===========================================================================
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : HyperSpeed
Filename                : hyperspeed.wad
Release date            : 07.05.2023
Author                  : ONETAPPYBOI
Email Address           : [redacted]
Other Files By Author   : None of importance.
Misc. Author Info       : -

Description             : Welcome to HyperSpeed - A brand new megawad for
                          doom 2, where each level is a remake of the
                          corresponding vanilla level, except with a simple
                          new twist - the exit door permanently closes after
                          30 seconds. If you didn't reach it in time - tough
                          luck, try again.
                           
                          
                          Due to the harsh time limit, all the levels are
                          extremely compact with a large focus on
                          speedrunning, demanding good movement if you want
                          to beat the wad on higher difficulties (no shame in
                          lowering it, though), and occasionally requiring
                          executing proper speedrun strats like grabs or
                          SR50.
                          
                           
                          
                          The megawad includes the full 32 maps, and also 3
                          extra ones - MAP33 is the one used for the title
                          screen, MAP34 is an earlier version of MAP21 that
                          was scrapped due to low quality, and MAP35 - an
                          earlier version of MAP24 with a radically different
                          ending. This wad also includes a number of QoL
                          features, designed to make speedrunning easier,
                          such as: 
                          
                          A palette overhaul, designed to make it easier to
                          see when taking damage, invulnerable, picking up an
                          item or protected by a rad suit;
                          A new plasma rifle sound that is much quieter -
                          important because you'll be using the thing a lot.
                          
                          More info can be found in the doomworld thread:
                          https://www.doomworld.com/forum/topic/135603-hyperspeed-v12-released-a-brand-new-unique-megawad-for-doom-2

Additional Credits to   : Title screen music - UN41 by Bobby Prince from
                          Unused Doom Midis;
                          MAP31 Music - Get Them Before They Get You by Bobby
                          Prince from Wolfenstein 3D OST;
                          Intermission Screen Music - Intermission From Doom
                          by Bobby Prince from Doom OST.
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Walkthrough demos for each of the 35 levels in the
                          wlkthru folder, Old versions of the wad for demo
                          compatibility.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-35
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 20.09.22 - 07.05.23
Editor(s) used          : UDB for mapping; SLADE3 for WAD editing; Adobe
                          Photoshop for graphics; 			  Audacity for audio
                          tweaks; InkWorks for palette & colormap editing.
Known Bugs              : In GZDoom, MAP11 cannot be beaten without jumping.
                          Fixing this would require large changes to the
                          entire map, plus the wad is designed for
                          vanilla-compatible ports anyway.
May Not Run With        : Should run with everything
Tested With             : DSDA-Doom 0.25.6, GZDoom 4.10.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors