===========================================================================
Advanced engine needed  : BOOM compatible.
Primary purpose         : Single player
===========================================================================
Title                   : Running Late 2
Filename                : RL2.wad
Release date            : 01/01/2020
Author                  : A2Rob
Email Address           : [redacted] (submitting update with A2Rob's permission)
Other Files By Author   : RunLate.wad
Misc. Author Info       : Doom Boomer

Description             : 16-ish Boom compatible levels. ZDoom based ports 
			  will have to level warp in order to access the
			  secret levels, since Map14 sends you to the 
			  EndDoom screen. BOOM ports can access these maps
			  regularly from Map15.
			   
===========================================================================

*Story*			: Takes place one year after the first Running Late.
			  You're still a security guard.
                          After your last position went up in flames, you're
			  relocated to a different, remote UAC facility.
			  You begin your commute to work one day, only to
			  run into another demonic invasion.
			  
===========================================================================

*Source Ports*		: Designed for BOOM compatable ports.
			  Tested in PrBoom+ and G/ZDoom.
 
===========================================================================

*Difficulty*		: All levels are designed for pistol starts. Some
			  consideration was made for continuous play. 

===========================================================================

*Info For Coop*		: Levels have been semi-designed for coop play.
			  Multiplayer monsters included.
			  Extra ammo NOT included, I'll assume you 
			  have item respawns enabled. Play in single
			  player at your own risk.
			  Arena-esk areas have been re purposed so
			  players can't soft lock levels (hopefully).

===========================================================================

*Mod Compatibility*	: Running Late 2 contains custom monsters via Dehack,
			  so running it with other mods is not recommended. 
			  Your welcome to try though if you want, just don't
			  be surprised if something ends up breaking.

===========================================================================

**CREDITS**

Playtesting		: Scotty
			  Tango

Textures		: CC4 Text
			  Shadow Warrior
			  Duke Nukem 3D
			  dead.air
			  Deus Vult 2
			  Action Doom 2
			  Don't Be A Bitch Remastered
			  UAC Ultra
			  id Software

M_DOOM and TITLEPIC	: FierceTheBandit

Skyboxes		: Brett Harrell (Mechadon)

Ancient Aliens
Sky Graphic (Map05)	: lupinx-Kassman
			  Afro Samurai: Resurrection

"Voltage" Texture
(Map08)			: Wraith777 (Alpha Accident: Terra Nova)

Melee Revenant		: 00_Zombie_00

Marine Sprite		: Enjay

Black Gloves		: Grimm

Black Barrels		: Sunlust

Status Bar		: Plutonia 2

Color Palette		: 50 Monsters

ImpTan Sprite (Map13)	: Base sprite from Mike12

Daina Sprite (Map11)	: Base sprite from Hege Cactus

Misc Graphics,
Intermission Pic,
ENDOOM Screen	 	: A2Rob

Sounds			: Doom 3

Map Listing		: Map01 - "Drip"
			  Map02 - "Chinatown Beatdown"
			  Map03 - "Under Construction"
			  Map04 - "Oil Rigger"
			  Map05 - "Rooftop Rampage"
			  Map06 - "Rough Commute"
			  Map07 - "Dead On Arrival"
			  Map08 - "Graveyard Shift"
			  Map09 - "The Crate Temple 2"
			  Map10 - "Overtime"
			  Map11 - "Break Room"
			  Map12 - "Un-Employed"
			  Map13 - "Need A Vacation"
			  Map14 - "The End"
			  Map15 - "..."
		  	  Map16 - "The End For Real"
			  Map31 - "Heavy Press"
			  Map32 - "Supply Closet"

Music Listing		: Map01 - "Ruined Area" from Metal Heroes
			  Map02 - "In Hiding" by Bobby Prince
			  Map03 - "Lemon Chilllllllllllllllll" by Lee Jackson
			  Map04 - "Drop the Wombat" by James Paddock
			  Map05 - "Faultline" by James Paddock
			  Map06 - "Chant" by Lee Jackson
			  Map07 - "Death's Bells" from TNT
			  Map08 - "Call Doctor Birch, 0-800" by Augustus E. Knezevich
			  Map09 - "Enigma" by James Paddock
			  Map10 - "Heartbeat" by Stuart Rynn
			  Map11 - "Delay(0); Restart;" by James Paddock
			  Map12 - "Freighthoppers" by James Paddock
			  Map13 - "Back to Jupiter" by Deadwing
			  Map14 - "Don't Stop Me Now" from Queen
			  Map31 - "24" by Stuart Rynn
			  Map32 - "Basement" by Stuart Rynn

			  Menu Theme - "Hit The Overdrive" by James Paddock

			  Intermission Theme - "Select" from Contra Force

			  Text Theme - "Alfred H." by Lee Jackson
===========================================================================
* What is included *

New levels              : 18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map16, Map 31 - Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2017 - 2019
Editor(s) used          : GZDoom Builder, Slade, Photoshop, GIMP, WhackEd4
Known Bugs              : None that I know of, but feel free to let me know
                          if you find something!
May Not Run With        : Gameplay wads, vanilla source ports (Choco/Crispy Doom, etc.)
Tested With             : GZ / ZDoom, PrBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.



