TJPATCH.txt

The Journey changelog

Changes in ver. 1.1:

-Version number in titlepic

-Dehacked file included in WAD

-Demo 3 changed due to desync (see below for map 24)

Map 09: Canyon Run
-Incorrect secret sectors removed

Map 12: Narrow Street
-Teleport monster closet [sector 311]: adjusted geometry to ensure enough room for the middle cacos [things 313-315], and added the missing teleport destination for them to the building with the blue key [sector 254]

Map 13: The Sewers
-The secret area near sector 167 adjusted so that the false wall can't be walked through from the ground floor

Map 17: Unknown Base
-Music adjusted, made louder

Map 24: Rigopolis
-After a lot of trial and error, the blind monsters [things 102-105] in the western walls [sector 55] were fixed by shifting the walls westward by 2 units. The effect on gameplay by the geometry shifting should be minimal. Note: some ports were not experiencing this bug; on them the only change is the small shift with the walls, which will likely desync any recorded demos

Map 25: Darkness Falls
-Removed deaf tag from two revenants in a teleport monster closet [sector 226]
-The emergency exit has been adjusted slightly: it opens when jumping down from the lamps [sectors 23-27] (instead of when jumping onto them), and the door has been changed to a floor that lowers to the ground so as to make less noise

Map 28: The Sunken Temple
-Secret effect removed from the skeleton closet [sector 21] and moved to the accessible part with the switch [sector 121]

Map 29: Climb
-The cacodemon windows area near the yellow key adjusted. It's now possible to escape if you fall in

Map 31: Between Worlds
-Some false objects in the Twisted Quiz Show changed to items that don't count towards item tally
-Added to Mormon Hell: a secret teleporter back to MinInferno
-MinInferno: relevant area adjusted
-Some visuals fixed