This is the source of everything this WAD uses. If there is something missing,
then either I made it using tons of Microsoft Paint, LunaPic and CoolText.com
or you need to let me know so I can rectify that problem.

[PALETTE]
The gray range was taken from NoReasons's Speedmaps 2 as the slight blue tinge
there resonated with me the most. The red and green ranges are shifted slighty
towards blue while the magenta range was hue shifted to purple to account for
the DBP20 map and the maps from Axolotl. The blue range took after Heretic's
blue range which tended towards cyan at the brighter end of it. It turns out to
be quite inflexible if you want dark cyans or light indigos so I don't really
recommend it.

In addition to the colors, the pain palette is colorized rather than tinted. I
highly recommend playing this WAD with the software renderer for that reason
alone (just try playing MAP29 with the hardware renderer!) The palette also
saturates its colors as you pick up items which is a ton better for things like
MAP05, which is littered with armor bonuses that would either give you random
flashes of the piss filter in the dark air vent area, or partially blind you
with the stuff for several seconds in the magma-filled area.

The radiation suit part of the palette is slighly colorized to blue while the
invulnerability palette is colorized fully, and areas with a light level of
zero are rendered in total darkness for the sake of MAP04.

[GRAPHICS]
	The HELP screen is an edit of a screenshot from the game "The Neverhood".
	The status bar was originally from Requiem, but has been extended for
widescreen use by Terraformer9x.
	The machine gun is a sprite edit by antares031 made to function like the one
from Axolotl and the 1000 Lines Community Project, but unlike those two
iterations, the weapon in this WAD uses a full set of MBF21 codepointers to
prevent the vanilla quirk of the weapon's accuracy failing after auto-switching
from another hitscan weapon.
	The keys and their HUD sprites were made by Fuzzball.
	The machine gun pickup sprite was made by HellCattX.

[SPRITES]
MAP03:	Digital Café and Charles Jacobi
MAP04:	Carnevil for the belphegor sprite edit, Vader for the abaddon and blood
		demon sprite edits, Nanami and Itsnaturetodie for the dark imp sprite
		edits, AgentSpork for the hectebus sprite edit, the Skulltag Team for
		the cacolantern and super shotgun guy sprites (?), Captain Toenail and
		Hexx for the gem turret sprite
MAP06:	id Software for the dog sprites
MAP08:	Ixnatiful for the zombie marine sprites
MAP12:	id Software for the alpha Doom gore sprites strewn about
MAP14:	Amuscaria and Raven Software for the Hades Elemental sprite,
		Raven Software and antares031 for the monsters from Struggle, Toke and
		for deathz0r the 1337marine sprite used for the boss
MAP17:	Raven Software for all the decorative objects in this map
MAP18:	Raven Software for the bat, Rogue Entertainment for the boss projectile
		sprite which was edited by me, the boss itself is my own frankensprite
		of Vader's lord of heresy wings on his satyr sprite.
MAP19:	Midway for the lost soul sprites
MAP22:	ShadesMaster for the marble column sprite edit, zrrion the insect for
		the lit brazier, JMAA and MagicWazard for the garyoyle statue, Raven
		Software for the tree sprites
MAP23:	Vader and Eriance for the hell scorcher sprites
MAP24:	B.P.R.D for the streetlight sprite, id Software and Midway for the
		hanging lights
MAP29:	Espi and Ebola for the afrit sprite edit, Nanami for the original
MAP31:	id Software for the treasure sprite, Nash for the other dog sprites

[TEXTURES]
MAP01:	I found the source of Doom II's brown sky and directly edited the
		sunset image in Paint. I later extended it vertically and tiled it a
		bit better.
MAP03:	Charles Jacobi
MAP04:	Dragonfly for most of the wireframe textures, Blastfrog for the
		giant spinning skulltoken that was scaled up by me
MAP05:	MagicMaha
MAP06:	the gazillion people who contributed to cc4-tex
MAP07:	OBLIGE (yes, the map generator) for the sky
MAP10:	Mechadon for the sky
MAP11:	The sky is a graphic used by Vosteran, a browser hijacker I encountered
		once that looks like Google.com and replaces your home page with
		itself, taking you to dangerous websites should you use it. The graphic
		was recolored to Doom's palette and hand-edited by me
MAP12:	id Software for the alpha resources
MAP14:	antares031 for numerous Raven Software texture edits as well as the
		Kerberos Complex texture pack
MAP16:	Adelusion for gothictx, Huy Pham for textures ripped from Deus Vult II
MAP17:	Adelusion for gothictx
MAP19:	Redead-ITA for a little gameboy sprite of my OC Xerxes hidden somewhere
MAP22:	the baker's dozen of people who together made the Baker's Legacy pack
MAP23:	ukiro for OTEX
MAP24:	Monolith Software and LucasArts
MAP25:	David Gevert for the DarkBase textures, Dario and Milo Casali for the
		textures from The Plutonia Experiment
MAP27:	Dario and Milo Casali for the textures from The Plutonia Experiment,
		Thomas Van Der Velden for additional Plutonia-esque textures
MAP29:	id Software for some textures from Quake
MAP30:	Esselfortium for the base textures
MAP31:	id Software for textures from the Atari Jaguar port of Wolfenstein 3D

[SOUNDS]
Raven Software for the plasma sound.

