                        King REoL proudly presents...

                        REoL TOUGH: The "10 Years WAD"

            "The Good, the Bad, and the Ugly. 10 years of style."

                 A MAP01 replacement for DooM II/(Pr)BooM


TABLE OF CONTENTS:

        [1] System Requirements (Hardware/Software)
                {A} Gameplay Improvements
                {B} If Playability REALLY Sucks
        [2] General Map Information
                {A} Modes of Play Supported
                {B} About Savegames
                {C} Distribution of Materials
                {D} Use of Materials
                {E} People Involved
        [3] The Story
        [4] Playing the Maps
        [5] Tips for Survival
        [6] Known Boo-boo's
        [7] Royal Pimpage
        [8] Contacts


[1] SYSTEM REQUIREMENTS:

       Being that this is a tribute to 10 years of work, it makes sense to do
     most of the things that made REoL TOUGH great, like the good ol' days, 
     so cheer, because that means no "X-Treme Detail(tm)", but on the other
     hand, to a lesser extent, SOME "Total War" influence is here too. There's
     the not-so-good side. Again, part of history.


     640x480, no slowdown:
     -----------------------
     Pentium 2: 450MHz
     32MB RAM

     640x480, some slowdown:
     -----------------------
     Pentium 2: 266MHz
     32MB RAM, 64MB helps

     640x480, decent speed:
     -----------------------
     Pentium 2: 200MHz
     32MB RAM, 64MB helps

     Playable (320x200):
     -----------------------
     Pentium 233MHz
     32MB RAM, needs more?
     lower detail setting
=============================================================================
        {A} Gameplay Improvements

          As mentioned before, to maintain a classic feel of the better days,
        the use of "X-Treme Detail(tm)" was not implemented. Since the
        original game couldn't support it, this won't have it, BUT (and it's
        a big one), YOU WILL NEED BooM (preferably PrBooM), because there IS
        detail in spots, plus special BooM flags used. Detail isn't super
        high, though, but if you tried to run this with vanilla DooM II, if
        the BooM flags don't kill the game, the detail level, in spots, will
        (a little higher than what vanilla DooM II can handle).

=============================================================================


        {B} If Playability REALLY Sucks

            Let's face it, you have an Amish PC on your hands. Get a decent
          one for DooMing for as little as $500. If you don't have deep
          wallets, try the following to really help you out:

          * If you're running BooM with improvement in rates, you may still
            need to reset your rez down to as low as 320x200, and if
            supported, reduce the window size.


[2] GENERAL MAP INFORMATION:


     Filename: RT10YEAR.WAD
     Number of Sectors: 556
     Number of Monsters: 524 (HARD Skill)
     Number of Secrets: 2
     Build Time, BSP: 5 seconds
     Build Time, REJECT: Not Needed. Last check, even 486's could handle
                         the sector/monster counts fine. I've played bigger
                         on one, and that map ran fine. (???).
     X-treme Detail: None.
     X-treme Detail Quantity: None.
     X-treme Detail Quality: None.
=============================================================================
        {A} Modes of Play Supported:

          Single Player: Intended
          Multiplayer: Supported, up to 4 players (Old-Skool)
          Deathmatch: Supported, up to 4 players (Old-Skool)
=============================================================================
        {B} ABOUT SAVEGAMES

            Savegames in BooM have a slight problem in handling larger broods
          of Hell's creatures, but it is known the savegames WILL work if you
          do so twice in a row per save. Failure to do this will not save
          your progress (unless you're realy lucky!).
            As for BooM-comapatable ports, check with others to see how to
          handle large enemy-count maps, if an issue arises.
=============================================================================
        {C} Distribution of Materials

            Materials may be distributed freely among others through any
          electronic means, and use or redistribute in any acceptable manner
          per id Software Liscense Aggreement, unless granted permission by
          id is given otherwise. This product was distributed in 100%
          compliance of the aggreement, from the REoL TOUGH Executive
          Offices, thus any lawful wrongdoing, if applicable, is of the
          responsibility of the last distributor who violated the aggreement.
=============================================================================
        {D} Use of Materials:

            Users may feel free to base, modify, or totally gut and rebuild
          this map in any way the end user sees fit. The end user must give
          proper credit to those who have created the original materials.
            Failure to give credit is in violation of U.S. Copyright laws,
          which protects original postings of electronic means. Also, you
          will look like an idiot. Not only that, Lars Ulrich will beat you
          senseless, and worst of all, you'd be forced to watch a musical
          performance, live in your home, from Linkin' Park. Talk about HELL
          ON EARTH!!! :)  So, don't be a dufus, K?
=============================================================================
        {E} People Involved:

