===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : OIIAII
Filename                : OIIAII.wad
Release date            : July 28, 2025
Author                  : H00DEDCR0W
Email Address           : [redacted]

Description             : The design approach is mostly exploration style
                          levels, somewhat non-linear, multiple routes,
                          plenty of secrets, interspersed with a few arena
                          style combat &#65279;areas. Difficulty ranges from
                          pretty casual on HNTR all the way to moderately
                          high difficulty on UV -- even if you're experienced
                          and have learned the maps, there's a few fights
                          that will still be pretty tough for most players,
                          but I've tried to avoid making anything too
                          grindy.
                          
                          Map 10 is just the anti-underhalls bumper map. Once
                          you beat Map 09 you've officially beaten the wad.
                          
                          Intended for no freelook, but it's probably fine
                          with it on.
                          
                          Jump/crouch off.
                          
                          Coop and deathmatch are technically supported,
                          however the maps were not designed around it at
                          all. Coop is probably okay, but I'm sure DM is
                          pretty terrible. All multiplayer functionality is
                          completely untested.
                          
                          Recommended ports: Extensively tested in DSDA Doom
                          
                          GZDoom runs it well too. Works in PRBOOM+ and WOOF
                          although there are some minor graphical issues.
                          
                          Doesn't quite work in Crispy -- platforms in map 04
                          triggered by the "W1 floor raise by shortest lower
                          texture" effect don't raise as high as they should.
                          Could be a complevel issue but I couldn't figure it
                          out.
                          
                          Music Credits:
                          
                          Title Screen ~~~~~~~~~~~~~~~~~~~~~ 'About The
                          Summer' by Isotype
                          Intermission ~~~~~~~~~~~~~~~~~~~~~ 'Angels' by
                          Kira
                          Map 01 "Encroaching" ~~~~~~~~~~~~~ 'Dark Point' by
                          Velvetic
                          Map 02 "Corruption" ~~~~~~~~~~~~~~ 'Finer Doom -
                          Behind Enemy Linedefs' by The Resident
                          Map 03 "Magic Missile" ~~~~~~~~~~~ 'Hotel' by The
                          Resident
                          Map 04 "Twin Base" ~~~~~~~~~~~~~~~ 'Exhumation' by
                          Kira
                          Map 05 "Finagle" ~~~~~~~~~~~~~~~~~ 'Slipping
                          Control' by BenBenjamin_
                          Map 06 "Riddles Three" ~~~~~~~~~~~ 'Fine Example'
                          by Velvetic
                          Map 07 "OSHA Violation" ~~~~~~~~~~ 'Strange
                          Sensation' by Velvetic
                          Map 08 "Hall of Needles" ~~~~~~~~~ 'Unknown Entity
                          II - Annihilation' by Kira
                          Map 09 "Pyrrhic" ~~~~~~~~~~~~~~~~~ 'Unbounded Mind'
                          by Velvetic
                          Map 10 "You've Officially Won" ~~~ 'Suffer Enough'
                          by Kira
                          
                          Feel free to edit, modify, expand on or reuse
                          any/all of the maps. Use them in any way you'd
                          like, no need to ask for permission but a shoutout
                          would be cool. And DM me on discord so I can check
                          out what you did with it~ My username is
                          H00DEDCR0W
                          
                          Thanks for playing~

===========================================================================
* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Brand new
Editor(s) used          : Ultimate Doom Builder, Slade
Known Bugs              : Minor graphical issues with PRBOOM+ and WOOF
                          (midwall bars textures sunk into floors can be seen
                          through the floor)
May Not Run With        : Chocolate Doom, Crispy Doom
Tested With             : DSDA Doom v0.28.0, GZDoom v4.12.2, WOOF 15.0.0,
                          PRBOOM+ 2.6.66


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/idgames/