MAP03:	Digital Café and Andrew Benon
MAP04:	Raven Software and Rogue Entertainment for the artifact sounds
MAP06:	Lee Killough (?)
MAP14:	Banjo Software and Amuscaria for the hades elemental sounds, Raven
		Software for the bat's sounds
MAP18:	Id Software and Vader for the boss sounds
MAP19:	Midway for the lost soul sounds
MAP22:	Raven Software for the cultist and archer sounds
MAP23:	Blizzard Entertainment and Vader for the hell scorcher sounds
MAP31:	The other dog's sounds are edited from "DogYelp.wav" by TobiasKosmos as
		well as "Mr Dog_01.wav" by apolloaiello

[MUSIC]
Some MIDIs were gently edited; thanks to Dragonfly for helping me fix some.

MAP01/D_RUNNIN:	un44.mid, from the pack of unused music for Doom
MAP02/D_STALKS:	un18.mid, from the pack of unused music for Doom
MAP03/D_COUNTD:	"Central Command" by Andrew Benon, originally for Chex Quest 3
MAP04/D_BETWEE:	"ZX" by Ruslan Ermolin for ZX Spectrum Doom, arranged by Jimmy
MAP05/D_DOOM:	"Wonder Panorama" from Mega Man ZX, sequenced by King Meteor
MAP06/D_THE_DA:	"Agony Rhapsody" from TNT: Evilution, composed by L.A. Sieben
MAP07/D_SHAWN:	"Bonetrousle" by Toby Fox, sequenced by Blargzargo Hlaaluington
MAP08/D_DDTBLU:	"What If I Don't Want To Be A Punching Bag" by Jimmy
MAP09/D_IN_CIT:	"Flowers of Antimony" from Shovel Knight sequenced by fullMETAL
MAP10/D_DEAD:	"Ogre Claw" from Mega Man ZX, sequenced by Zenkusa
MAP11/D_STLKS2:	"Esperanto" from Mega Man Zero 4, sequenced by silentzorah
MAP12/D_THEDA2:	"Deep Into The Code" from Doom, remixed by silentzorah
MAP13/D_DOOM2:	"Shadowy Goal" from WarioWare D.I.Y., sequenced by Xyzzy01
MAP14/D_DDTBL2:	"Alien Ship" from Scythe X, composed by stewboy
MAP15/D_RUNNI2:	"Ogre Claw" from Mega Man ZX, sequenced by Zenkusa
MAP16/D_DEAD2:	"Cloudscapes" by Ribbiks
MAP17/D_STLKS3:	"Invisible Sorrow" from Castlevania 64, sequenced by Dooey Jo
MAP18/D_ROMERO:	"Surge of Power!" from Battle Network 6, sequenced by SwordBolt
MAP19/D_SHAWN2:	D_E2M1.mid from DTWIDMUS.WAD
MAP20/D_MESSAG:	"Shadowy Goal" from WarioWare D.I.Y., sequenced by Xyzzy01
MAP21/D_COUNT2:	"Ominous" from Jill of the Jungle, sequenced by Mike Garnett
MAP22/D_DDTBL3:	"Acidcity" by Jimmy
MAP23/D_AMPIE:	"Dark Sun Gwyndolin" from Dark Souls, sequenced by Tialys86
MAP24/D_THEDA3:	"It's in C-minor Too?" by Ribbiks
MAP25/D_ADRIAN:	"Beat of the Terror" from Ys I & II, sequenced by isaji
MAP26/D_MESSG2:	"10" from Interception, composed by stewboy
MAP27/D_ROMER2:	"Sewer Slide" from Plutonia Revisited, composed by stewboy
MAP28/D_TENSE:	"Forgone Destruction" from UT, sequenced by Per Kristian Risvik
MAP29/D_SHAWN3:	subterra_remix.mid by Ribbiks
MAP30/D_OPENIN:	"Max Man" from Streets of Rage 2, sequenced by José Felix
MAP31/D_EVIL:	"Jazzin' Them Nazis" from Spear of Destiny, by Bobby Prince
MAP32/D_ULTIMA:	"Evil Incarnate" from Doom II, heavily edited by Xyzzy01
Text/D_READ_M:	MIDI from The People's Doom (2003), composed by Patrick Working
Title/D_DM2TTL:	MIDI from The People's Doom (2003), composed by Patrick Working
Tally/D_DM2INT:	"Balcony" from Cave Story, sequenced by SNN
Ending/D_BUNNY:	A speedmidi composed by rd
14Boss/GENOCIDE:"Power of NEO" remix by IKarus // Toyb0x