you don't have
rocket launcher at this stage.

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[5] MONSTER COUNT
------------------

I used mcount.pl for the following output.


Map / Monster                            S2       S3       S4  
-------------------------------------------------------------------------------
Map: MAP01
  Trooper                         :       2                    
  Sergeant                        :      32       33       33  
  Heavy Weapon Dude               :      19       26       31  
  Imp                             :      48       53       56  
  Demon                           :      12       11       11  
  Spectre                         :       2        3        3  
  Lost Soul                       :       1                    
  Cacodemon                       :       8       10        8  
  Hell Knight                     :      19       21       23  
  Baron of Hell                   :       1        1        1  
  Arachnotron                     :       1        2        2  
  Pain Elemental                  :       3        4        7  
  Revenant                        :      14       20       21  
  Mancubus                        :       8        9        9  
  Arch-vile                       :       1        4        6  
  Total                           :     171      197      211  
  Total HP                        :   32510    40390    44020  


This is the end of the file.