Pegleg
Posted December 29, 2021 (edited)

Map name: The Black and the Gray
Version: 1
IWAD: Doom 2
Map slot: 01
Compatibility: Vanilla (complevel 2)
Tested with: Chocolate Doom 3.0.0, PrBoom+ 2.5.1.4, ZDoom 2.8.1, GZDoom 3.2.5, and GZDoom 4.6.0
Music: "Breakaway" by Maxime Tondreau
Build time: Several hours spread out over a few days
Editor used: Eureka
Difficulties: Implemented
Freelook/Jumping/Crouching: Not intended, but doing so shouldn't break anything
Co-op: Yes
Deathmatch: Starts only
Additional textures: Noir Texture Pack by FuzzballFox and TheGreenHerring
Known bugs: Switches don't animate in Chocolate Doom, but they still function

This map is short and to the point, without a whole lot of monsters. Most, if not all, of the combat is optional (some fights are less optional than others); a pacifist run is probably quite doable. The ammo isn't too tight, but UV is meant to use most of your ammo. The map has a black and gray theme, with a few splashes of color here and there.
 
dmegp21p_v1.zip

Edited December 29, 2021 by Pegleg : Added information about editor.