Date Completed         : 8 September 2002
Date Updated	       : 2 February 2003 (4th update)
Title                  : Outpost of Hell 2 - The Fortress
Filename               : outpost2.wad
Other Works            : Alien.wad (Alien Invasion), Alien2.wad (Alien 2 -
			 The Revenge), Alien3.wad (Alien 3 - The last
			 challenge), Outposth.wad (Outpost of Hell),
			 Blitz.wad, Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : sposito.lag@tin.it

Story                  : After cleaning the first Outpost, you used the
			 teleport you found, hoping to arrive to your
			 home. But you find yourself again in another
			 Outpost of Hell, that looks like a fortress.
			 So you prepare your pistol to clear also this
			 Outpost. Are you ready?!

Description	       : This level is set in a fortress, composed by two
			 parts: the first is its newest building, with
			 offices, a little hospital, a cemetery; the
			 second part is the real fortress, with a huge
			 courtyard, battlements, towers, a big library,
			 a first aid, some warehouses, a dormitory, a
			 refectory, a "church" and a "technology base"
			 or "teleport base".
			 I tried to make a multi-theme level, with a main
			 texture (GSTONE1) and other various textures (such
			 as wood, metal, tech textures, etc.). I used again
			 the SP_HOT texture in the crypts, in order to make
			 a sort of link with the first episode of this
			 series. Someone couldn't like it, but I think it
			 is a characterizing texture!
			 Note my improvements compared with my first level
			 of "Outpost of Hell" series: it is more detailed,
			 more good looking and architecturely very fine.
			 This .WAD was designed as a single map, but I had
			 to divide the level into two different maps,
			 because of WadAuthor limitations and errors.
			 It will take you more than one hour to play it to
			 the end.
			 You need ZDoom to play this level correctly!

What's new (ver. 2.0)  : Divided the level into two different maps.
			 Added a new room.
			 Added new kinds of columns and new niches.
			 Added a new trap (I don't want to tell you where
			 I placed it! HE, HE!)
			 Changed the final rooms.
			 Other architectural improvements.
What's new (ver. 2.1)  : Adjusted two misaligned textures.
What's new (ver. 3.0)  : Modified ammo and health balances.
			 Made the water of wells deep.
			 Made a secret room of the 2nd level accessible.
			 Adjusted a misaligned texture.
			 Added exit signals in both the levels.
			 Other minor enhancements.
What's new (ver. 4.0)  : Made a secret room of the 1st level accessible.
			 Other minor enhancements.
What's new (ver. 4.1)  : Adjusted a misaligned texture.
			 Made a hidden area of the 2nd level secret.

Additional Credits to  : Id Software, for making Doom.
			 Fredrik Johansson, for his support and testing.
			 Blackvoid, for his "ACS scripts tutorials" and
			 testing.
			 Paul Maurone for testing.
			 You, for downloading this .WAD. Thank you!

      ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom port required!)
Level #                 : map2
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : No
			  
New Music               : Yes, I took it from E1M3 of "Heretic".


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Inspiration		: I took the inspiration of this level from
			  "Return to Castle Wolfenstein" (another
			  great game by Id Software), "Castle Of
			  Eternal Carrot In The Sky" (coecits.wad)
			  by Fredrik Johansson, "One Mean Castle"
			  (kbrick.wad) by Kurt Kessler and from
			  towns and monuments I visited in my last
			  journey, but especially from San Marino
			  (remember to visit it and Italy!).

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor;
			  BSP;
			  DeepSea;
			  Wad eXtendable.

Build time              : 68 hours! PHEW!!
			  
Known Bugs              : Some HOM effects near little polygonal sectors,
			  like glasses, dishes, etc.! The map may slow
			  down in the fortress courtyard. Should you find
			  other errors please send me an e-mail!

 * Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution. 

Where to Get this wad:

http://www.doomcenter.com


P.S.: I am an Italian student. If you find an error in these files written in
      English, send me an e-mail. Thank you!
P.P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!