          Level Design/Graphics: George Fiffy II
          Sound Effects/Music: Mark Klem


[3] THE STORY:

        You know the drill. Some old complex gets overrun by Hell, you're
     called in to fix yet another problem, you finally realized Colonel
     Sanders is dead, and some other marine is going to UAC on Mars itself,
     yadda, yadda, yadda....
        Finish the job. End the crisis, become a hero, and watch all your
     soaps on TV, and cry about Friends not being on anymore.
      
        Why bore you again with this story thing? It's always the same crap,
     just spooned to you in different flavors.

        ARE YOU GOING TO SUCCEED?!    Uhh, yeah, I'd think....


[4] PLAYING THE MAP:

     * Place the RT10YEAR.WAD file into a directory which you load PWADS
       (usually, in the C:\DOOM2 one).

     * To start the game, enter
       BOOM -FILE RT10YEAR.WAD

       For Windows 2000 and xp, you'll need PrBooM:
       PRBOOM -FILE RT10YEAR.WAD


[5] TIPS FOR SURVIVAL:

     * The start already shows what you're up against, and I'm not just
       talking about the face-to-face beginning, either.

     * Before you totally leave an area, check every nook and cranny you have
       access to, because you may be missing something(s) you will definately
       need!

     * You may notice ammo isn't exactly at a premium, although you CAN make
       things difficult for yourself, if you're careless. REoL TOUGH pretty
       much was about being able to survive the fight, not ammo conservation.

     * Never assume that once you've cleared an area, that it won't be
       infested yet again.

     * If there seems to be way too much ammo around for the enemies that
       populate a ceartain spot, chances are, there's a good reason for it.

     * If you are a brain, you'll see how you can fight some large broods
       with very little, or almost no ammo at all, but that's only in
       ceartain places.

     * There are exits in a large lava pit (how unusual of me), if you fall
       in. Who knows? Maybe you MIGHT want to fall in....Do you?

     * MOST IMPORTANT, It's been a known fact, and has been implemented many
       times, that REoL TOUGH is noted for dirty tricks. I'm sure you'll
       fall for at least ONE of them!

     * 2 secrets in this map, one is triggered by tripwire, and the other
       requires whe old "wallbanger" method.

     * NO SECRETS ARE REQUIRED TO COMPLETE THE MAP! However, there are some
       helpful items in these.


     * *** secrets await you. Can you find them? There are no clues as to
       where they are, and are not always in places secrets would normally be
       found on most maps by others.


[6] KNOWN BOO-BOO'S:

     * Some monsters act funny, or ignore you. Consider this good for you.
       (Bugs in engine, not map.)

     * There may be a misalligned texture or two but they either escaped me,
       or requires a brain to figure out allignment. All-in-all, it's fine.

     * May get a bit easy at the end, but then again, I knew what was coming
       around the corner. :)


[7] ROYAL PIMPAGE:

     REoL TOUGH is on the internet! Come to the official REoL TOUGH DeatH
     Site located at:

     http://members.aol.com/georgef551

     You MUST have Flash Multimedia Player to view the site! The good thing
     is, you'll only need version 4 or better (this version is enough to do
     what's needed, and upgrading is extremely ex$pen$ive).

     Get all your favorite REoL TOUGH releases for many id titles, plus there
     is a lot of other information and NEWS to read up upon.

     REoL TOUGH: Unmatched quality you deserve, since 1994.


[8] CONTACTS:

     Here's some E-mail addys for what remains of "The MetallicA of DooM":

     King REoL       georgef551@aol.com
     Mark Klem       mklem@c-gate.net (Still right?)

     God knows if Joe Tappainer or Karl Martin (Elwin Hathat) are still
     alive in the world of Cyberspace. (Remember them?)


[9] PARTING WORDS:

    Thanks for giving the "10-Year" WAD a try. This may be the last PrBooM 
    map I will make. Then again, it all depends upon this "DooM 3" thing, and
    if the original DooMs still have strong legs in the community.

                           
    Thanks once again, and as always, Have a nice DooMsday!

    - Resident Expert of Leominster (REoL, King variety)


    TODAY'S MORAL: Wet pants are not good conversation starters.
