===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : ZDoom (latest version) 
Primary purpose         : Single + Coop play 
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Title                   : Noob Project Part 3- Chase in the cold
Filename                : Nprject3.wad
Release date            : 
Author                  : Lupinx-ressurected
Email Address           : [redacted]
Other Files By Author   : many unreleased stuff, mostly sprite work.
Misc. Author Info       : Im 15. I like doom, and have a strange addiction to cheese sticks.

Description             : The quest for the BFG continues.... you wake up after the attack from author's pet cyb
you'll have to deal with him later... You found the stronghold where the BFG was kept but a crappy MS paint message
was left in its place, kindly informing you that Gamarra stole the BFG. You have tracked him down to this artic region
in the North where he seems to be testing his new weapon. Time to get your BFG back from him and make him pay for his 
insulting wads.

Additional Credits to: 
	Music:
		MAP01 is "Dr. Cossack's Citadel Stages 3 & 4" from Capcom's Megaman IV sequenced by Jesse Ingram
		MOD05 (unused song) is "Three Wheels Turning" from Epic Games's Unreal Tournament
		MOD06 (unused song) is justice-game_1b composed by Gustaf Grefberg
	Graphics:
		iD Software's Doom for graphics
		iD Software's Doom 3 for graphics
		Cyb's Massmouth 2 for graphics
		Nick Baker's Nightmare Texture Pack for textures
		Bryant 'Gunrock' Robinson's Dark 7 for textures		
		A Windows XP font that was added to the BOSSBACK in MS Paint. Sorry to say I don't recall the name of the font. It was one of the fonts available by default in Microsoft's Windows XP.
	Special Thanks:
		Bryant 'Gunrock' Robinson's Dark 7 which all of the textures (and two unused songs) were copied from despite only using like 3 of the textures in the map
		Giulio Galassi for their Gamarra series which was referenced in this
		Cyb's Zdoom stuff which was how I had started learning to write ACS 
		Tomi Rajala's Hell Factory which was how I learned about polyobjects (the spinning column is one of the spinning columns from hellfact.wad's MAP01)

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* What is included *

New levels              : 1
Sounds                  : no
Music                   : yes
Graphics                : yes 
Dehacked/BEX Patch      : no
Demos                   : no
Other                   : no
Other files required    : nope


* Play Information *

Game                    :  DOOM2 
Map #                   : 1
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : not really
Other game styles       : Huh?
Difficulty Settings     : HMP and UV


* Construction *

Base                    : New from scratch 
Build Time              : about a day
Editor(s) used          : A few. Wintex, Doom Builder, and DeepSea
Known Bugs              : If there are, feel free to tell me, I think I fixed all of them.
May Not Run With...     : Anything not Zdoom NOTE: This is SUPPOSED to be for Zdoom.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


