===========================================================================
Advanced engine needed  : Boom-compatible source port with support for sky
                          transfers (PrBoom+ -cl9, run without complevel to avoid friction bugs on the ice maps)
Primary purpose         : Single play
Update to               : Mayhem17.wad
===========================================================================
Title                   : Super MAYhem 17 (v1.1)
Filename                : Mayhem17.wad
Release date            : February 7th, 2018 (updated Feb 23rd)
Author                  : A buncha super schmucks
Email Address           : [redacted]
Other Files By Author   : Varies by author

Description             : Super Mayhem 17 is a 28 map set based on using assets from the various classic mario
                          games. Maps were designed in one month with time after for making fixes and quality assurance.

			  mayhem17_updatev1.wad contains a pair of critical fixes for map25, as well as new barrel sprites 
			  and sound effects for moving platforms.

Music                   : 01 - "Ambient/Djent"
                          by   ninja.kitty (https://www.ultimate-guitar.com/forum/showthread.php?t=1523228)

                        : 02 - Yoshi's Desert - Mario Kart: Super Circuit
                          by   Minako Hamano, Masanobu Matsunaga, Kenichi Nishimaki, Kenji Yamamoto

                        : 03 - Water's Edge (sonic 06)
                          by   Tomoya Ohtani, Mariko Nanba, sequenced by Sc00ts

                        : 04 - Mint rock glow
                          by   queenjazz

                        : 05 - Final Fantasy Legend III - The Dungeon Theme
                          by   Ryuuji Sasai

                        : 06 - Airship Theme (SMB3)
                          by   Koji Kondo

                        : 07 - Ska-p - Sectas
                          by   ???

                        : 08 - Desk Lamp
                          by   Stuart "Stewboy" Rynn

                        : 09 - Duck Tales 2 - Egyptian Pyramid
                          by   Minae Fujii, Sequenced by TurquoiseStar

                        : 10 - unknown

                        : 11 - Equinox Map02
                          by   ???

                        : 12 - Forest Maze (super mario RPG)
                          by   Yoko Shimomura

                          Super mario World - Overworld theme
                               Koji Kondo

                        : 13 - Koopa's Road (Mario 64)
                          by   Koji Kondo

                        : 14 - Phendrana Drifts (Metroid Prime)
                          by   Kenji Yamamoto & Kouichi Kyuma

                        : 15 - Slam Shuffle (Final Fantasy 6)
                          by   Nobuo Uematsu

                        : 16 - Lawnmower Marmalade
                          by   James Paddock

                        : 17 - Super Mario Kart Super Circuit - Ribbon Road
                          by   Nintendo, sequenced by Sean Bee

                        : 18 - Super Mario Bros. - Castle (Techno Gabber remix)
                          by   Nintendo, Remixed by someBODY

                        : 19 - Melty Molten Galaxy (super mario galaxy)
                          by   Mahito Yokota, sequenced by sonicfan113

                        : 20 - Meteor Spacecraft
                          by   Chex Quest 3

                        : 21 - Rainbow Road (Mario Kart)
                          by   Soyo Oka

                        : 22 - Super mario bros 3 Overworld
                          by   Koji Kondo 

                          Super Mario 3 Underground Music
                          Nintendo, Sequenced by erik@vbe.com

                        : 23 - Manta Storm (Super Mario Sunshine)
                          by   Koji Kondo & Shinobu Tanaka, arranged by BowzerBonz

                        : 24 - Overworld (Haunted Remix) (Super mario world)
                          by   Nintendo, sequenced by Zagro

                        : 25 - Bloody tears (castlevania 2)
                          by   Kenichi Matsubara, edited by David Esposito

                        : 26 - Mario Kart 64: Bowser's Castle 
                          by   Nintendo, Remix by Jarel Jones

                          Bowser's Rage (Paper mario)
                          Yuka Tsujiyoko

                        : 31 - Super Mario Bros 2 overworld
                          by   Koji Kondo

                        : 32 - Overworld Theme (Super mario land)
                          by   Hirokazu Tanaka

                          Story Screen - Mario Paint BG2
                          by Alluro95

                          Others taken from various Mario games


Additional Credits to   : Nintendo for various graphics, rf` for sprites, Fuzzball for
                          Menu gfx, Gothic for screens, leodoom85 for endpic\endmap.
                          Alfonzo for music edits. Jimmy for fonts. Obsidian for boss
                          DEHACKED. xxkaijuking91xx for Bowser spritesheet.

Testing -               : MrZzul, Kingdime, Loveless, Memfis, rdwpa, Nine inch Heels,
                          kondoriyano, floatrand, Altazimuth, Edward850, Zdaemon TNS team

The Doulminati for emotional terrorism\technical support. 

If I missed you somehow let me know because I can update this textfile any time.

===========================================================================
* What is included *

New levels              : 29 (including outro level)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO, MUSINFO, Hi-res PNG endpic, post-release bugfix wad
Other files required    : Nope


* Play Information *

Game                    : Doom 2
Map #                   : 01-26, 31-32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : All maps were made in the space of one month, disregarding tweaks.
Editor(s) used          : Doom Builder X, SLADE 3, GIMP
Known Bugs              : The ice maps and chocolate starfish islands will not work properly
                          if you load them from a save, use -complevel 11 or run PrBoom+ 
                          without -complevel to avoid issues.
May Not Run With...     : Vanilla Doom, any port that doesn't support sky
                          transfers or Boom features


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse, with the exception of the textures\sprites. Permissions have been 
obtained from original authors for any of their resources modified or
included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors