Thanks to Doomworld for the motivation and inspiration to map.
The actual reasons for starting speedmapping were the wads Zone300, 1000Lines3,
1Monster, and 10Sectors.

These wads got me in the mindset of working in limitations.
The maps are presented as is, they are nowhere near to perfect, but they are
finished and playable. 

Music credits: 

Menu: Stranded Lullabye by Miracle Musical

Intermission: Intermission from PursuitDM by Team TNT

Text Screen Music: Night Theme from Daggerfall

Map01: Rushing from Marathon

Map02: Good Groove from Hocus Pocus

Map03: Havana Smooth from Rise of the Triad

Map04: Going Down the Fast Way from Rise of the Triad

Map05: Leela from Marathon

Map06: Darker from Strife

Map32: A midi  version of Banana Man by Tally Hall

Graphics credits:

SKY1 is from Team TNT and their Pursuit wad. 

The waterfalls are from Final Doom.

The rest are made by me!

Special thanks:

To iD for Doom and Doom 2 (not forgetting Quake), Team TNT for Final Doom
and Pursuit DM, Bungie, Apogee, Doomworld, and Rogue for the great midis, the developers 
of Slade, Doom Builder, BSP node builder (built into Doom builder),
and Doom Writer for their excellent software. This would not be here without
all of these.

Enjoy!