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Primary purpose         : Single play
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Title                   : The Hell Despot (alpha release)
Filename                : THD_Alpha
Version no.		: Alpha 2
Release date            : June 4th, 2024
Authors                 : A.o.D.
			  Yousuf Anik
Email Address           : [redacted]
Other Files By Authors  : Very Cross; The Diseases, and Casualties this year
			  being 1632 maps 03, 08, 09, and 11
Description             : This is a short map set using prefabricated
			  sector sets that have been textured, configured,
			  and built into entire maps in an effort to
			  explore the further reaches of game play.  

			  Like many other map sets with self imposed limits
			  we sought to test how far arbitrary limits on 
			  mapping rules could be pushed without limiting 
			  gameplay.  It is an exercise for the player to
			  judge how successful we were.

			  The target experience for this map set is Hurt
			  Me Plenty.  The first map is meant to be played
			  without monsters, and UV ruins the intended
			  experience of this map set.  That said, if you
			  want some optional challenges or maybe some
			  extra punishment, UV has you covered.  There's
			  even a hidden optional difficulty level in
			  Map 04.
		
Changes			: Alpha 2- Replaced one of the midis in map04 to
			  a new version that works properly with the default
			  DSDA and GZDOOM midi soundfonts.

Additional Credits to   : Textures: esselfortium for the excellent vanilla
			  expanding 32in24 texture set.
                          
                          Music: Jake Chudnow - Moon men, John Murphy - In
			  the House in a Heartbeat, Yuzo Koshiro - Northwall,
			  Mr. Sauceman - Thousand March, whichever anonymous
			  advertising company composer who made the classic
			  and current Home Depot ad jingles. Goji - MIDI
			  cover of Thousand March by Mr. Sauceman
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* What is included *

New levels              : 4
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Compatibility level	: MBF21
Map #                   : MAP01 - MAP04
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch, using prefab templates
Build Time              : Basically, the idea was come from 2006
Editor(s) used          : UDB, SLADE, Sekaiju
Known Bugs              : risk of soft lock, linedef skip, monsters not waking up
			  or not teleporting in.  You know, the usual.
May Not Run With        : Vanilla Doom source ports
Tested With             : Just use the latest version of GZDoom,
			  PRBoom+, DSDA, or some other MBF21 supporting port.
			  We recommend software mode or a GLMode that emulates
			  software color rendering for best visual fidelity.
			  Fluidsynth in DSDADoom does not play well with the
			  Map04 optional difficulty MIDI.
Inspirations		: Map01 Like, it's a Home Depot, man.
			  Map03 the first area was inspired by TDAC1632 Map05
			  by LeschNyan.  It is intended to be a 1 for 1 
			  recreation of the game play from the opening of the
			  original map.  The Final area is yet another tired 
			  redux of everyone's favorite fight from Sunlust 29.
			  Map04 was inspired by/is a shout-out to Meowgi's
			  JunkFood series of WADs.


