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	###		      THE BIG CRAP BAG			###
	###			A Doom 2 WAD			###
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===========================================================================
Title                   : The Big Crap Bag
Filename                : tbcb.wad
Release date            : July 9th, 2009
Author                  : Matthias van der Beek (a.k.a. JustSomeMusicGuy)

Description             : A WAD comparable to a crap bag (no really?)

Additional Credits to   : ID Software (DOOM II textures and sprites)
===========================================================================
* What is included *

New levels              : Yes, MAP01
Sounds                  : No
Music                   : Yes (a true masterpiece to be exact!)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : this text file


* Play Information *

Game                    : DOOM2
Map #                   : only MAP01
Game style		: Designed for Single-player
Difficulty Settings     : No, but trust me it's easy


* Construction *

Base                    : New from scratch
Build Time              : I don't know... a couple of hours
Editor(s) used          : DoomBuilder, XWE
Known Bugs              : hehe that's a lot, trust me
May Not Run With        : Unreal engine 3, CryEngine

Description		: The challenge of the contest was to make a crappy map.
			So I thought: "What do I think is 'crappy' in a DOOM map?" And I 				came up with a couple of things I definitely had to put in my map.

				* Monsters, unable to move because they're too close to 					walls orother monsters
				* Walls with the "-" texture
				* Ugly texture offsets
				* Ugly texture combinations
				* Really, really stupid DECORATE monster enhancements

			...and some other stuff. Find out yourself!

			The main aspect I've paid attention to while making the map was 				shitty designing, like rooms that are way too big, and texture 					combinations. I even put in a real crappy piece of music. If that 				doesn't contribute to this WAD's crappiness, my name is Bob.

			Now why the hell did I enter this contest?
			Well, I never created a shitty DOOM map (on purpose), and I just 				thought it'd be fun to make an ugly map once in a while.
			Especially when testing the enhanced monsters, I really LOL'd. You 			may not even notice the differences, but when you do, trust me, 			it's hilarious!


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.


* Where to get the file that this text file describes *

Nowhere yet.