===========================================================================
Archive Maintainer      : This is my first solo wad. A series of speedmaps
                          made in 30 minutes.
Update to               : nothing
Advanced engine needed  : Boom 
Primary purpose         : Single play
===========================================================================
Title                   : Rhode Less Traveled 
Filename                : RLT.WAD
Release date            : 121321
Author                  : Dusty_Rhodes 
Email Address           : [redacted]
Other Files By Author   : Map07 and 08 (co - authored) from Parallel
                          Doomensions, E1M1 and E4M6 (co - authored) from
                          Ultimate Twango DM. Map05 and Map29 from Community
                          Trunk (coming soon)
Misc. Author Info       : Hoosier doom mapper, big fan of Boom and MBF
                          mapping. Leader of upcoming Community Trunk wad. 

Description             : Story:
                          
                          The UAC has detected high levels of unknown
                          radiation on Nix, one of Pluto's moons. A
                          government base has gone offline, and the UAC are
                          sending you to repair their relays. Little do you
                          know what awaits you . . . .
                          
                          Levels: These are seven speedmaps, my first
                          attempts at them. Maps with an odd number (Map01,
                          Map03, etc.) were made in 30 minutes, with only
                          vanilla features. Maps with an even number (Map02,
                          Map04, etc.) were made in a bout an hour with Boom
                          features. 
                          
                          These levels are rough around the edges, being made
                          so quickly, but I'm proud of them. I hope you find
                          them fun. 
                          
                          This is meant to be played on complevel 9. I tested
                          it on Woof!, PrBoom+UMAPINFO, and ReBoom. No
                          issues whatsoever.
                          
                          There is an embedded BEX patch, solely used for
                          automap names and Map06 story text.  

Additional Credits to   : iD Software of course, for their excellent games,
                          Team TNT for Final Doom and Pursuit DM, which a
                          waterfall texture and midi has been taken from
                          (respectively), Bungie, Apogee, and Doomworld, and
                          Rogue for the great midis, and the developers of
                          Doom Builder2, Slade3, BSP (the nodebuilders I used
                          in Doom Builder), and Doom Writer for their great
                          (FREE and OPEN SOURCE) software. Developers of
                          these things keep us mappers mapping!
===========================================================================
* What is included *

New levels              : Seven
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Embedded README and CREDITS lumps in case the wad
                          gets seperated from the txt file.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - 07
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Brand new from scratch!
Build Time              : Done over about a month. Each map took less than 2
                          hours.
Editor(s) used          : Doom Builder 2, Slade 3, Doom Writer
Known Bugs              : There are a few softlocks that you can fall into, 
                          but they are easy to avoid. There might be some
                          slimetrails as well. These maps are made to show
                          exactly what I can make in such a short amount of
                          time. Changing these minor issues feels dishonest,
                          and they are hard to run into.
May Not Run With        : None that I know of, but I know ZDoom ports don't
                          100% support Boom, so there may be issues there.
Tested With             : PrBoom+UMAPINFO ver 2.6.1, ReBoom ver 2.0.6


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Doomworld and Doomshack
FTP sites: idgames of course!
